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Posted

Hello Community,

We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.

 

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

* Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.

 

GAMEPLAY, UI, CONTROLS

* Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin.
* Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops.
* Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces.
* Fixed an issue in Mystery Lake, Sundered Pass, and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory.
* Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended.
* Fixed an issue that prevented Furniture Workbenches from being Destroyed.
* Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed. 
* Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'.
* Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file.
* Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses.
* Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice.
* Fixed an issue that resulted in multiple objects returning less resources than intended.
* Fixed an issue that prevented multiple objects from being used in Safehouse Customization.
* Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory.
* Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves.
* Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked.
* Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input.
* Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10.
* Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall.
* Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it.
* Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations.
* Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker.
* Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser.
* Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location.
* Fixed an issue where moveable containers could reset their contents after being placed.
* Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.
* Fixed an issue that caused Woodworking Tools in some locations to fail to spawn.
* Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience.


ART & ENVIRONMENTS

* Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants.
* Fixed an issue where the Cougar entrance cinematic was too dark and players could not distinguish what was occurring in the scene.
* Fixed an issue that caused orange Patterned Wool Mittens to become invisible when dropped or placed.
* Fixed an issue where the Pemmican Bar icon in the Recipe Book was incorrectly shown as a Recipe Card.

 

ANIMATION

* Fixed an issue that sometimes resulted in human arms appearing momentarily next to the Cougar during its Struggle animation.

 

AUDIO

* Fixed an issue that caused Cougar vocalizations to play out of sync in certain entrance cinematics.

 

PLATFORM-SPECIFIC

* Fixed an issue on Steam Deck that caused a black screen when attempting to take a Photograph with the Camera while reloading it with Film.
* Fixed an issue on Xbox and the Xbox app for Windows that caused a crash when a new player launched the application for the first time.

 

### END OF RELEASE NOTES ###

  • Upvote 15
  • Like 5
Posted
2 minutes ago, Admin said:

*Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.

Thank you for fixing this, I just moments ago posted a topic asking for help with this problem, but you all have got it covered! 

  • Upvote 3
Posted (edited)

Also, for the rest of us:
Thank you to all the folks who have been submitting support tickets!

Let's keep it up!
BugHunt.thumb.jpg.abe49908370749d0e2f6e137062133eb.jpg
If you find a bug or even suspect you've found a bug, report it. :) 
 

:coffee::fire::coffee:
Forum - Support Banner.png

^Just click to be directed to the Hinterland Support Portal.
bughunt.gif.5a3771801e4ed3d0f0eded4ae2db9113.gif

 

Edited by ManicManiac
  • Upvote 3
  • Like 1
Posted
1 hour ago, Admin said:

*Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.

I did not enable scurvy for my pre-existing Pilgrim save and now it has become enabled which I did not and do not want.  So an issue got fixed but created another issue. 

  • Upvote 1
Posted

The build status page linked above doesn't seem to have been updated in some time, and the Windows Store isn't listed at all, which is where I got the game. The version available is still 2.34 - hopefully it will be updated soon.  Thanks!

Posted (edited)

Thank you for the work you've all put in,.  And so fast too...awesome as always😊 

I hope you're all getting some sleep ???

Edited by Leeanda
  • Upvote 3
Posted
7 hours ago, UTC-10 said:

I did not enable scurvy for my pre-existing Pilgrim save and now it has become enabled which I did not and do not want.  So an issue got fixed but created another issue. 

I don't think it should really even effct anything on pilgrim. As long as your not living off entirely rabbit and venison you should be fine

  • Upvote 1
Posted
15 hours ago, ManicManiac said:

Also, for the rest of us:
Thank you to all the folks who have been submitting support tickets!

Let's keep it up!
BugHunt.thumb.jpg.abe49908370749d0e2f6e137062133eb.jpg
If you find a bug or even suspect you've found a bug, report it. :) 
 

:coffee::fire::coffee:
Forum - Support Banner.png

^Just click to be directed to the Hinterland Support Portal.
bughunt.gif.5a3771801e4ed3d0f0eded4ae2db9113.gif

 

Seconding this. Thanks everyone! ❤️ 

  • Upvote 3
Posted
17 hours ago, Trapper Lilian said:

Is this out on Playstation yet? just treked back to miners folly and still no woodworkers tools ;-;

It is indeed live for PlayStation. There was a bug, that if you had been in one of the regions you can find them in during your current run (that was pre part 6) then they didn't spawn. This hotfix has that bug listed as being fixed. Hope you enjoy playing part 6 as much as I have. 

Posted

I don't know if this is a bug caused by either update or something that you guys intended to do but anyway, is monochrome vision actually gone from when we cheat death?  I just experienced this for the first time today.  Cheated death in my new run and no monochrome vision.

  • Upvote 1

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