ManicManiac Posted October 29 Share Posted October 29 (edited) This is by no means a significant issue but wanted to report it any way. I just discovered that if one passes time in the presence of Ptarmigans (or at least in front of the Camp Office) The Ptarmigan animations and audio can break... they appear to be stuck in a sort of phase shift or time compression loop, the animation and audio speeds up (audio possibly doubles/triples etc). Supported Ticket Submitted Edited Tuesday at 06:28 PM by ManicManiac 3 Link to comment Share on other sites More sharing options...
Leeanda Posted October 29 Share Posted October 29 (edited) Interesting that speeding up time does it as well.... I thought it was just purely random.... I had all the birds doing it in hrv on my side run the other day...drive me nuts lol.. Edited October 29 by Leeanda 1 Link to comment Share on other sites More sharing options...
Semple Fi Posted October 29 Share Posted October 29 47 minutes ago, ManicManiac said: *Excellence in Giffing* 🏆 2 1 Link to comment Share on other sites More sharing options...
Player_Support Posted October 29 Share Posted October 29 10 hours ago, ManicManiac said: I just discovered that if one passes time in the presence of Ptarmigans (or at least in front of the Camp Office) The Ptarmigan animations and audio can break... they appear to be stuck in a sort of phase shift or time compression loop, the animation and audio speeds up (audio possibly doubles/triples etc). Supported Ticket Submitted We've received your report, and we're looking into this. Thanks so much! 3 Link to comment Share on other sites More sharing options...
Veskaida Posted Friday at 03:50 PM Share Posted Friday at 03:50 PM Gonna CC my post from this similar thread in case it's relevant: "Not sure if this is the same issue, but I reported the same/similar one regarding Ptarmigans a while ago. Might affect other wildlife too, but Ptarmigans are easy to notice with it since their cry is fairly distinct (and loud even from a distance). I think it has something to do with passing time with a flock of them loaded nearby (like sleeping in a cabin in FA, with a flock ~50-75m away outdoors), which results in them spamming their audio basically constantly." Link to comment Share on other sites More sharing options...
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