DaGnome91 Posted May 19 Share Posted May 19 Leading IT projects here, I know for sure that when you try to stay true to your commited release date at all costs, you deliver a lower quality product or service. Plus, it usually backfires on you because of the missing options or very simply the amount of bugs that keeps your dev and testing teams highly occupied and under pressure, of course making them unavailable for the next project... Quality takes time, I'm still repeating this to whoever can hear : if the funds stay the same (meaning you still have the same dev team size), then you can't ask for reduced time at the same quality level. It's a project management basic... On the user side, I prefer quality over quantity, and this is precisely what your game gave me over the years. I bought it a long time ago, and it has never run over me, just like many of others here. Take your time, release when you feel like it, pressure is bound to have you making mistakes - avoid it at all costs ! No worry, your fanbase is waiting patiently, because you already proved us what you can do, and that is a very high quality game !!! Cheer up ! You're gonna make the best out of it ! 4 Link to comment Share on other sites More sharing options...
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