vimrich Posted July 8, 2015 Share Posted July 8, 2015 I know it's alpha, but I hope this idea is in the works: more in-game character feedback. Dying as part of trial and error is no problem, but if you have no clue at all it can get frustrating. I hated having to go online to find answers to some of these. Even if the character said this while dying, it would give you confidence you could try something to prevent it next time:"So thirsty. I have this bottle, if could just make a fire, I could melt snow." (Yes - I spent forever looking for a container thinking I needed to find one first before I would have anything to melt snow in. Same thing, trying desperately to find a "pick-upable cup" so I could have coffee, and all I had to do all along was just scroll down in the fire menu. IRL survival, finding a container is huge - no easy thing to figure out how to boil water in the bush without a pot.)"Bandages, I bet I could rip up some cloth."(I died due to blood loss several times as I saw no way to "craft" a bandage, and eventually the ones you find were always used up. I had tons of cloth most of the time but never noticed there was a "harvest" menu option on cloth.)"That wolf came out of nowhere - wait, did it smell me?(No idea carrying meat was a game mechanic. Would never have guessed. Hugely important to reduce wolf attacks.)"Steady... now, toss it!"I don't remember where I learned you had to throw the flare to have it scare off the wolf.Maybe this kind of thing will be added in story mode? The game is so great, I want hinterlands to get the best possible adoption. In game learning and discovery is a great way to keep folks from getting frustrated and leaving. Perhaps have an option to dial this up or down if experienced folks start getting annoyed at chatty characters. Link to comment Share on other sites More sharing options...
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