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octavian

.243 geometry/texture popping

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It happens everywhere with lots of things, close or far -especially some cliffs- textures and/or geometry, it's very annoying. Does it have anything to do with TLD running at higher fps outdoors now and it being console too? In any case, draw distance is ridiculously small. Should be infinite on high/ultra if the engine can do it.

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Why is it watching that pulsing image creates sounds of thump thump thump of Club Techno Beats in my head while staring at it :lol:

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Boots and pants and boots and pants and boots and pants...

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