harvest more metal


nicko

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I need more metal to make things - please!

maybe we can harvest unwanted food cans/tin or nearly empty refill fuel cans etc.

basically any tin/metal that we collect should be made re-usable. maybe not the Jerry can, that is as tough as nails. nails? maybe we harvest nails to from reclaimed wood == every reclaimed wood you get x amount of metal :)

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More metal would make the game way too easy. Metal needs to be hard to come by so you have to make decisions with it. Do you want to use this metal to make more arrows, or repair your knife? Make a decision. Oh no your gun's condition is deteriorating. An abundance of metal would get rid of these decisions and make survival for the long term just that much easier.

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Knives shouldn't require scrap metal to fix but rather a whetstone to maintain. I can appreciate the game balance, but for me, it's more about surviving and being allowed to tear a place apart to get every last bit I can out of it. Food is more an issue to me. I'd rather be swimming in things like scrap wood, metal, and cloth and face the challenge of finding adequate food all the while not going insane from the howling winds outside. To each his own.

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I understand the argument for game balance but sacrificing immersion/realism to get it done is a fail in my book. Balance it in other ways. For instance, maybe arrow heads made from thinner material have a higher chance of failure, do less damage or degrade quicker.

+1 to this.

I would prefer to strip houses of their materials in their entirety, knowing that by stripping that bed of cloth, I loose the ability to return there to sleep. Maybe this requires new things that need cloth, or make everything require more cloth to balance this extra ability to harvest cloth. However it works, more stuff makes "home" base harder to move, which is good in my book.

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I understand the argument for game balance but sacrificing immersion/realism to get it done is a fail in my book. Balance it in other ways. For instance, maybe arrow heads made from thinner material have a higher chance of failure, do less damage or degrade quicker.

On the other hand, people will also complain if things take too much scrap metal to craft/ repair, that's not very realistic either.

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I understand the argument for game balance but sacrificing immersion/realism to get it done is a fail in my book. Balance it in other ways. For instance, maybe arrow heads made from thinner material have a higher chance of failure, do less damage or degrade quicker.

On the other hand, people will also complain if things take too much scrap metal to craft/ repair, that's not very realistic either.

Anything is possible....

Right now taking scrap metal to repair a fire arm or fix an axe/knife is just silly. It does not have any semblance with reality, unless the tool is so degraded it needs major work. Let us keep that scrap metal. Then add in the dynamics to repair those weapons realistically. Sharping stone/wet stone for bladed tools and a firearms kit (to replace the superior tool kit). If your bladed tool gets so damaged it needs a new handle, reinforcing the tang, repair the stock, etc then the standard tool kit would be in order along with some scrap metal.

This would free up more scrap metal to be used for other tasks.

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Just going to lend an opinion, if it has not been stated already.

A bit more metal would be nice. If you can go outside, or into a house, and harvest wood with your bare hands...then why not also metal? Maybe not as much, but some would be nice. Or, the cars especially..

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Just going to lend an opinion, if it has not been stated already.

A bit more metal would be nice. If you can go outside, or into a house, and harvest wood with your bare hands...then why not also metal? Maybe not as much, but some would be nice. Or, the cars especially..

Being able to forage homes/cars for fabric, metal and cordage has been discussed at length. The specter of game balance again comes into play. I think the balancing point is what the player knows how to do at the start of the game and what they figure out how to do based on in game experience / reading manuals.

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Right now taking scrap metal to repair a fire arm or fix an axe/knife is just silly. It does not have any semblance with reality, unless the tool is so degraded it needs major work. Let us keep that scrap metal. Then add in the dynamics to repair those weapons realistically. Sharping stone/wet stone for bladed tools and a firearms kit (to replace the superior tool kit). If your bladed tool gets so damaged it needs a new handle, reinforcing the tang, repair the stock, etc then the standard tool kit would be in order along with some scrap metal.

This would free up more scrap metal to be used for other tasks.

I agree a wet stone or other sharpening tool of some sort would make more sense to me to repair/sharpen a knife/axe. Why would I need metal unless I am a blacksmith and aim to reforge it?

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Right now taking scrap metal to repair a fire arm or fix an axe/knife is just silly. It does not have any semblance with reality, unless the tool is so degraded it needs major work. Let us keep that scrap metal. Then add in the dynamics to repair those weapons realistically. Sharping stone/wet stone for bladed tools and a firearms kit (to replace the superior tool kit). If your bladed tool gets so damaged it needs a new handle, reinforcing the tang, repair the stock, etc then the standard tool kit would be in order along with some scrap metal.

This would free up more scrap metal to be used for other tasks.

I agree a wet stone or other sharpening tool of some sort would make more sense to me to repair/sharpen a knife/axe. Why would I need metal unless I am a blacksmith and aim to reforge it?

I can reason around the scrap parts. For instance, you need to replace the haft of the axe. You take the head off, whittle down a new haft and shim the head into place. No telling what it in that pile of spare parts, so maybe something to affix the shim is in there along with something to rasp away unwanted bits from the handle. Another scenario, you have cracked the handle of your knife. You then have to make a new knife handle and replace the pins holding the handle in place with the tang. Again, spare parts could be the key. However, if we were going to replace a knife handle then option for an antler would be more to speed.

I can only see needing to do these kinds of repairs if the condition of the weapon was abhorrent. At least under 50% condition. The rest of the activities should be manageable with a stone (sanding, wet or oil).

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Right now taking scrap metal to repair a fire arm or fix an axe/knife is just silly. It does not have any semblance with reality, unless the tool is so degraded it needs major work. Let us keep that scrap metal. Then add in the dynamics to repair those weapons realistically. Sharping stone/wet stone for bladed tools and a firearms kit (to replace the superior tool kit). If your bladed tool gets so damaged it needs a new handle, reinforcing the tang, repair the stock, etc then the standard tool kit would be in order along with some scrap metal.

This would free up more scrap metal to be used for other tasks.

I agree a wet stone or other sharpening tool of some sort would make more sense to me to repair/sharpen a knife/axe. Why would I need metal unless I am a blacksmith and aim to reforge it?

I can reason around the scrap parts. For instance, you need to replace the haft of the axe. You take the head off, whittle down a new haft and shim the head into place. No telling what it in that pile of spare parts, so maybe something to affix the shim is in there along with something to rasp away unwanted bits from the handle. Another scenario, you have cracked the handle of your knife. You then have to make a new knife handle and replace the pins holding the handle in place with the tang. Again, spare parts could be the key. However, if we were going to replace a knife handle then option for an antler would be more to speed.

I can only see needing to do these kinds of repairs if the condition of the weapon was abhorrent. At least under 50% condition. The rest of the activities should be manageable with a stone (sanding, wet or oil).

With an axe, you don't need metal to wedge the head into place. I've made new axe handles in 5 minutes of work (using just a knife), and wedged the head into place with a sturdy piece of wood (usually a chunk of the same wood that made the handle).

Same thing with a knife. If you'e got a "full-tang" (which I am presuming that the in-game knife is), you can literally replace the whole handle with finely-carved wood/bone/antler: carve down the handle-halves, then peg into place with tight-fitting plugs. Hell, with a full-tang knife, you can wrap the tang in cordage or cloth for a handle, no need for wood!

The way I see it, there is no reason to require such esoteric materials for tool repair, asides, of course, for "game balance". Which, in my opinion (as you could probably tell from many other threads), is a lame reason. The game should be balanced around realism as much as possible.

So, with sharpening a knife: you sharpen with a sharpening stone, then strop it with a piece of tanned hide/leather to get 100%. With an axe, you file down any chips with a file (AKA "Basic tool kit"), then sharpen it with a sharpening stone.

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