Recommended Posts

Posted

There are multiple instant death barriers in the game. They happen when you try to goat and you just loose you save instantly. I feel like goating is an unintended feature of the long dark but it is now here for so much time now that it became A signature feature i wouldnt appreciate the game as much without. So now i think we should just delete those barriers and let the players die from something they can controll. Like at least give us the chance to fall off the cliff lol. what do you think ?

  • Upvote 3
Posted

Kinda sound reasonable if its to deter people from goating off the playable area. Does it happen when you are goating from one playable area to next, as a shortcut? Cause in that case I would agree, it shouldnt happen in such situations. Goating is a part of the game and it can be prevented via terrain changes if its not intented for that spot. Or just invisible wall, rather than instant death zone.

With cheat death, maybe it could be triggered via instant death zone instead of flat-out death?

Would love to hear from you where these zones you "tested" were.

  • Upvote 2
Posted (edited)
18 hours ago, Mroz4k said:

Does it happen when you are goating from one playable area to next, as a shortcut?

There are many everywhere on great bear and most of the ones I know of are to prevent the player to go from a playable area to another. Most of the time when there is big altitude change like in the ravine or in HRV

Edited by oplli
Posted
6 hours ago, oplli said:

There are many everywhere on great bear and most of the ones I know of are to prevent the player to go from a playable area to another. Most of the time when there is big altitude change like in the ravine or in HRV

I have been goating since 2016 in TLD and I dont recall ever dying to an instant death zone. But I have never really goated off the playable area because I figured out there would be some kind of kill zone, as one cannot just easily get out of such location once you "fall in".

Perhaps better solution would be kind of weak ice" mechanic that would place the player back to last visited indoor location with huge condition and clothing damage penalty to simulate "falling down somewhere and then crawling out of that location". Like falling thru weak ice.

But if its just for locations that are "out of bounds" I think most people dont climb there on purpose anyway.

Posted
On 7/1/2024 at 5:58 AM, Mroz4k said:

I have been goating since 2016 in TLD and I dont recall ever dying to an instant death zone. But I have never really goated off the playable area because I figured out there would be some kind of kill zone, as one cannot just easily get out of such location once you "fall in".

Perhaps better solution would be kind of weak ice" mechanic that would place the player back to last visited indoor location with huge condition and clothing damage penalty to simulate "falling down somewhere and then crawling out of that location". Like falling thru weak ice.

But if its just for locations that are "out of bounds" I think most people dont climb there on purpose anyway.

The locations where there are instand death zones are all inbound (playable area to another playable area)

Posted (edited)

I think it's fair to say that goating has become TLD's signature movement feature of skill expression/game knowledge and so a landmine of instant death killboxes is awful for that learning process. But that has to be balanced with regular players who have no clue what goating is, a lack of killboxes could lead to lots of awkward situations for them when they should just be having their run killed off.

On the whole though IMO, killboxes should be significantly dialed back in favor of allowing regular fall damage to kill players. Sprains already exist as Hinterland's answer to/drawback to goating, so I think the ropes they previously got antsy about forcing you to climb, like the Ravine's, could be dialed back.

Edited by Lexilogo
  • Upvote 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now