octavian Posted July 6, 2015 Share Posted July 6, 2015 I wish geometry would act as collision for the wind sprites so wind no longer blows through cliffs. Link to comment Share on other sites More sharing options...
HeWhoWalksByNight Posted July 6, 2015 Share Posted July 6, 2015 I noticed this too; not sure if this bugs the COLDER and WARMER indications based on current wind direction and speed. Those seem consistent, so it may just be a graphical bug.... still disconcerting. Link to comment Share on other sites More sharing options...
octavian Posted July 6, 2015 Author Share Posted July 6, 2015 It doesn't from what I can tell. Just breaks immersion. Link to comment Share on other sites More sharing options...
Jengo Posted July 6, 2015 Share Posted July 6, 2015 I think it's technically not possible that sprites can collide with any type of geometry + looking good. At least with TDL.The only thing that would come near that effect is if they used particles for the snow and would use the new physx flex technology from nvidia but that would drain ALOT of performance from the users machine.So maybe we can see that in TLD 2 if we're lucky.Here is an example of physx flex : Link to comment Share on other sites More sharing options...
octavian Posted July 6, 2015 Author Share Posted July 6, 2015 Welcome to the forums Jengo You don't need that kind of computational effort to do it, but instead of focusing on the technical side, I choose not to care about it, the programmers, artists and directors know what they can or want to do and what not. So I focus on my experience of the game. Seeing wind blowing through a rock face is disenchanting, especially since weather is so important in TLD, both for atmosphere and gameplay. Link to comment Share on other sites More sharing options...
Shanti Posted July 6, 2015 Share Posted July 6, 2015 +1 Link to comment Share on other sites More sharing options...
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