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Posted

I had an interesting thought about the "Rested" stat, the one that requires you to sleep to avoid getting tired. What if there was some minor way to restore fatigue without having to sleep. For instance, when you have to climb up 3 ropes in ash canyon to reach the top, you will have to rest for a few hours after each climb to avoid slowing down and falling. I have never heard of someone climb a mountain then take 2-3 hours of sleep just to continue climbing. I would suspect someone to just take a seat on flat ground and catch their breath for a bit before continuing. What if that was a feature in a game like this. You can choose the sit option in your tool bar and your character will sit on the ground. Their rested stat would recover slowly, not as effective as sleep, but your character will be awake and vigilant of there surroundings to avoid any surprises from predators and bad weather. You can also sit indoors on chairs and beds, and perform other tasks like reading books and repairing your equipment.

Some trade offs to keep in mind: You can't sit on un-even & unstable terrain. Sitting down won't fully recover your stamina, a fatigue bar will continue to grow as your sitting, reducing your overall stamina. The only way to prevent the fatigue bar from consuming your stamina is to sleep it off. The amount of hours you sleep will improve how much fatigue you recover. But that's my concept idea.

1 other thing I should mention, this concept idea was based off the stamina bar from "Death Stranding". For a game about traveling everywhere on foot in a survival game, it could offer a new challenge for survival. In addition, you'll be able to spend more time exploring at night and have a better chance of encountering an aurora. Lastly, this is just an idea, I'm aware that after Chapter 5 of Wintermute the devs may move on to some other projects. Still its an interesting concept that could be used in another hardcore survival game.

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Posted

I think a lot of this comes down to game design, and a bit of imagination.

First, I imagine that sitting down and waiting, even for an hour, in TLD conditions would make one even more tired, because the area of contact with ground is greater, so more body heat escapes then while standing. So, even to sit down, you would still need a bedroll to sit on (sit in). And, if we consider the period of falling asleep, I imagine that just sleeping for an hour is essentially just meditating, instead of actual sleep. 

As far as I know, you wont get attacked if you are just sleeping for an hour, unless you were already being stalked to begin with, in which case resting itself feels a bit irresponsible. Even if you were aware of the change in weather, or animal approaching, due to the fact that "resting" speeds up the time, you would not be able to react very fast. Unless your idea of sitting down does not include the concept of speeding up to pass the ingame time, in which case what you propose would essentially come down to sitting down and staring at the same scene for extended periods of time in real life, which is not fun gameplay. With that said, its basically same as if you were sleeping for an hour.

Maybe I am ignorant because I misunderstood your explanation, in which case I am sorry! But, from how I understood it, what you proposed is almost entirely how the game already works right now, but with the idea of the "fatigue stamina" and "fatigue" being combined into a single resource at the moment.

Management of "fatigue" itself is one of the thing I struggle with most in TLD, because I enjoy being proactive. But, there are ways to go around it for things like rope-climbing. For example, one can "sip" on a cup of coffee, which gives a temporary boost to fatigue reduction, climb the rope, rest a bit to have the "stamina" (sprint bar) recover, "sip" on coffee again, and climb again. On really long climbs, some resting or energy drinks will be required, or even the injection, to climb it fast enough, but usually it is not a problem to take some time to sleep on a ledge if you planned it well ahead of the time. To avoid using up a lot of coffee, "sipping" is performed by selecting to drink the coffee, then hitting "esc" or otherwise interrupt the action of drinking fast after. If one only drinks up about 1/5th of the coffee cup, it should barely restore "fatigue" but the effect of "decrease fatigue drain" would last only long enough to scale the rope climb. Moderate use of coffee can help scale rope climbs with preserving energy in mind.

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