Smeden Posted June 30, 2015 Share Posted June 30, 2015 So here goes.The things I look at when developing a wish list is feasibility with the environment and tools available, realism and that is doesn't "break" the game.1. Boar Spear/Spear: Easily made compared to the items being made in game now. Use the model for a Maple Sapling, double the height, make the curing time 3x the Maple Sapling curing time. Once cured, combine the Cured "name here" sapling, with a knife of at least 75% condition and 2 pieces of cured gut. Time to make, call it 3 hours.Possible Uses: Carried cross body when equipped, like the rifle. A. When crouched, the butt of the spear is in the ground with a foot on it(you won't see this), the tip is extended out in front of the player just like a torch or flare. If timed right, an animal(wolf or bear) could impale itself on the spear. If too early, the animal could just be scared off like with a flare or torch. If done too late, well, we already know what happens without the Boar Spear/Spear. B. When standing, I can see two possibilities. B(1). First as a short range thrown. Right Mouse button draws it back, like the bow and left mouse button throws. Optimal range call it 7-10m/10yds. Absolute max range 16-17m/20yds. Hits at max range would most likely result in injured animal running off with your spear.....B(2). Second as a short range melee. Left mouse button thrusts the spear similar to the waving action of the torch. This seems like the more plausible and easily introduced into the game.2. Ability to "Zero" or Sight the rifle: I'm not sure if it's an intended game mechanic or simply things are "off", but this rifle has very little consistency with it's shot placement. Put an option under the rifle actions for sighting. Have it cost 3 or 6 rounds. After that the rifle becomes more accurate.3. Cleaning up: In the Pleasant Valley home the place is a mess. Remove the odd couch in the foyer and instead place a broom, dustpan, mop/bucket and trashcan. Have them usable and the action to be "clean up". When this is done, the mess in the house is gone. Broken cabinet doors are gone(reclaimed wood), tables and chairs are in proper place, drawers back in dressers(though not usable), all the banner trash upstairs and toys are off the floor and gone, pictures back on walls. Have it take 6 hours, produce a few pieces of reclaimed wood and scrap metal from the empty bed upstairs with no mattress(which would go away). This would be a one time event.4. Increased ability: After spending more time in this environment surviving one would presumably get better at it and in better condition for it. After the first 30 days of survival increase the carry weight by 2.5kg. An additional 2.5kg after 60 days and 1.25kg for every 30 days after that up to 6 months(180 days total). So that would be an increase of 10kg total increase over 6 months of hard conditioning. This increase is amount carried also quantifies the learning of how to properly pack for weight distribution and placement in the pack for best center of gravity and less strain on the body.5. Reduction in Curing times with Fire: I've tried running fires for days and found no difference in the curing times. Having constant heat over long periods of time should decrease the curing time for all things. Basically for every 8 hours of heated time, double the % cured normally during that time. So if you ran a fire in the living room for 24 hours with hides and gut in the living room, you would have the equivalent of 48 hours of curing performed on the hides and gut6. Some folks have already mentioned compasses, would be nice, but keep in mind, Geomagnetic event. Compass might be worthless at best or give you a drastically wrong reading at worst.7. Time passage without restingSeems like a good start Link to comment Share on other sites More sharing options...
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