iampagan Posted June 23, 2015 Share Posted June 23, 2015 It got me thinking when I noticed how long wolf discussion threads are getting. Various people want them to be less aggressive or easier to scare away or rarer or slower to repopulate the forest or..... and then it hit me. Why don't we have a custom difficulty setting that would accomodate those needs?I'm not talking about anything fancy and difficult to implement (like developing a new AI system). I'm talking about number manipulation (although the player shouldn't see the exact numbers, I think), like:- number of wolves- respawn rate- agressiveness (probability of attack on sight and/or when you get closer)- how persistent they are (i.e. how easily you can scare them away)And things like that. Notice how (almost) all of them are just numbers to be changed somewhere in the code. Of course, the difficulty could also incorporate some things connected with abundance of stuff, temperatures, daily calorie requirement etc. Maybe even length of the day? (both in real time and game time)That way we could have a tailored sandbox experience that would stop a lot of complaints. It seems to work just fine in Project Zomboid (fast/slow zombies, abundant/rare food, what it takes to become infected etc.) so is there a reason it wouldn't work in the Long Dark? Link to comment Share on other sites More sharing options...
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