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Posted

was wondering if anyone has tried this ?

I only ask because recently I went 7 days no fire as the matches in CH ended up being in the one Fishing Hut I had not checked in CH..

I'm thinking about giving this a solid go because I think I could easily beat 7 days if I were trying. So NO FIRE means NO CAMPFIRES AND NO TORCHES......water and liquids become the most precious quantity because you cannot make more. and they are finite as a resource..

Flares or the lantern would become your only way to traverse caves...none of this navigating by holding an object cheating bullshit...

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Posted

Not on purpose, but I sometimes have to do without fire for a week or so at the start of a run as Murphy constantly denies me matches and leaves me living on cattails and toilet water :D.

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Posted

Not on Interloper, but I did a "no fire" Deadman run where I only used fires when I was already indoors and fully warm(to boil water and cook food.) Wasn't allowed to use hot teas either. The idea was to experience the travel restrictions of not having fire/torches for warmth, but not have the ticking clock where you just die from thirst. It ended up being easier than I expected since you can just rush the strong clothing and stay ahead of the temperature curve, but I'm sure I would have gotten stuck in a blizzard somewhere unfortunate eventually...

 

On Interloper with truly no fires it would just be a slow attrition using "thirst trick" instead of "starvation trick" to maximize the amount of time you can survive per water consumed, which is only really interesting to me in a theoretical sense :)

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Posted
3 hours ago, Cr41g said:

Flares or the lantern would become your only way to traverse caves...none of this navigating by holding an object cheating bullshit...

I do take your point there, but I've never seen using place-obect to find your way about in the dark as a cheat - to me it's just the nearest in-game equivalent to using your hands to feel your way around a dark space IRL. You still kinda need to know your way around the space to actually find where you're going, and I can't actually see myself ever using it to grope my way thru a whole transition cave/dam building/Zone mine structure in pitch black, but for smaller buildings it kinda makes sense. Y'know, for me anyway.  ^_^

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  • 3 weeks later...
Posted (edited)
On 6/14/2024 at 9:51 AM, Cr41g said:

was wondering if anyone has tried this ?

Yes. I have attempted this and also the Twitch stream "ThedeadPOOL" did a "no fire" challenge several years ago (part of the stream is clipped in one of YouTuber Zaknafein's videos (3:30-5:00)); but nothing has regarding fire/hydration has changed since then except more regions being added and some "Tales From The Far Territory" recipes which I don't feel would change the gameplay of this challenge much.

There was only about

Spoiler

40-65 days of water in all of Great Bear island pre-TFTFT, and post-TFTFT there are probably a few more days added from more regions to loot, more toilets, and the TFTFT cooking items which restore Condition.

Personally I think this challenge pretty boring and wouldn't recommend because it is so RNG dependent. Especially in the "endgame" with beachcombing and praying for another Soda.

"No fire" challenge is similar to a "Beachcombing-only" challenge. So if you're curious what a "no fire" challenge would look like in the ultra-late game, I'd recommend trying out Beachcombing-only first and decide for yourself if that's an endstate worth pursuing.

  • RNG Toilet Water: (Toilets always start out containing water, but the amount is RNG based)
  • RNG Drinks: (Better loot rolls/lower difficulty) (Soda, Go! Energy Drink, Tea/Coffee in Microwaves)
  • RNG Condition healing items: (Better loot rolls/lower difficult) (Emergency Stims and TFTFT cooking ingredients for recipes which restore Condition)
  • RNG Beachcombing: (Better loot rolls/lower difficulty) more Sodas washing via Beachcombing
  • Better Play: faster traveling the gameworld (gathering Sodas/etc before they're Ruined and dissapear inside Containers),
  • Better Play: modulating of Condition (not taking damage from non-Dehydration sources, but also not allowing Condition to reach 100% (and 'waste' healing) so you can 'spend' Condition to dehydrate for more survival time)
  • Other: More region(s) added (likely), more items/mechanics affecting Hydration (seems unlike)

FUN TRIVIA: There is only one place in all of The Long Dark where it is possible to find Non-Potable Water, inside the Basin on the Workbench inside of the Quonset in Coastal Highway. The amount is variable (there can also be none), but there is usually 'some' and it is never potable. So one "tip" I'd give for this 'no fire challenge', is to take the Non-Potable Water from this Basin and turn it into Water (Potable) using Water Purification Tablets.

Edited by Veskaida

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