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Posted (edited)

I'm not sure if it's just really bad rng,pilgrim,Xbox or something else but I have not had either wolf now for quite some time..

I've had numerous side runs since the save wipes and despite having wolves on very high still haven't had either wolf..

Anyone else noticed or am I just really unlucky?

Edited by Leeanda
Misspelled
  • Upvote 1
Posted
2 minutes ago, RossBondReturns said:

Both Scruffy, Fluffy and any other indoor wolf are in fact random spawns.

So one can play multiple sandboxes and never ever see them.

I know they are but since the new saves  must've had well over 35-40 side runs,and it just seems a bit odd I've had neither wolf.

I had them most of the time before the save wipes

  • Upvote 1
Posted

What experience mode are you playing in? Special wolves do not spawn in Pilgrim at all. And in Voyageur and above, the random spawn thing means you can go into Scruffy's cave, and the first time he may not be there, the second time he may not be there, but the third time- after you've decided he doesn't exist, and you go back in to stash some stuff... there he is. Same with the other special wolves- it's been that way as long as I can remember. Back when Fluffy was in Carter Dam, it wasn't uncommon to go through the Dam, no Fluffy, exit to go through Winding River, come back to go from Winding River back through the Dam- and whoops! There was a really angry wolf in the turbine room. Or not. Sometimes she would show up on your third trip through. Sometimes she was there on Day 1.

  • Upvote 2
Posted
3 minutes ago, ThePancakeLady said:

What experience mode are you playing in? Special wolves do not spawn in Pilgrim at all. And in Voyageur and above, the random spawn thing means you can go into Scruffy's cave, and the first time he may not be there, the second time he may not be there, but the third time- after you've decided he doesn't exist, and you go back in to stash some stuff... there he is. Same with the other special wolves- it's been that way as long as I can remember. Back when Fluffy was in Carter Dam, it wasn't uncommon to go through the Dam, no Fluffy, exit to go through Winding River, come back to go from Winding River back through the Dam- and whoops! There was a really angry wolf in the turbine room. Or not. Sometimes she would show up on your third trip through. Sometimes she was there on Day 1.

I've always played pilgrim and they've been there way more often than not.... Fluffy even killed me once lol... 

  • Upvote 1
Posted
13 minutes ago, thekillergreece said:

Pretty sure their spawns aren't 100% guaranteed.

I know they're not meant to be 100% but it seems since the save wipes it's been 100% not showing up at all...

I just find it odd that I haven't seen them once since then .

I'm not sure about sketchy because I've only ever seen it once but I never really go in the ice caves even when I do visit hrv.

  • Upvote 1
  • 2 weeks later...
Posted

All of these fixed spawn animals only have a chance to spawn. So it is possible to e.g. enter their location repeatedly and not encounter them, I think the odds are like 3/4th chance or something similar. I think the spawning conditions for active Bears, Moose, and these fixed wildlife are similar but not connected.

I believe that none of these "unique animals" are meant to respawn, though some do seem to respawn under certain circumstances (namely "Sketchy/Glitchy") but this may be a bug.

 

Fluffy is inside the

Spoiler

Last Resort Cannery in Bleak Inlet. This requires the Access Keycode to unlock the electronic door: the keycode can be found inside Echo One radio tower, and the door requires the player having touched/picked up this item and for there to be an active Aurora. Be careful, as there are numerous live wires inside the building that can burn you to death quickly.

Fluffy is particularly dangerous since unlocking the door requires an active Aurora, so entering the cannery immediately means if Fluffy is actively spawned she will be in her aurora form (more health, higher damage, etc).

"Scruffy" is inside of the

Spoiler

cave in northern Desolation Point. Usually spawns inside the central area with stalactites, making seeing/shooting him quite challenging without being first ambushed.

"Sketchy" aka "Glitchy" is inside one of the two

Spoiler

Ice Cave networks in Hushed River Valley. There are multiple locations she can spawn, and due to the areas geometry it is not uncommon for him to get stuck out-of-bounds (e.g. inside a wall). Exercise caution.

"Mazey" aka "Bluey" aka "Waterfall Wolf" inside the

Spoiler

Far Territory Ice Cave (connects all 3 major FT regions together). She only appears to spawn in the far western section closest to Sundered Pass, though the area she might be in is slightly variable.

"Larry" aka "Cave Rabbit" inside the

Spoiler

Forlorn Muskeg-Bleak Inlet transition cave. He will only appear in outer section of the lower level, usually outside the 'crouch' section.

 

Posted
3 hours ago, Veskaida said:

All of these fixed spawn animals only have a chance to spawn. So it is possible to e.g. enter their location repeatedly and not encounter them, I think the odds are like 3/4th chance or something similar. I think the spawning conditions for active Bears, Moose, and these fixed wildlife are similar but not connected.

I believe that none of these "unique animals" are meant to respawn, though some do seem to respawn under certain circumstances (namely "Sketchy/Glitchy") but this may be a bug.

 

Fluffy is inside the

  Reveal hidden contents

Last Resort Cannery in Bleak Inlet. This requires the Access Keycode to unlock the electronic door: the keycode can be found inside Echo One radio tower, and the door requires the player having touched/picked up this item and for there to be an active Aurora. Be careful, as there are numerous live wires inside the building that can burn you to death quickly.

Fluffy is particularly dangerous since unlocking the door requires an active Aurora, so entering the cannery immediately means if Fluffy is actively spawned she will be in her aurora form (more health, higher damage, etc).

"Scruffy" is inside of the

  Reveal hidden contents

cave in northern Desolation Point. Usually spawns inside the central area with stalactites, making seeing/shooting him quite challenging without being first ambushed.

"Sketchy" aka "Glitchy" is inside one of the two

  Reveal hidden contents

Ice Cave networks in Hushed River Valley. There are multiple locations she can spawn, and due to the areas geometry it is not uncommon for him to get stuck out-of-bounds (e.g. inside a wall). Exercise caution.

"Mazey" aka "Bluey" aka "Waterfall Wolf" inside the

  Reveal hidden contents

Far Territory Ice Cave (connects all 3 major FT regions together). She only appears to spawn in the far western section closest to Sundered Pass, though the area she might be in is slightly variable.

"Larry" aka "Cave Rabbit" inside the

  Reveal hidden contents

Forlorn Muskeg-Bleak Inlet transition cave. He will only appear in outer section of the lower level, usually outside the 'crouch' section.

 

Even if the chances are 3/4 I still should've seen one of them at some point .. it's been over 40 runs now and still nothing.. pre save wipes they were there 99% of the time.. 

This is just starting spawns not respawning. I've never seen or heard of them doing that.

Larry is a pretty frequent fella on my main run, and on a few side runs I've had.

 

  • Upvote 1
Posted (edited)

It does seem odd to have had several runs and have them be missing like that so consistently.
I mean, sure it's possible... but for that specific RNG to come up so many times consecutively would seem like a 24-karat run of bad luck (and statistically very unlikely).
I think it's a fair question to be asking.

:coffee::fire::coffee:
spockwithcat.thumb.jpg.055861318c5e75fb01a5af659338a989.jpg

Edited by ManicManiac
  • Upvote 1
Posted
2 minutes ago, ManicManiac said:

It does seem odd to have had several runs and have them all be missing.
I mean, sure it's possible... but for that specific RNG to come up so many times consecutively would seem like a 24-karat run of bad luck (and statistically very unlikely).
I think it's a fair question to be asking.

:coffee::fire::coffee:
spockwithcat.thumb.jpg.055861318c5e75fb01a5af659338a989.jpg

Thank you..

 

I do miss the jump scares in scruffys cave lol...  That wolf blends in too well with the rock😁

  • Upvote 1
Posted
10 hours ago, Leeanda said:

Even if the chances are 3/4 I still should've seen one of them at some point .. it's been over 40 runs now and still nothing.. pre save wipes they were there 99% of the time.. 

This is just starting spawns not respawning. I've never seen or heard of them doing that.

Larry is a pretty frequent fella on my main run, and on a few side runs I've had.

Sounds like our luck is reversed! I almost always encounter Fluffy the first time I visit, but I only rarely see Larry. Not seeing e.g. Fluffy in 40+ in runs sounds crazy and might even be a bug. Though there is an RNG "chance to spawn" mechanic every ~24 hours (similar to how Black Bears work), so e.g. if you're spamming transitions in/out of Bleak Inlet Cannery it should not affect Fluffy's spawning, but passing time till the next RNG call would give a new opportunity if the animal's area is unloaded.

Spawning

  • Active Spawn Points
    • The 5 Static Animals each only have 1 possible spawn point and 1 active spawn point so they are always active. I 'think' "Glitchy"/"Sketchy" is the only exception in that he has several spawn locations inside of the same cave system, but haven't tested this extensively.
    • Black Bears have 4 possible spawn points in Pleasant Valley, but only 2 are active per-Save. Active bear spawns usually marked by bones in the cave. Moose spawn points behave similarly with "rub marks" indicating active spawns on some nearby trees.
  • Chance to Spawn
    • Black Bears have a 70% RNG call at each Active Spawn Point every 24 hours to see if the Bear will spawn which lasts for 24 hours. Moose behave similarly, but have a randomized wait timer between spawning. Moose behave similarly.
    • If an animal is unloaded their spawn can be suppressed by Weather, specifically Blizzards suppress Bear spawns and Aurora suppress Moose and "Larry".
  • Live/Dead Status
    • Static Animals seem like their death timer should be indefinite (though I think there are bug/oversight affecting "Glitchy"/"Sketchy" allowing him to respawn).
    • Animals cannot spawn if they're currently on their death timer (carcass has no effect on timer). Bears respawn after 8-50 days, Moose behave similarly.
Posted
9 minutes ago, Veskaida said:

Sounds like our luck is reversed! I almost always encounter Fluffy the first time I visit, but I only rarely see Larry. Not seeing e.g. Fluffy in 40+ in runs sounds crazy and might even be a bug. Though there is an RNG "chance to spawn" mechanic every ~24 hours (similar to how Black Bears work), so e.g. if you're spamming transitions in/out of Bleak Inlet Cannery it should not affect Fluffy's spawning, but passing time till the next RNG call would give a new opportunity if the animal's area is unloaded.

Spawning

  • Active Spawn Points
    • The 5 Static Animals each only have 1 possible spawn point and 1 active spawn point so they are always active. I 'think' "Glitchy"/"Sketchy" is the only exception in that he has several spawn locations inside of the same cave system, but haven't tested this extensively.
    • Black Bears have 4 possible spawn points in Pleasant Valley, but only 2 are active per-Save. Active bear spawns usually marked by bones in the cave. Moose spawn points behave similarly with "rub marks" indicating active spawns on some nearby trees.
  • Chance to Spawn
    • Black Bears have a 70% RNG call at each Active Spawn Point every 24 hours to see if the Bear will spawn which lasts for 24 hours. Moose behave similarly, but have a randomized wait timer between spawning. Moose behave similarly.
    • If an animal is unloaded their spawn can be suppressed by Weather, specifically Blizzards suppress Bear spawns and Aurora suppress Moose and "Larry".
  • Live/Dead Status
    • Static Animals seem like their death timer should be indefinite (though I think there are bug/oversight affecting "Glitchy"/"Sketchy" allowing him to respawn).
    • Animals cannot spawn if they're currently on their death timer (carcass has no effect on timer). Bears respawn after 8-50 days, Moose behave similarly.

It's possible it's a bug, or it could've been removed from pilgrim.. though I haven't seen any info to corroborate that..  

As for bears I have got three active bears in pv,I always do..usually the birch bear and pv farm bear,plus one random one...    I've also seen bears respawn after two days on several runs, again pilgrim but I have seen Lmg (on loper)kill a bear and while sleeping in its cave wake up to a mauling the next day.

Bears do tend to be rather buggy though..

Thank you for the info though..  I may ask player support to see if there's been any hidden changes.

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Posted (edited)

I guess it's also worth mentioning that the wildlife refresh is still forthcoming, 1-2 months away. Not entirely sure how it will work exactly, if it'll just scramble existing spawn locations or add more variety to them, or if it'll be new system entirely for wildlife generation. My guess though is that if there's bugs with current wildlife spawns then those might never get addressed if the wildlife refresh would replace that content.

It's pure speculation but I'd guess that the general frequency of wildlife wouldn't change much between pre/post refresh, just their spawn points, patrol areas, and maybe other behavior (like migration maybe). Out of all the wildlife in TLD I'd expect static animals like Fluffy to probably change the least, or maybe not even change at all.

Edited by Veskaida
  • Like 1
Posted
10 hours ago, Veskaida said:

I guess it's also worth mentioning that the wildlife refresh is still forthcoming, 1-2 months away. Not entirely sure how it will work exactly, if it'll just scramble existing spawn locations or add more variety to them, or if it'll be new system entirely for wildlife generation. My guess though is that if there's bugs with current wildlife spawns then those might never get addressed if the wildlife refresh would replace that content.

It's pure speculation but I'd guess that the general frequency of wildlife wouldn't change much between pre/post refresh, just their spawn points, patrol areas, and maybe other behavior (like migration maybe). Out of all the wildlife in TLD I'd expect static animals like Fluffy to probably change the least, or maybe not even change at all.

That's why I haven't filed a report..  though I'm not sure those four wolves will move..

I'm guessing most replies here are from harder difficulties and therefore would have these wolves.

 

@Player_Support  may I ask if the indoor wolves have been removed from pilgrim?  If not then I'll wait for the refresh to see what the situation is before filing a report.  Thank you.

  • Upvote 1
  • 2 weeks later...
Posted
2 hours ago, The Ravages of Time said:

If it helps at all, on my current Interloper run Fluffy and Larry both spawned, Sketchy did not spawn when I went to HRV and I haven’t been to Scruffy’s cave to check.

Thank you..  I appreciate it..

 

I've had another two side runs since my last comment and still neither wolf..

  • Upvote 1
  • 3 weeks later...
Posted

Huh, I've never run into Glitchy nor Larry (though sometimes a wolf would spawn outside the cave, guarding the entrance).

However, I once met Fluffy's sister, Muffy.

Spoiler

I'd open the door to the workshop on the Cannery Pier during the aurora, then immediately exited before Fluffy could pounce on me. Waited until the aurora was over to reenter the workshop, then got tag-teamed by Fluffy while I was distracted by Muffy. I managed to kill Fluffy with my knife and then went on a Benny Hill chase after Muffy with my revolver. Eventually, I gave-up on the chase and left Muffy to bleed-out while I skinned Fluffy. Never found Muffy's corpse anywhere in the building.

 

Posted
1 minute ago, Muk_Pile said:

Huh, I've never run into Glitchy nor Larry (though sometimes a wolf would spawn outside the cave, guarding the entrance).

However, I once met Fluffy's sister, Muffy.

  Hide contents

I'd open the door to the workshop on the Cannery Pier during the aurora, then immediately exited before Fluffy could pounce on me. Waited until the aurora was over to reenter the workshop, then got tag-teamed by Fluffy while I was distracted by Muffy. I managed to kill Fluffy with my knife and then went on a Benny Hill chase after Muffy with my revolver. Eventually, I gave-up on the chase and left Muffy to bleed-out while I skinned Fluffy. Never found Muffy's corpse anywhere in the building.

 

Umm..muffy?   That's a new one..  sounds like a dangerous bug  to have..

  • Upvote 1
Posted

Oh, not really. I was wearing the ballistic vest that I'd picked-up while I was looting car batteries in Blackrock, so taking on two wolves at once was more of an inconvenience than a deathtrap.

Posted
2 minutes ago, Muk_Pile said:

Oh, not really. I was wearing the ballistic vest that I'd picked-up while I was looting car batteries in Blackrock, so taking on two wolves at once was more of an inconvenience than a deathtrap.

You're lucky you had it on...  Sometimes it's worth the weight.

  • Upvote 1
Posted (edited)
On 10/26/2024 at 9:28 AM, Veskaida said:

"Sketchy" aka "Glitchy" is inside one of the two

Hm…, this guy i only ever met in the ‘western’ cave system of HRV, and since there is a hole only she can get through (near the northwest exit, up, above the middle bear area) i assumed it is the same wolf which is at times outside near the exit, having its own hole to traverse in and out of the cave system. Ie: if I encountered it inside, she was not outside and vice versa. Maybe it’s just my imagination, have not done very thorough testing.

was she really ever in the eastern one…? Where..?

 

for the rest: they are (un)safe and sound in my stalker runs…

 

ps.: i wonder if the whole topic is mute after the GWlR

Edited by AdamvR
Posted

I'll have to test Glitchy and the other static spawns out post-Global Wildlife Refresh, but I'd be quite surprised if any of them were modified by it. Personally I don't think that makes much sense, given they seem to be deliberately unique spawns. From my experiences with Glitchy I've seen them in a number of locations throughout both networks, but this has been over many patches and years so it is possible this has changed.

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