exeexe Posted April 28, 2015 Share Posted April 28, 2015 So reading herehttp://docs.unity3d.com/Manual/DirectX11.htmlI see the direct x will go back to direct x 9 if 11 is not possible, so i was wondering running the long dark is it possible to see what direct x i am using?Because i think maybe i have problems running direct x 11 Link to comment Share on other sites More sharing options...
exeexe Posted April 28, 2015 Author Share Posted April 28, 2015 aaah i get it i can run the tld_dx11.bat file Link to comment Share on other sites More sharing options...
exeexe Posted April 28, 2015 Author Share Posted April 28, 2015 Ok so i did the following test.The purpose of the test:Test the difference between 11x launcher and normal TLD launchersetupThe game will be run at ultra high and with 1920x1200 resolution, full screen and with vertical syncProcedureStart the game with 11x and begin in coastal highway. Check with CTRL+ALT+Delete the ram usage of the program and note it.Then walk to the mine and note the ram usage here tooGo through the mine and once you are in pleasant valley note the ram hereGo to the pleaseant valley farmstead and note the ram usage hereSearch through the whole building, then exit the building and note the ram usage hereThen go back to the mine and in front of the mine note the ram usage hereGo through the mine and at coastal highway note the ramGo to the to in front of the ravine and note the ram usage hereGo to Mystery lake and note the ram usageGo and kill FluffyRestart PC and repeat but now with TLDResults:The results are summarized in this picture:http://i62.tinypic.com/34rf91u.pngAt my 2nd run on TLD the game crashed when i went from the mine to the pleasent valleyAnd further to add. At my first run there was a few frame loss when i walked from pleaseant valley farmstead to the mine but nothing bigOn my 2nd run i had frame loss all over the place and the sun wasnt even shining so no shadows and no glows between trees. ConclusionThere is something very wrong in the TLD launcher. It takes up way more ram than it has to, but also the graphics wont run as smooth. Also further to add: Fluffy was killed in 1st run without having a rifle upon entering the dam 8-) Link to comment Share on other sites More sharing options...
Keiichi Posted April 28, 2015 Share Posted April 28, 2015 I have tried DX11 and noticed a significant performance boost.And then, i noticed: there is no fps from steam overlay. So, i have no numerals.Ok, Steam overlay doesn't work in TLD DX 11 ever.Then I tried normal TLD exe with Steam overlay turned off: the result is the same - i big performance boost. Link to comment Share on other sites More sharing options...
Hotzn Posted April 28, 2015 Share Posted April 28, 2015 Erm... can someone explain this for me? Is there a trick to boost performance? Link to comment Share on other sites More sharing options...
RJIII Posted April 29, 2015 Share Posted April 29, 2015 Kill the Steam overlay that thing is a hog Link to comment Share on other sites More sharing options...
exeexe Posted April 29, 2015 Author Share Posted April 29, 2015 The TLD without steam overlay still takes huge amount of resources and there is a lot of frame loss stillhttp://i61.tinypic.com/9qem89.pngThough it didnt crash this time, however i was unable to alt tab back into the game when i wanted to note the ram usage(so i pressed F10 because i knew that would crash the game and it did) Link to comment Share on other sites More sharing options...
Bill Tarling Posted April 29, 2015 Share Posted April 29, 2015 (so i pressed F10 because i knew that would crash the game and it did)If by "Crash" you mean the game appeared to be "Frozen" [no pun intended given the TLD scenario - well, maybe a little pun), then chances are it didn't crash when you pressed F10F10 generates a HUGE filesize of a hi res screenshot (like the type meant for print media publications due to the resolution), and depending on a player's system can take anywhere from 1 to 3 minutes to complete. F8 (for debug shots) and F9 for regular screenshots is most likely a better option... if you need it without any HUD or display, then you need to turn off the display option first. Link to comment Share on other sites More sharing options...
RJIII Posted April 29, 2015 Share Posted April 29, 2015 exeexe Just out of curiosity what are your computer specs?I have absolutely no problem running the game at all and often times I am running multiple programs at the same time. See my specs in my signature for comparison. Link to comment Share on other sites More sharing options...
exeexe Posted April 29, 2015 Author Share Posted April 29, 2015 Windows 7 32 bitIntel Core 2 duo E6750 2.66GHz4 GB Ram 800 MhzAMD Radeon HD 5800 - http://www.techpowerup.com/gpudb/b201/s ... -x-oc.htmlBut the problem is not my system, the problem is i can find 2 different exe files where the one will run the game much better than the other, while it is the other we are encouraged to use. Link to comment Share on other sites More sharing options...
JoseyWales Posted April 29, 2015 Share Posted April 29, 2015 Of course dx11 will run it better but it is not what the game was programmed with at first. While running in dx11 should not cause any issues per-say, it still needs to be thoroughly vetted before it is set as the default for the game.Also, it is not two exe's but one. Thr other is a batch file that instructs the exe to force running in dx11. There are 3 more as well for testing the game in other configs as well.. The command to run it in dx11 actually can be added to the exe instead but it was done this way t be able to test the game in multiple ways giving the option to fall back to dx9 alone if there are any issues.I'm pretty sure they will have the game running with 11 by the time it goes gold.. But only they would know if that is what is going to happen.. With Mechwarrior Online, they did not get the dx11 coding done until about 6 months after the game launched, so keep that in mind.I created a separate shortcut just to launch the game in dx11 if I want to easily.. * Return to using DX9 for rendering* Added tld_dx11.bat and tld_borderless_dx11.bat for launching game using DX11* Fixed issue with sandbox loading more than once (if rapidly clicking start)We have decided to return to using DX9. Although DX11 did improve framerate for some players, it seems a larger number were negatively affected (either by lower framerate or stability issues). Users can still run DX11 by launching the game with the newly added tld_dx11.bat file, or by manually using the command line argument -force-d3d11We are going to continue to investigate using DX11 by default, but right now it is safer to use DX9 and allow players to experiment with DX11 to see if it improves framerate. If you have played v.124 and it improved your framerate, then you should use DX11.Apologies for any inconvenience, and thanks for your support. Link to comment Share on other sites More sharing options...
exeexe Posted April 30, 2015 Author Share Posted April 30, 2015 Ah ok that explains a lot. I thought it was a bug that the game wouldn't use d9. Are u sure they havent reverted that since then? Link to comment Share on other sites More sharing options...
Jeremy JPOW Powell Posted April 30, 2015 Share Posted April 30, 2015 Yea that was a while ago when we were still on Unity 4. With Unity 5 we are looking into DX11 by default again. Game is still running DX9 by default.jeremy Link to comment Share on other sites More sharing options...
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