HyperLordBender Posted July 11 Posted July 11 Id really like to see more things that can stack. Flares for one would be nice. Pretty much anything should be able to stack, with a higher HP difference than 0.1f (yes, thats the actual limit). I changed that with Stack Manager to 100 and just needed to add some math to handle the HP difference properly. But I cant add stackable things to items with functionality, at least not without alot of extra work. So can we get more things to stack? Would make our inventories alot less cluttered 3
Lexilogo Posted July 12 Posted July 12 Yeah, IIRC Stump Remover and Dusting Sulfur can't be stacked, and there's no reason why not. The various repair kits like Sewing Kits, Whetstones, and gun cleaning kits could perhaps also be made to stack, I know via Flare Shells that there is a system for "stack if your condition is identical, otherwise don't" in the code. I don't think it's a huge priority, TLD does a good enough job at inventory management that I rarely find this is a serious problem, but a few more things stacking would make the game better.
HyperLordBender Posted July 13 Author Posted July 13 5 hours ago, Lexilogo said: Yeah, IIRC Stump Remover and Dusting Sulfur can't be stacked, and there's no reason why not. The various repair kits like Sewing Kits, Whetstones, and gun cleaning kits could perhaps also be made to stack, I know via Flare Shells that there is a system for "stack if your condition is identical, otherwise don't" in the code. I don't think it's a huge priority, TLD does a good enough job at inventory management that I rarely find this is a serious problem, but a few more things stacking would make the game better. To be honest the whole UI needs a complete rework. And if they did it, I would want them to use the Unity UI Toolkit. But that would require them to update the game to a much more recent build of Unity since the current version that the game uses doesnt have a decent UI Toolkit. 2023.6+ or something like that adds Data Binding, which is a MASSIVE ability to have. Basically allows for far more preset stuff and alot less dedicated code requirements. If you have ever done work with a WPF application, Data Binding is the biggest thing you can use within that system. Anyways, a bit of a rant there... I really think they need to add more stackable stuff and maybe a few more filters like one for corpses/quarter bags (food category can get quite full since its the one category with the least amount of stackable items). 2
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