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I like the way view-bobbing is implemented into this game, as it's immersive without being overly distracting. However, there are a few things I noticed that (in my opinion) could use some improvement.

Firstly, the view-bob animation of the held item doesn't line up with the player's footsteps. In general, the player walks at about 2 steps per second, so a footstep "cycle" (the time from one right footstep to the next right footstep) is about a second long. The held item should take the same amount of time to sway from right to left and back to right, but it actually takes about twice as long; the held item takes about two seconds to complete a full "cycle". I think these two things should take the same amount of time; when the player steps on their right foot, the held item should sway to the right, and when they step on their left foot, it should sway to the left.

The second and less noticeable issue I have with the view-bobbing is that the camera's view-bob seems to be frame dependent. At high framerates, it seems to line up with the footsteps pretty well. But at lower framerates, it slows down and doesn't line up. The camera bob also doesn't seem to line up with the footsteps while the player is sprinting.

These are very minor issues, but I feel like they would make the game feel a lot more immersive if they were changed.

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