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Posted

I’m sure this must be asked before but a few simple searches came up empty so here we go!

Some days I feel like I must be drinking my weight in water that I’ve carefully harvested fuel and thawed to generate, I even get thirsty in my sleep…

what if… the character had a similarly pressing need to make yellow snow? 

It’s easy to ignore up to a point but push on too far and you might start to lose coordination as you do the special wee wee walk… 

It becomes something to factor into your daily plan / wolf avoidance , and maybe - guessing here - the scent might be something that could have strategic value. 
 

Yellow snow would become white again and lose scent value after set time passing or a white-out.

This obviously leads onto the question of number twos… and although that seems pretty gross, I’d say there are plenty of violent and horror laden games these days so a bit of nature-calling shouldn’t be an issue.

Fun?


 

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Posted (edited)

Fun until we get caught with our pants down lol...

Don't know I'd want it in the game though seriously.. there's ambushes,blizzards and the hypothermia to think about too.

Edited by Leeanda
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Posted

Yes, this has been asked for multiple times over the years, especially on the Steam forums.

1 hour ago, Adamo said:

Yellow snow would become white again and lose scent value after set time passing or a white-out.

This obviously leads onto the question of number twos… and although that seems pretty gross, I’d say there are plenty of violent and horror laden games these days so a bit of nature-calling shouldn’t be an issue.

Fun?

No. Not fun. Also not needed IMHO. 

There are outhouses and bathrooms in the game- if you want to roleplay using them- go for it. If you want to imagine your character digging cat holes in the snow- go for it. I have zero desire to have this in the game as a mechanic, the same way I have no desire to have to dodge animal scat all over the place in the game. Just because "It's something other games do!" isn't a reason to put it in *every* game, IMHO. The same way I don't need to see or hear my character having projectile vomiting if they get food poisoning, or explosive diarrhea- the meters going down is enough for me, thanks. 

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Posted
5 hours ago, Adamo said:

the scent might be something that could have strategic value. 

I think if we could pee on the Timberwolves while perched above on a convenient log….. it should instantly break their pack morale meter!!

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