Admin Posted August 7 Share Posted August 7 Hello Community, We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. Bug Fixes This Hotfix includes fixes for the following issues: GAMEPLAY, UI, CONTROLS *Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine. *Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. *Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly. *Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death. *Fixed an issue that could result in a save error in Sundered Pass. ART & ENVIRONMENTS *Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass. *Fixed multiple issues where the player could become stuck in terrain in Sundered Pass. *Fixed multiple environment issues which caused terrain to jut out in unnatural formations. *Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass. *Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass. *Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system. *Fixed multiple issues where terrain and objects intersected in Sundered Pass. *Adjusted multiple terrain features to better guide players on the route to Sundered Pass. *Fixed an issue where a section of road in Sundered Pass was not properly grounded. *Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks. *Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure. *Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain. *Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left. *Fixed an issue where multiple barrels were not properly grounded in Sundered Pass. *Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows. *Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse. *Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass. *Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass. *Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass. *Fixed multiple issues where trees in Sundered Pass were not properly grounded. *Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass. *Fixed an issue where the Miserable Haunt cave shone bright blue from a distance. *Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination. *Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake. *Fixed an issue where the player could become stuck in a waterfall in Mountain Town. To check current releases on each platform, please visit our Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). 13 4 Link to comment Share on other sites More sharing options...
Leeanda Posted August 7 Share Posted August 7 Thank you for all the hard work ...😊 6 Link to comment Share on other sites More sharing options...
ManicManiac Posted August 7 Share Posted August 7 (edited) Wow, this is rather expansive. Every item on this list; much appreciated. Thank you, Hinterland! Edited August 8 by ManicManiac 4 Link to comment Share on other sites More sharing options...
ProsPex Posted August 7 Share Posted August 7 Thank you. Wasn't expecting things to be fixed so quickly. 1 1 Link to comment Share on other sites More sharing options...
dbmurph22 Posted August 7 Share Posted August 7 Thanks Hinterland for the update and bug fixes. 1 Link to comment Share on other sites More sharing options...
mintietcatm Posted August 7 Share Posted August 7 1 hour ago, Admin said: *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. Thats great! But what if I already picked them up on my long save 🥲 are they ruined forever?? Link to comment Share on other sites More sharing options...
JackTrysGames Posted August 7 Share Posted August 7 2 hours ago, Admin said: *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. Link to comment Share on other sites More sharing options...
dave1122 Posted August 7 Share Posted August 7 Thanks Hinterland for all the bug fixes, you guys rock. 1 Link to comment Share on other sites More sharing options...
ElSuperGecko Posted August 8 Share Posted August 8 Thanks for all the hard work! 1 Link to comment Share on other sites More sharing options...
Amir Posted August 8 Share Posted August 8 Thanks a lot. The occasional crashes on PS5 seem to be resolved too! However now I'm experiencing frame drops... it seems to happen when there is a lot of stuff to be rendered on screen. For instance, when I'm at the camp office in ML (outdoors), if I look to the direction of FM there is no frame drop, possibly because it's the end of the region and there isn't too much stuff there... but If I look to the opposite direction (Hydro Dam) I experience frame drops. Btw, I'm targeting 60 FPS. Thanks again. Link to comment Share on other sites More sharing options...
rush247 Posted August 8 Share Posted August 8 22 hours ago, mintietcatm said: Thats great! But what if I already picked them up on my long save 🥲 are they ruined forever?? Unfortunately yes. This is only fixed in future runs and for those who haven't been to the areas where they're found. Link to comment Share on other sites More sharing options...
I_eat_only_wolf_meat Posted August 8 Share Posted August 8 Thank you, guys. The Long Dark is my favorite game of all time. 2 Link to comment Share on other sites More sharing options...
ManicManiac Posted August 9 Share Posted August 9 (edited) After having spent some time to really comb through it all, I thought I would highlight a few that really caught my attention: On 8/7/2024 at 12:56 PM, Admin said: [text removed for brevity] *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. [Addendum] I've also noted a significant reduction of the initial load time following the general disclaimer since this update. Unexpected benefit. Edited August 9 by ManicManiac 1 Link to comment Share on other sites More sharing options...
sierra 117 Posted August 9 Share Posted August 9 No fix for special recipes that restore condition on Misery? I wonder if these recipes are supposed to allow condition recovery ? 1 Link to comment Share on other sites More sharing options...
I_eat_only_wolf_meat Posted August 9 Share Posted August 9 2 hours ago, sierra 117 said: I wonder if these recipes are supposed to allow condition recovery ? I don't know, but it seems strange that a pie can do something that a stim can not. Link to comment Share on other sites More sharing options...
The Feng Hunter Posted August 13 Share Posted August 13 Were there a few little hidden environmental surprises added during this patch? I’ve found a couple things: • a new safe • absence of a rim grill where there had been one before And has Zone of Contamination been polished? It would appear so, both from audio and visual perspectives. 1 Link to comment Share on other sites More sharing options...
Leeanda Posted August 13 Share Posted August 13 31 minutes ago, The Feng Hunter said: Were there a few little hidden environmental surprises added during this patch? I’ve found a couple things: • a new safe • absence of a rim grill where there had been one before And has Zone of Contamination been polished? It would appear so, both from audio and visual perspectives. Where did you find the safe? And the missing grill? 1 Link to comment Share on other sites More sharing options...
UTC-10 Posted August 13 Share Posted August 13 Someone posted somewhere the presence of a rim grill in one of the Indolent Hoppers buildings (they posted a screen shot) and I know that it does not exist (ever) in my game when I went through ZOC Indolent Hoppers. It was reported (in that instance) that that rim grill had a tendency to "eat" any skillet, pot, or recycled can left on it. That the rim grill was "taken out" seemed a likely "fix" though I understand that some still report its presence and its appetite. I would note that it was not in a logical or sensible location per se for a rim grill, a fire barrel would have made more sense. Since there was neither when I passed through I had to lay a campfire next to a near by workbench. 1 Link to comment Share on other sites More sharing options...
The Feng Hunter Posted August 14 Share Posted August 14 20 hours ago, Leeanda said: Where did you find the safe? And the missing grill? It was indeed the one in Indolent Hoppers. I liked it from a roleplay perspective. It made sense insofar as the entire space is littered with metal junk, so a tire rim didn’t seem out of the question. I’d never had ANY issues with losing objects to it. I hesitate to disclose the location of the safe I’d found, bc people may complain if it’s removed from the game, &c It’s in the Mine and in a place that makes NO sense whatsoever. 1 Link to comment Share on other sites More sharing options...
Leeanda Posted August 14 Share Posted August 14 1 minute ago, The Feng Hunter said: It was indeed the one in Indolent Hoppers. I liked it from a roleplay perspective. It made sense insofar as the entire space is littered with metal junk, so a tire rim didn’t seem out of the question. I’d never had ANY issues with losing objects to it. I hesitate to disclose the location of the safe I’d found, bc people may complain if it’s removed from the game, &c It’s in the Mine and in a place that makes NO sense whatsoever. Oh I see.. thank you.. The mine itself does seem a rather odd place for one,unless it's in one of the locked offices down there.. 1 Link to comment Share on other sites More sharing options...
The Feng Hunter Posted August 26 Share Posted August 26 It was not in one of the mining trailers … it was just hangin’ out, chillin’. Crappy loot too … I’m guessing it was an error. (I accidentally closed the window and forgot about this thread! So sorry!) On 8/14/2024 at 10:33 AM, Leeanda said: Oh I see.. thank you.. The mine itself does seem a rather odd place for one,unless it's in one of the locked offices down there.. 1 Link to comment Share on other sites More sharing options...
Leeanda Posted August 26 Share Posted August 26 36 minutes ago, The Feng Hunter said: It was not in one of the mining trailers … it was just hangin’ out, chillin’. Crappy loot too … I’m guessing it was an error. (I accidentally closed the window and forgot about this thread! So sorry!) No worries😊. I don't suppose it's any odder than a bunny in a shower lol 2 Link to comment Share on other sites More sharing options...
Pyroxene Posted September 1 Share Posted September 1 Any news on the Switch / Last Horizon addition? How are things going with TFTFT part 6 and Wintermute episode 5? Link to comment Share on other sites More sharing options...
TWMountain Posted September 1 Share Posted September 1 3 hours ago, Pyroxene said: Any news on the Switch / Last Horizon addition? How are things going with TFTFT part 6 and Wintermute episode 5? I think they will update Wintermute 5 in December. Because they said that everything will finished in 2024. And TFTFT will get update in autumn. And cougar will back with switch EP5 update before TFTFT. So I am prety sure we will have cougar and switch update this month. And TFTFT EP6 in October or November. Just maybe. 1 Link to comment Share on other sites More sharing options...
icedambitions Posted Wednesday at 09:21 AM Share Posted Wednesday at 09:21 AM I know you guys have said you don't want to do this multiple times before, but a co-op for this game would be really cool on survivor mode. 2 Link to comment Share on other sites More sharing options...
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