Ninjakebab Posted July 10, 2015 Share Posted July 10, 2015 This is my big list of wishes and changes - some may fit better in the feedback section go ahead and move as necessary. I have compiled and thought of these in my 50 day run.Some of these points have also been suggested by others before, but I find them so crucial they deserve a re-mention.AFK cooking/mass cooking - like allowing 10L of water to boil unattended, and choosing to cook 5kg of meat at once.Different textures for carcasses depending on degree on intactness. A skinny sack of bones for a carcass with no meat left, skinless blob of meat for a skinned one and a bloody skeleton for a completey harvested beast.Overheating from running - there should be a hydration and energy penalty + heat bonus!The ability to move kills - rabbits in the backpack, deer/wolf over the shoulders.A difference in the cooking abilities of the stove vs. pot belly vs. fireplace - in order of descending bonuses. The stove visibly has pots and pans, these should allow better retaining of meat calories, maybe quicker cooking of water.Stamina bar - infinite running is a hard in snow yo!The ability to melt snow without a fire, but with bodyheat - cold and energy penalty for this.Allow taking water directly from fishing holes/waterfalls.Crafting anywhere, but with big downsides like more time required, less repaired%. Maybe some complex items should be workbench only.Allow placing all objects - like the lantern.A simple UI view of your character and what he/she is wearing. Makes crafting clothes so much more satisfying when seeing how shique you look Resting (indoors) or waiting anywhere. When resting on cold floor without bedroll = -5°C penalty and less fatigue/health restored.Hints/tooltips on loading/progress screens - like "You can harvest cloth for bandages", "Wolves are more attracted to you if you carry meat" and so forth.Renewable methods of firestarting - like crafting a bowdrill/hand-drill or an icelens. With horrible percentage chances of lighting.Better balance of the calorie density of the meat, have these animals been starved?! See my post here: Feedback on calorie densityAnd then 3 special wishes:Aurorae! With the geomagnetic event, spectacular lightshows might be expectedA very cold map - impossible to live here without good crafted fur-gear! Makes for a lategame sandbox challenge to visit, once you are well outfitted.4 new achievement suggestions: "Is that a compound bow?!" - kill a rabbit with the bow from 20 meters or more"Hermit" - do not step outside for 7 consecutive days and nights"Oh no you didn't!" - harvest a Wolf coat with 70% condition or more"Surgical archery" - kill a bear with a single arrowThanks for reading! I love the game so far, and seeing some of these come true would only make it even better.Also, I didn't mean to steal any ideas, as I know some of these have been mentioned before, but like I said - I thought these up independently and believe they deserve more mentioning as they are crucial. Link to comment Share on other sites More sharing options...
Fuarian Posted July 11, 2015 Share Posted July 11, 2015 Love ALL of them! Especially placing objects. Link to comment Share on other sites More sharing options...
Hotzn Posted July 12, 2015 Share Posted July 12, 2015 This is my big list of wishes and changes - some may fit better in the feedback section go ahead and move as necessary. I have compiled and thought of these in my 50 day run.Some of these points have also been suggested by others before, but I find them so crucial they deserve a re-mention.AFK cooking/mass cooking - like allowing 10L of water to boil unattended, and choosing to cook 5kg of meat at once.Different textures for carcasses depending on degree on intactness. A skinny sack of bones for a carcass with no meat left, skinless blob of meat for a skinned one and a bloody skeleton for a completey harvested beast.Overheating from running - there should be a hydration and energy penalty + heat bonus!The ability to move kills - rabbits in the backpack, deer/wolf over the shoulders.A difference in the cooking abilities of the stove vs. pot belly vs. fireplace - in order of descending bonuses. The stove visibly has pots and pans, these should allow better retaining of meat calories, maybe quicker cooking of water.Stamina bar - infinite running is a hard in snow yo!The ability to melt snow without a fire, but with bodyheat - cold and energy penalty for this.Allow taking water directly from fishing holes/waterfalls.Crafting anywhere, but with big downsides like more time required, less repaired%. Maybe some complex items should be workbench only.Allow placing all objects - like the lantern.A simple UI view of your character and what he/she is wearing. Makes crafting clothes so much more satisfying when seeing how shique you look Resting (indoors) or waiting anywhere. When resting on cold floor without bedroll = -5°C penalty and less fatigue/health restored.Hints/tooltips on loading/progress screens - like "You can harvest cloth for bandages", "Wolves are more attracted to you if you carry meat" and so forth.Renewable methods of firestarting - like crafting a bowdrill/hand-drill or an icelens. With horrible percentage chances of lighting.Better balance of the calorie density of the meat, have these animals been starved?! See my post here: Feedback on calorie densityAnd then 3 special wishes:Aurorae! With the geomagnetic event, spectacular lightshows might be expectedA very cold map - impossible to live here without good crafted fur-gear! Makes for a lategame sandbox challenge to visit, once you are well outfitted.4 new achievement suggestions: "Is that a compound bow?!" - kill a rabbit with the bow from 20 meters or more"Hermit" - do not step outside for 7 consecutive days and nights"Oh no you didn't!" - harvest a Wolf coat with 100% condition"Surgical archery" - kill a bear with a single arrowThanks for reading! I love the game so far, and seeing some of these come true would only make it even better.Also, I didn't mean to steal any ideas, as I know some of these have been mentioned before, but like I said - I thought these up independently and believe they deserve more mentioning as they are crucial.+1Only I don't understand your "Oh no you didn't!" achievement. How do you harvest a wolf coat? You would have to harvest it off another player! Or do you mean a wolf skin/hide? Link to comment Share on other sites More sharing options...
toebar Posted July 12, 2015 Share Posted July 12, 2015 I think he means harvest it for bits, right after spending the time to craft it. It's silly achievement of course, but I like it a lot! and the others as well. Link to comment Share on other sites More sharing options...
Ninjakebab Posted July 13, 2015 Author Share Posted July 13, 2015 +1Only I don't understand your "Oh no you didn't!" achievement. How do you harvest a wolf coat? You would have to harvest it off another player! Or do you mean a wolf skin/hide?=I think he means harvest it for bits, right after spending the time to craft it. It's silly achievement of course, but I like it a lot! and the others as well.Yes Seeing as "Harvest" is the first option in the action list, this might happen by mistake to some people when exploring what it requires for a repair. Hmm, thinking of it I think I will change the condition req. to 70%.Would be fun with an achievement as a "Dunce-prize", or one to pursue when you're bored and have a plethora of wolf pelts.Thx guys Link to comment Share on other sites More sharing options...
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