Ryan CM Posted March 31, 2015 Share Posted March 31, 2015 Hello, We're happy to share the 35th update to The Long Dark's Sandbox, bringing the game version to v.212. Changelist below. *** We have confirmed that save games from the previous version should work fine with this update. CHANGELIST FOR THE LONG DARK SANDBOX UPDATE #35 to v.212MAJOR IMPROVEMENTS* Expanded "transition zones" between Mystery Lake and Coastal Highway, and Coastal Highway and Pleasant Valley. * Updated Wolf stalking behaviours, animation, and vocalizations to improve player's ability to gauge intentions and specific location. This should make Wolves easier to avoid. * Modified audible "cone" to help highlight wildlife vocalizations and increase the player's ability to extract usable gameplay information from the audio environment. * (VOYAGEUR ONLY) Hostile Wildlife now only spawns between 18-36 hours after game start. * Expanded Cave and Radio Tower Hut interiors. * Added 9 new Achievements. * Updated Crafting, Firestarting, Feed Fire, Foraging, and Container UIs to match the revised style and improved functionality. * General content optimizations in Pleasant Valley to improve performance. * (EXPERIMENTAL) Removed precise clock; all game times now expressed in terms of hours of daylight or remaining night. * Modified wildlife spawn times. It is now possible to temporarily depopulate an area of wildlife if they are hunted/harvested too aggressively. This also applies to Wolves. MINOR IMPROVEMENTS* Added short progress bar to plant Harvesting. * Rebalanced Food Poisoning to re-introduce it as a credible risk. * Rebalanced fire heat radius and fuel type efficiency to make outdoor fires more useful. * Rebalanced Cooked Fish to retain more of Raw Fish's Caloric value. * Improved performance of Save system. * Feeding wildlife will no longer attack non-aggressive targets. * Updated sound effects for various inventory items. * New ambient music for Pleasant Valley. * Added new Bear "smelling" and "standing" animations. * Improved Wolf "turning" animations, to remove sidestepping. * Wildlife will only attack you when sleeping if wildlife is spawned and in the area. * Properly simulate corpse decimation due to feeding when in unloaded scene. * Rabbit Pelt is now used to repair Rabbitskin Mitts (instead of Leather). * Wolfskin Pelt is now used to repair the Wolfskin Coat (instead of Leather). * Wolves and Bears will stop attacking when the player falls through the ice. * Added Truck and Tractor assets. * Resized several items that were too large relative to game camera. BUGS FIXED* Fixed wildlife respawning issues that could cause permanent depopulation in an area. * Fixed issues with corpses disappearing on steep slopes after loading a save game. * Fixed issues with corpses sometimes standing or floating. * Fixed issue with player health being reset to 100% if loading a save after a Bear attack. * Fixed exploit of getting full fatigue benefit from a partial cup of coffee. * Fixed bug that caused the rifle to sometimes unequip after loading a game. * Fixed issue with Wolves investigating the location of dropped food after the player picked it back up. * Fixed UI getting cut off at low aspect ratios. * Fixed collision issue on bridge in Pleasant Valley that could cause fatal falls. * Fixed issue where mouse cursor would centre itself after using food/drink/first aid from Inventory. * Fixed buried stove near Trailers in Mystery Lake. * Fixed some localization/text errors. ### END OF CHANGELIST ### http://steamcommunity.com/games/305620/ ... 3004900919 Link to comment Share on other sites More sharing options...
AstroFisher Posted March 31, 2015 Share Posted March 31, 2015 So excited to try it all out! Thank you devs! Link to comment Share on other sites More sharing options...
Singular Posted March 31, 2015 Share Posted March 31, 2015 Yayy! Thank you! Link to comment Share on other sites More sharing options...
PolarBear70 Posted March 31, 2015 Share Posted March 31, 2015 WOW! Awesome, cannot wait to try it all out now.Really looking forward to the expanded transition zones, amongst other goodies in here. Interested in seeing how the game clock change feels in-game and the new animal behaviors and cues. Link to comment Share on other sites More sharing options...
ark1of712 Posted March 31, 2015 Share Posted March 31, 2015 Thank you so much for the wolf vocalization/localization changes Link to comment Share on other sites More sharing options...
AstroFisher Posted March 31, 2015 Share Posted March 31, 2015 A new stove?! At the Pleasant Valley Farmstead house Link to comment Share on other sites More sharing options...
Orwell 1984 Posted March 31, 2015 Share Posted March 31, 2015 You actually listen to the community, awesome Link to comment Share on other sites More sharing options...
JoseyWales Posted March 31, 2015 Share Posted March 31, 2015 Nice cave to explore at the mystery falls picnic area.. It was a pleasant surprise. Going to check out the expanded areas next! Link to comment Share on other sites More sharing options...
littlefox1970 Posted March 31, 2015 Share Posted March 31, 2015 Love the new UI and the new mines - thanks for a great new update. Keep up the fine work!There is a GLITCH however ...on Jack rabbit Island- I stocked the fridge with food, lots of it = and now there's nothing inside. I'm actually getting a visual of an empty interior. Link to comment Share on other sites More sharing options...
Ryan CM Posted April 1, 2015 Author Share Posted April 1, 2015 Love the new UI and the new mines - thanks for a great new update. Keep up the fine work!There is a GLITCH however ...on Jack rabbit Island- I stocked the fridge with food, lots of it = and now there's nothing inside. I'm actually getting a visual of an empty interior.can you please post your debug log so we can check out what is happening?Thanks! Link to comment Share on other sites More sharing options...
littlefox1970 Posted April 1, 2015 Share Posted April 1, 2015 My debug log??? Link to comment Share on other sites More sharing options...
Ryan CM Posted April 1, 2015 Author Share Posted April 1, 2015 My debug log???Yes please, Here is how: http://hinterlandforums.com/viewtopic.php?f=57&t=504 Link to comment Share on other sites More sharing options...
Orwell 1984 Posted April 1, 2015 Share Posted April 1, 2015 viewtopic.php?f=75&t=4247&p=24430&hilit=debug+log#p24430You were faster Ryan:DI was working on some funny reply with the debug log in relation to Mr. Norris and beer...No Chuck Norris humor today for Hinterland. Link to comment Share on other sites More sharing options...
Hyssch Posted April 1, 2015 Share Posted April 1, 2015 * (EXPERIMENTAL) Removed precise clock; all game times now expressed in terms of hours of daylight or remaining night.Just logged in and when loading a previous saved game I noticed that I still had a 24h clock in use.Started a new sandbox, for that previous saved game had only couple of days on it, so no big deal.This new sandbox had precise clock removed and said "Less than one hour of darkness left". Now it works * (VOYAGEUR ONLY) Hostile Wildlife now only spawns between 18-36 hours after game start. Only once, when starting a new game (new sandbox), or even when loading/starting a saved game? Link to comment Share on other sites More sharing options...
traceyle Posted April 1, 2015 Share Posted April 1, 2015 Thank you. TLD is now more awesome. Link to comment Share on other sites More sharing options...
Seshins Posted April 1, 2015 Share Posted April 1, 2015 i too have a 24 hr clock in game Link to comment Share on other sites More sharing options...
elloco999 Posted April 1, 2015 Share Posted April 1, 2015 Great update once again! The game is really starting to come together with all the new additions and fixes. Keep up the great work guys!Now, if only I had some time to play... Hopefully tonight. Link to comment Share on other sites More sharing options...
Majales Posted April 1, 2015 Share Posted April 1, 2015 Great update, guys.I had time only to visit Abandoned mine, but I was whole time on the edge and nearly get lost there. Realy good work. Link to comment Share on other sites More sharing options...
Ryan CM Posted April 1, 2015 Author Share Posted April 1, 2015 i too have a 24 hr clock in gameand you are updated to v.213 now as well? Link to comment Share on other sites More sharing options...
Dave_75 Posted April 1, 2015 Share Posted April 1, 2015 Hello!Hey Ryan,I was thinking, now that you have removed the precise clock, I was wondering if it would not be a good idea to replace it with a dynamic hourglass! So that time is shown by the sand running from one compartment to the other, when sleeping, foraging or crafting... That would be a small but neat UI element. In line with the game philosophy I think.Just an idea...Cheers!!Dave. Link to comment Share on other sites More sharing options...
Seshins Posted April 1, 2015 Share Posted April 1, 2015 i too have a 24 hr clock in gameand you are updated to v.213 now as well?Yeah. I should add it is an exsisting save. Link to comment Share on other sites More sharing options...
Ryan CM Posted April 1, 2015 Author Share Posted April 1, 2015 Thanks all, we are working on this bug now. Link to comment Share on other sites More sharing options...
Keiichi Posted April 1, 2015 Share Posted April 1, 2015 Thank you!!The game looks like a new one with all this changes. And i say about how is it feel. It's a big step ahead. I even remembered my first feelings from first play. It's really nice! ) Link to comment Share on other sites More sharing options...
mkalkanis Posted April 2, 2015 Share Posted April 2, 2015 Hey everyone, I have a problem where I cant get from Coastal Highway to Pleasant Valley. I go up the road by the abandon tower like everyone says, but to the right there is an abandon mineshaft and not a tunnel to the Valley. Any ideas? is there a different random access point or something? Link to comment Share on other sites More sharing options...
indianajonas Posted April 2, 2015 Share Posted April 2, 2015 Hey everyone, I have a problem where I cant get from Coastal Highway to Pleasant Valley. I go up the road by the abandon tower like everyone says, but to the right there is an abandon mineshaft and not a tunnel to the Valley. Any ideas? is there a different random access point or something?If you are standing next to the abandoned tower (with your back to it) then enter the street, turn left, follow the street and than turn right. The entrance looks like this.Hope it helps. Link to comment Share on other sites More sharing options...
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