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Cast Iron Pans and Pots, Could be seasoned and probably maintained to keep durability up. Heavier but longer lasting and able to be repaired/maintained

Cups, Isn't it weird every time you make a cup of coffee or tea it will just spawn in a brand new mug. I think it would be a nice feature to include mugs/cups that can be found in man-made structures for teas and coffee

Just some cool ideas I had that I believe could make a good edition to survival mode.

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On 11/7/2024 at 5:35 PM, WanderingVoyager said:

Cast Iron Pans and Pots, Could be seasoned and probably maintained to keep durability up. Heavier but longer lasting and able to be repaired/maintained

I think this is actually what is reflected in-game (sans seasoning) and was implemented with TLD's 'old' cooking rework (2017 or so iirc?). Prior to that pots were not intractable or useable objects, being just decoration on stoves/etc; that cooking rework added Cooking Pots, Recycled Cans and the 'warming up' teas/coffees mechanic by placing them nearby a fire source. The "Frontier Comforts" patch (June 21, 2023) for the "Tales From The Far Territory" expansion added the Skillet.

On 11/7/2024 at 5:35 PM, WanderingVoyager said:

Cups, Isn't it weird every time you make a cup of coffee or tea it will just spawn in a brand new mug. I think it would be a nice feature to include mugs/cups that can be found in man-made structures for teas and coffee

This is an unspoken mechanic of TLD and has been the case for a long time: your survivor auto-creates bottles for water, lamp oil, cups for teas/coffees, etc. What you're describing sounds more like a "fluid" and/or "pocket" inventory/storage system like those in games like "Cataclysm: Dark Days Ahead"; to implement that in TLD would require a whole that entire system to be made, and probably add values for all fluids (canned foods, soups, water, non-potable water, all liquid tea/coffee, lamp oil), and probably also any 'box-able' items (Painkillers, Antibiotics, Rifle/Revolver Rounds, Coffee Tins and Herbal Tea Packets, etc.).

Personally I don't think this is really an issue, it's been a part of the game for a very long time, and adding further inventory management complexity  might be problematic for console or Nintendo Switch players. TLD is not a pure 'wilderness survival' game (there are usually structures nearby the survivor, or at least in the same region as them), so I consider it reasonable handwavium for TLD 'behind the scenes' to create these (probably very lightweight) plastic bottles/etc. and to save the player from having to micro-manage their inventory like that. If TLD was more focused on realism I could see a need to push it's mechanics in that direction, but I'd also argue simulating reality 1:1 in-game doesn't necessarily result in the most enjoyable gameplay.

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