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Posted

Hello I was hoping when finished creating long dark could the game become two players online multiplayer so I can play with my partner in the game obviously it won’t be yet but I hope it can be considered and a mod menu too so can create a lot more things not just small bits in the game 

Posted (edited)

Don't know if it's been posted by them here but the devs have answered players' questions about the possibility on Steam.  I'm sorry to say that it's not something you'll like.

Quote

The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer. It doesn't quite fit with type of experience we are trying to build and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant.

However we do understand many people are interested in a multiplayer experience, and don't fault anyone for finding the idea compelling (it IS fun to imagine). We've seen quite a few requests for it, and it might be something we consider for a future game -- but not this one.

Source

There's a way to do it though, it's a mod.  There's one big drawback unfortunately, you have to downgrade to version 2.02 which means you won't be able to use the Tales dlc.

Here's a full guide on how to use it. Link

Edited by rush247
Forgot link for source of quote.
  • Upvote 2
Posted (edited)

Are there games that are multiplayer that including time-passing mechanics? How do they manage it?

eg I'm ready to put my survivor to sleep for 10 hours, but my friend is out hunting for several in-game hours and does no time-passing activities. How does that work to keep time in sync? It's a fascinating problem.

Edited by xanna
  • Upvote 1
Posted

The mod does it by kinda individually passing time. If you sleep, craft something or else you loose your calories, get sleepy or rested and so on. But the time of day doesn't change. So if you worked for 5 hours, your condition is like it would be after 5 hours of work, but it's still the same time. Cause everybody else doesn't skip time. For them nothing changes. One exception is sleeping. You can wait for everyone to go to bed, then the day time changes like in singleplayer for everyone, as all players simultaneously skip time. It's also the way minecraft handles it. Everyone must be in bed for time to skip.

Generally there is pretty much only that option. The mod option to skip time individually is pretty much not what you want, it's just the thing that works in that case. To skip time collectively, everyone must fullfill that condition to do so (do something time skippy). Or you just make your game without time skips. It's still possible to say that you have to wait for some time to do something. TLD is 12 times faster, so one hour is just 5 minutes. In such a scenario it would be pretty ok to let someone "pass time" by just waiting for that amount of ingame time to pass naturally without time skip.

I think there's not much else you could do.

  • Upvote 1
Posted
6 minutes ago, Razum said:

The mod does it by kinda individually passing time. If you sleep, craft something or else you loose your calories, get sleepy or rested and so on. But the time of day doesn't change. So if you worked for 5 hours, your condition is like it would be after 5 hours of work, but it's still the same time. Cause everybody else doesn't skip time. For them nothing changes. One exception is sleeping. You can wait for everyone to go to bed, then the day time changes like in singleplayer for everyone, as all players simultaneously skip time. It's also the way minecraft handles it. Everyone must be in bed for time to skip.

Generally there is pretty much only that option. The mod option to skip time individually is pretty much not what you want, it's just the thing that works in that case. To skip time collectively, everyone must fullfill that condition to do so (do something time skippy). Or you just make your game without time skips. It's still possible to say that you have to wait for some time to do something. TLD is 12 times faster, so one hour is just 5 minutes. In such a scenario it would be pretty ok to let someone "pass time" by just waiting for that amount of ingame time to pass naturally without time skip.

I think there's not much else you could do.

Thanks for this explanation :coffee:
That's pretty much what I thought it must be.

Posted
7 hours ago, Razum said:

The mod does it by kinda individually passing time. If you sleep, craft something or else you loose your calories, get sleepy or rested and so on. But the time of day doesn't change. So if you worked for 5 hours, your condition is like it would be after 5 hours of work, but it's still the same time. Cause everybody else doesn't skip time. For them nothing changes. One exception is sleeping. You can wait for everyone to go to bed, then the day time changes like in singleplayer for everyone, as all players simultaneously skip time. It's also the way minecraft handles it. Everyone must be in bed for time to skip.

Generally there is pretty much only that option. The mod option to skip time individually is pretty much not what you want, it's just the thing that works in that case. To skip time collectively, everyone must fullfill that condition to do so (do something time skippy). Or you just make your game without time skips. It's still possible to say that you have to wait for some time to do something. TLD is 12 times faster, so one hour is just 5 minutes. In such a scenario it would be pretty ok to let someone "pass time" by just waiting for that amount of ingame time to pass naturally without time skip.

I think there's not much else you could do.

There is an issue with this in that the temperature weather can sometimes get out of sync: i.e, you could have light snow, a blizzard for another, and clear skies for yet a third. I found a fairly straightforward workaround to be balancing how long each player spends in accelerated time.

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