ashley_blacquiere Posted July 24, 2014 Share Posted July 24, 2014 I've found that trying to eat recently cooked meat, or drink recently melted/boiled water is a frustrating experience. In particular (and maybe this is because I'm just not very good at staying alive yet) every time I cook something I'm pretty desperate to eat it right away because I'm usually starving. However, in order to eat something that I've just cooked I have to go through a (minimum) five-click sequence: 1. BACK on the campfire menu; 2. 'I' to bring up the inventory; 3. Sort by food items (actually two clicks, and not technically necessary, but otherwise you likely have to scroll through the list); 4. Select desired food item; 5. EAT button.Overloading the campfire menu maybe isn't quite the right solution, but I keep thinking about Dark Souls: The campfire in Dark Souls is a save point, a safe point, and a resting place; entering into a campfire is like going into a different mode and everything you 'need' is right there. I kinda feel The Long Dark campfire menu should be similar, in a way - for a lot of plays a campfire might be the closest thing to a 'home' the player gets. I really want it to be comforting, in a way, but it only feels functional now. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.