Veskaida Posted November 14 Posted November 14 Raph mentioned in the "October Dev Diary" thread that the "Wildlife Refresh" will include Timberwolves added to more regions (currently set for December 2024 release)! So far he hasn't specified exactly which regions they may be added to. Current Timberwolves can only be found in Survival Mode regions: Spoiler Bleak Inlet Blackrock Sundered Pass Which would you like to see Timberwolves added to? Are there other wildlife in The Long Dark you'd like added to other regions? (e.g. Wolves in The Ravine? 😎) 2
Leeanda Posted November 14 Posted November 14 I chose twm,pv and forsaken because of the sizes of the maps.i think they're large enough to easily accommodate both kinds of wolves.. Though I don't mind much where they are. As long as I get my moose I'm happy 1
Cr41g Posted November 14 Posted November 14 anywhere is fine with me but please, please please leave Ravine alone... its a spot of calm in a broken world 4 4
ThePancakeLady Posted November 14 Posted November 14 Raph did confirm they will be in TWM: So TWM is an obvious one. They fit really well into PV in Wintermute Episode 3, so that is one I would enjoy having them in. I don't think they should be on any Beginner maps- new players will bounce off the game if they try to start in Stalker or Interloper to see how "hardcore" they can be. Even in Voyageur, that's a rude welcome for a new player or a player returning after a long time away from the game. The only region (besides Beginner maps) I do not want to see them in is FM- too much weak ice, and I and that region have had a love>hate>hate>love relationship for many years. It's already my least favorite region to go looting or forging in, and adding Timberwolves will make it a region I never visit for any reason other than to run through to get to BR. 3
ManicManiac Posted November 14 Posted November 14 (edited) I know I've mentioned this a few times since Timberwolves were introduced back in October 2019. I've always kind of hoped packs of Timberwolves would move around from region to region like Moose. Specifically, I mean a few Timberwolf Packs that would "migrate" pseudo-randomly between potential spawn points across all the regions. And just like the moose... perhaps after a few days or so would move on and migrate to another spot somewhere else on Great Bear Island. That way we could never really be sure where they are at a given time (until we happen upon them), while also knowing they could be prowling about anywhere. Edited November 14 by ManicManiac 2
rush247 Posted November 14 Posted November 14 (edited) Glad there's 0 votes for "All of them!" Tried that with a mod, it was about as fun as it sounds. Edit: For the curious it's available on xpazeman mod list. "Timberwolves Anywhere." Edited November 14 by rush247 1 1
Veskaida Posted November 14 Author Posted November 14 26 minutes ago, ManicManiac said: I've always kind of hoped packs of Timberwolves would move around from region to region... "migrate" pseudo-randomly between potential spawn points across all the regions. That way we could never really be sure where they are at a given time (until we happen upon them), while also knowing they could be prowling about anywhere. I love to see a migration system like that: be it between regions or long distances intra-region. Honestly that sounds like a really cool idea: be it for Timberwolves or Cougar, with them wandering/semi-randomly moving around the map, giving the player pressure to maybe leave. Even if that was something more telegraphed (like predux-Cougar with it's "X Days until Cougar Threat Arrives") I think that'd be really cool: making the world interact more with the player, or adapt/change over time like how Interloper Mode gets colder over time. 16 minutes ago, rush247 said: Glad there's 0 votes for "All of them!" Tried that with a mod, it was about as fun as it sounds. "Yet" 😉 1
Leeanda Posted November 14 Posted November 14 I think they're just going to be more balanced.. rather than having bleak or BlackRock full of them, just move some of them to other places..keeps it more even ,and I think fairer.. it might encourage more people to go to those two maps . I know that a few people avoid them solely because of twolves.. 2
mintietcatm Posted November 14 Posted November 14 PLEASANT VALLEY!!!! pleaseee theyre there in story mode and i love the challenge (blizzards + timbies) 3
The Feng Hunter Posted November 18 Posted November 18 Pleasant Valley, Timberwolf Mountain, Mountain Town, Hushed River Valley. You have MORE than enough cover in Milton to break aggro; same with Pleasant Valley. PV’s size, too, mitigates overall threat. I doubt Hushed River Valley will receive Twolves, bc it feels pretty well balanced as is, but one never knows. 🤷 I’m going to hazard a guess Forlorn Muskeg will have a pack due to its proximity to Bleak Inlet. If that’s the case, Broken Railroad might be on the table, too. Honestly, I wouldn’t mind this because Wolfpack density and repetitive gameplay in BR is obnoxious as is, so being able to change things up would be nice. 1
mfuegemann Posted November 18 Posted November 18 I really hate the timberwolf mechanics. The morale thing is just annoying me together with the constant background sound while they are on the hunt. I do know how to deal with them, but I would rather see a more extensive migration of normal wolfs and deer instead. So, no regions at all for me. 3
Veskaida Posted November 20 Author Posted November 20 On 11/18/2024 at 2:21 PM, mfuegemann said: I really hate the timberwolf mechanics. The morale thing is just annoying me together with the constant background sound while they are on the hunt. I do know how to deal with them, but I would rather see a more extensive migration of normal wolfs and deer instead. So, no regions at all for me. I agree in that I wish the Timberwolf Morale depleted easier (or their flee state persisted longer once depleted), particularly for Blue Flares (which I think were implemented for that purpose, but IMO burn out much too fast and don't cause significant Morale damage). Generally I ignore the Morale mechanic entirely and focus on trying to kill the twolves, or fleeing/evading them with torches/flares. Personally I like this change though, since I feel that because twolves can be intimidating to fight that may be pressuring some players to avoid regions endemic to them. Hopefully this changed distribution results in more twolf adverse players exploring those regions, and added challenge/variety for other areas.
DevilDog74 Posted November 20 Posted November 20 On 11/14/2024 at 8:28 AM, Cr41g said: anywhere is fine with me but please, please please leave Ravine alone... its a spot of calm in a broken world I picked the Rav 🤣😂🤣 2
RossBondReturns Posted November 20 Posted November 20 All of em! Though I believe Raphael said it was going to be 5 or so. Up the challenge! 2 1
rush247 Posted November 20 Posted November 20 4-5 regions to be exact, so one of them is Tales dlc I'm assuming.
Valuable Hunting Knife Posted November 20 Posted November 20 On 11/14/2024 at 1:28 PM, Cr41g said: anywhere is fine with me but please, please please leave Ravine alone... its a spot of calm in a broken world seconded- for me, I'd like this to remain free of any predators. When I was getting to grips with the harsher difficulty levels it really helped to have a bit of respite now and then, gather my thoughts and plan my next steps. 1
ManicManiac Posted November 20 Posted November 20 (edited) I think that the great thing about Timberwolves is that we can still move through a region and simply not engage with them if we don't want to. It's really just a matter of the player needing to pay close attention to their surroundings. It's even possible to make it through the Cannery on that critical first visit and get all the way to the workshop without being spotted by Timberwolves (though granted this is difficult and requires a lot of patience and good timing, but it's possible). It's also fairly easy to survive and thrive among them while going "weaponless." I've chronicled my experiences living in Bleak Inlet and Blackrock, being able to fully explore and live in those regions without ever getting detected by the Timberwolves at all. Yes, it's a challenge... and yes it means we sometimes have to find alternate routes to get where we want to go... but again it's completely doable. Given that this is all possible in Bleak Inlet and Blackrock (where they currently dominate), I then it seems to me that as they disperse across other regions that over all they will seem easier to live with. Again though, what that will require is for players to pay more attention to their surroundings as they move through the regions of Great Bear Island. As for the Ravine... The concept of haven areas has expanded with the Far Territory. We now have Raven Falls Ravine and Transfer Pass, both serving as havens free from predators and I have a feeling these will likely remain intact. Hang in there survivors. Edited November 20 by ManicManiac 4
DevilDog74 Posted November 20 Posted November 20 10 hours ago, DevilDog74 said: I picked the Rav 🤣😂🤣 The only reason I picked the Rav and said I did is because I know the guy. Gotta get a little ribbing in. As stated by others, the Rav is a nice safe haven for me as well. And it's an early stop for me on any run if it's in the cards. 1
SafeAgain Posted November 20 Posted November 20 Timberwolf Mountain - It should have plenty of timberwolves, given how OP the loot is in that region. It should be harder to summit, or in general move around and loot the containers. Also, the name fits. Ash Canyon - A pack or two won't hurt, on the way to the gold mine from the river - waterfall cave route. It doesn't need them since you already walk into 2 regular wolf packs, but it could be interesting. Ash canyon holds the backpack and crampons which are very sought after - they could be harder to get as well. Pleasant Valley - So that the region is consistent with wintermute, and so that the name "Pleasant" Valley holds even more ironic flare. It could make the region too difficult to deal with for what it's worth though, if there are too many. Forsaken Airfield - Big empty place, with the only threat being the cold and blizzards, really. Adding timberwolves would spice things up in the endless snowy desert.
ThePancakeLady Posted November 20 Posted November 20 5 hours ago, rush247 said: 4-5 regions to be exact, so one of them is Tales dlc I'm assuming. 4 - 5 regions: on Lower Great Bear Ash Canyon, Hushed River Valley, Pleasant Valley, and TImberwolf Mountain make sense. Forlorn Muskeg does too, though I dread that prospect. But those would be 4-5 regions in the base game alone. Take one of them out and add Forsaken Airfield for DLC owners- 4-5 regions there. Broken Railroad would also make sense. Coastal Highway and Desolation Point don't make as much sense to me, to be honest. The ZoC? Maybe- I dread that idea as well. So the question is- 4-5 regions in total, or 4-5 additional regions- since they already live in 2 regions on Lower Great Bear. And I still don't think they should be added to any Beginner maps- leave them out of Mystery Lake and Mountain Town to give new players a chance to learn the game or returning players who have been gone for a while a chance to relearn the game since it has had some significant changes already. 1
The Feng Hunter Posted November 20 Posted November 20 4 hours ago, ManicManiac said: As for the Ravine... The concept of haven areas has expanded with the Far Territory. True. Even Far Range Branch Line and the most heavily forested, lower part of Sundered Pass can be generated without predators, making three contiguous spaces without them. My main sandbox is like that right now. Granted, that will change with the Cougar, but … that’s ok. That’s why we stock bandages. 2
Jarulf Posted November 28 Posted November 28 My reaction to Timber wolves can be pretty much summed up as. "I say we take off and nuke the whole site from orbit, it's the only way to make sure" Guess, I'll have to brave them at some point and learn to deal with them. 1
Leeanda Posted November 28 Posted November 28 8 minutes ago, Jarulf said: My reaction to Timber wolves can be pretty much summed up as. "I say we take off and nuke the whole site from orbit, it's the only way to make sure" Guess, I'll have to brave them at some point and learn to deal with them. You could take them off in the settings.... Though some places are eerily quiet without them. 1
Jarulf Posted November 28 Posted November 28 1 minute ago, Leeanda said: You could take them off in the settings.... Though some places are eerily quiet without them. I know, it feels like cheating though. 😃 I guess BI would feel strange without them, but I never go there. I usually prefer to use the bow, so no real need to. I forget where else they are (BlackRock?) I haven't played much over the last year or so, and have only been to Forsaken Airfield of the new regions. 1
Leeanda Posted November 28 Posted November 28 2 minutes ago, Jarulf said: I know, it feels like cheating though. 😃 I guess BI would feel strange without them, but I never go there. I usually prefer to use the bow, so no real need to. I forget where else they are (BlackRock?) I haven't played much over the last year or so, and have only been to Forsaken Airfield of the new regions. Well you could always add more regular wolves,or bear /moose😁 But I know what you mean...... Bleak is very odd without them..yes they're in BlackRock and sundered pass,.luckily less since the last update I think . But the next update will move /add a few new places so you'll find them somewhere 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now