Position of the sun


Maikleeps

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I am not sure about the following but if the game takes place in the northern hemisphere of Canada the position of the sun seems to be too high. I suppose it is summer, hence the sun should go just slightly above the horizon. But I guess this is by design?!

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we don't know exactly when or where the game is in Canada, so it's hard to say for certain. (most evidence points to the south or central coast of British Columbia)

Somewhat related, the length of day is certainly too long (compared to the night) for it to be winter in Canada. But this (I understand) was a conscious decision for gameplay reasons (i.e. players did not like having 16 hour nights).

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On this topic: with V.235 I am encountering loooong days: "15 hours of dayleft remaining" on occasion. I guess it's getting summer in northern canada now. :)

Anyone else encountering these long days with the latest updates?

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I have also encountered this. I am hoping that it is the implementation of seasons, and after 6 months, we might begin seeing "15 hours of night remaining", which would provide incentive for stockpiling food and resources.

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On this topic: with V.235 I am encountering loooong days: "15 hours of dayleft remaining" on occasion. I guess it's getting summer in northern canada now. :)

Anyone else encountering these long days with the latest updates?

I experienced this as well. The devs either implemented seasons or they extended daylight for game play reasons.

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Seasons are scheduled in future standalone sequels, which will also continue the story line plots.

The day/night cycles have been changed since the original pre-alpha for gameplay reasons, otherwise players would have spent the majority of the game playing in the darkness of night.

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Does the game give hints as to the actual season the game is set? Apart from the bloody obvious? :mrgreen:

I mean, could it be this "anomaly" happens in the middle of summer, and the world is thrust into eternal winter? Hence the sun's high position in the sky. This would explain the number of dead, and why the world was totally unprepared for the sudden onset of winter.

The game could make up for the fact that there's obviously been time lapsed for everything to freeze over, by explaining the protagonist was unconscious inside the airplane for some time (and miraculously not freezing to death in the process).

And if this is summer, just wait for the *real* winter :shock:

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For an average position in Canada:

centerhttp://i59.tinypic.com/2z88cnq.png

The suns path on the sky of the date 27/12 would look like this

centerhttp://i62.tinypic.com/2gw6ge9.png

So for only 5 hours the sun would be clear from the horizon. And with mountains it would be even more dire.

http://www.sunearthtools.com/dp/tools/pos_sun.php

You do realize that in your "average position in Canada", almost nobody lives where your arrow is located?

Most of Canada's population is located along the southern border with the US, and along the St Lawrence river. Your arrow is as far away from "average" as it can get.

Also, we, in this thread (viewtopic.php?f=58&t=4090), have all-but-narrowed-down the in-game locations to here (http://globalenergyobservatory.org/geoid/3950), which is located in the northern parts of Vancouver Island.

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Does the game give hints as to the actual season the game is set? Apart from the bloody obvious? :mrgreen:

I mean, could it be this "anomaly" happens in the middle of summer, and the world is thrust into eternal winter? Hence the sun's high position in the sky. This would explain the number of dead, and why the world was totally unprepared for the sudden onset of winter.

The game could make up for the fact that there's obviously been time lapsed for everything to freeze over, by explaining the protagonist was unconscious inside the airplane for some time (and miraculously not freezing to death in the process).

And if this is summer, just wait for the *real* winter :shock:

I don't think the anomaly happened in summer, as there is some evidence of preparation for winter. Specifically, the ice fishing shacks would have been put out in winter, once the lake had frozen. It's possible that eager fishermen put them out in the aftermath of the anomaly, I suppose :)

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^ that actually seems plausible for some "background lore", as it were....

"Well boys, the power is out, and it looks to be out for a long time. What can we do to keep ourselves fed?"

"We can set up the ice-fishing huts. We can't really run out of fish...."

"Good idea, lets get to it".

Of course, I've read a fanfiction that involves there being a survivor community at the "Coastal Townsite" that does just that, so I might be a tad bit influenced...

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For an average position in Canada:

centerhttp://i59.tinypic.com/2z88cnq.png

The suns path on the sky of the date 27/12 would look like this

centerhttp://i62.tinypic.com/2gw6ge9.png

So for only 5 hours the sun would be clear from the horizon. And with mountains it would be even more dire.

http://www.sunearthtools.com/dp/tools/pos_sun.php

You do realize that in your "average position in Canada", almost nobody lives where your arrow is located?

Most of Canada's population is located along the southern border with the US, and along the St Lawrence river. Your arrow is as far away from "average" as it can get.

Also, we, in this thread (viewtopic.php?f=58&t=4090), have all-but-narrowed-down the in-game locations to here (http://globalenergyobservatory.org/geoid/3950), which is located in the northern parts of Vancouver Island.

Average position = the center of area, or center of mass if mass was distributed equally through the plane

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Average position = the center of area, or center of mass if mass was distributed equally through the plane

Technically that is correct. But it doesn't change the other points.

Also, "Northern Canada" is specified, so the average would actually be even further north, probably north of the tree line, which clearly is not where the game is set. :)

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Also Vancouver is way too south to be any close. Like here http://en.wikipedia.org/wiki/Climate_of_Vancouver u can see the lowest temp recorded in Vancouver was -17C and in the game u can get temp. like -30 or -40C, maybe more.

yep, this has been discussed as well. have a look in the suggested thread. I suspect there is no one place in Canada that currently matches all the in game features (landscape, animals, fish, plants, climate etc); thus, it has been speculated by some that there has been some change in climate.

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Also Vancouver is way too south to be any close. Like here http://en.wikipedia.org/wiki/Climate_of_Vancouver u can see the lowest temp recorded in Vancouver was -17C and in the game u can get temp. like -30 or -40C, maybe more.

yep, this has been discussed as well. have a look in the suggested thread. I suspect there is no one place in Canada that currently matches all the in game features (landscape, animals, fish, plants, climate etc); thus, it has been speculated by some that there has been some change in climate.

If the climate have changed so drastically it would mean everything plants animals etc. would die off during summer time because nothing living can adapt to such a severe climate change so fast. Well maybe only bacterias and algae could survive that.

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[

If the climate have changed so drastically it would mean everything plants animals etc. would die off during summer time because nothing living can adapt to such a severe climate change so fast. Well maybe only bacterias and algae could survive that.

The idea is that the climate changed quickly, but only very recently. Thus the animals and plants are still there. They will certainly die if winter continues indefinitely, but from the rumours I've read, Spring is scheduled for a future sequel ;)

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  • 2 weeks later...

There is a reasonable compromise between daylight and twilight that happens in the game; even at night in Canada, there is some light, typically moonlight. Adding more activities to the game such as washing, laundry and so forth will pass time in the game making more realistic ratio of hunting to other activities, such as harvesting wood or construction. Crafting snares and traps would also pass time.

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