My 35 thought out wishes, QoL and sense of reward


Frantic_Dan

Recommended Posts

I've been playing The Long Dark since 2017, and I have made an expansive list of things I'd love to see made. I lot of Quality of Life plus some nice extras to feel rewarding.

 

1) Weight rebalance for the following
- Stick 0.12kg
- Empty Can 0.1kg
- Bandage 0.05kg
- Old Man Dressing 0.05kg
- Bear Hide 2.5kg
- Torch 0.25kg
- Rose Hip 0.005kg


2) Mending Level 5 allows you to repair ruined clothing

3) Cooking Level 4 unlocks recipe to cook Vegetable Stew. (Weighs 0.65kg)
*The Vegetable Stew consumes the can until eaten and then can is returned*
Recipe: 2 Cat Tails, 1 Prepared Reishi Mushrooms, 1 Prepared Rose Hips,
  1 Prepared Birch Bark, 250ml water, cooked in a can.
- Gives 720 (+144/+180) Calories, 10% hydration, 25% warmth and Warming Up buff for 1.5 hours.
- Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.

4) Cooking Level 5 unlocks recipe to cook Animal Stews. (Weighs 2.5kg)
*The Animal Stews consume the pot until eaten and then pot is returned*
Recipe: 1kg of raw meat, 1 Cat Tail, 1 Prepared Reishi Mushrooms, 1 Prepared Rose Hips,
  1 Prepared Birch Bark, 750ml water, cooked in a pot.

- Rabbit Stew gives 1080 (+270) Calories, 30% hydration, 33% warmth and Warming Up buff for 2 hours.
  Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.
No Bonus

- Wolf Stew gives 1380 (+345) Calories, 30% hydration, 33% warmth and Warming Up buff for 2 hours.
  Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.
No Bonus

- Venison Stew gives 1500 (+375) Calories, 30% hydration, 33% warmth and Warming Up buff for 2 hours.
  Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.
Bonus Buff: Stamina drain/regen -15%/+15% (8 Hours).

- Bear Stew gives 1620 (+405) Calories, 30% hydration, 33% warmth and Warming Up buff for 2 hours.
  Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.
Bonus Buff: +5% Defence +10% Sprint (8 hours)

- Moose Stew gives 1620 (+405) Calories, 30% hydration, 33% warmth and Warming Up buff for 2 hours.
  Provides medical benefits from the Mushrooms, Rose Hips and Birch Bark.
Bonus Buff: -15% calorie consumption (8 hours)

5) Can harvest Rose Hip bushes for 7 sticks (Does not respawn)

6) Can harvest Reishi Mushroom stumps for up to 4 Fire Logs (Requires Hatchet, does not respawn)

7) Can craft 2 Flare Shells from a Flare, using the Ammo Bench

8) Torch and Noise Maker crafting uses a bandage instead of cloth

9) A 100% condition Storm Lantern burns 1 litre of oil for 6 hours, 25% burns for 1.5 hours. Degrades 0.5%/hour when turned on

10) All non-perishables, like matches, spawn at 100% and all stack

11) Can harvest Cured Bear and Moose hides for cured leather

12) Inner layers of clothing provide 40% of their wind chill instead of none at all

13) Can Right-click branches (1kg) and small limbs (8kg) to drag them to a warmer spot for harvesting

14) Prepared Birch requires 3 bark instead of 2

15) Birch Bark Tea lasts for 3 hours instead of 2, and heals 1.5%/hour instead of 2.5%

16) Animal bone harvesting, to be grinded and cooked into glue (Glue needs a use). Can also boil non-grinded bones in a pot for calories

17) Animal fat, candles?

18) Custom settings for condition damage for each need.
- Temperature: 15%, 20%, 25%, 30%
- Fatigue: 0.5%, 1%, 1.5%, 2%
- Hydration: 1% 2%, 3% 4%
- Hunger: 0.5%, 1%, 1.5%, 2%

19) Can repair the ballistic vest using 2 scrap lead with quality tools at a  milling machine. 16% per repair.

20) Paint arrows, consumes 5% paint per arrow.

21) Decimal point on the character screen for all temperatures, extra decimal for clothing

22) If calorie store is 1750 or lower, and have 5 of more in your inventory, you can eat 5 cat tails in one click

23) Ability to harvest a defrosted human corpses, to remove them from the world.
Can also eat their meat for a large amount of calories (2000?) at a cost of getting dysentery, food poisoning and a chance of parasites.

24) Well Fed buff gradually increases max health by 1% for every 3 days calories are maintained, to a max of +20%

25) When using tools, the lower condition tool is used first (Or give us a prompt to choose)

26) When lighting a torch, don't consume a match until the circle is 1/3 filled. To help prevent accidental use

27) Give us a separate interact button for looting (E default) to the shoot/light/use button (LMB)

28) Allow us to read books in half hour intervals

29) New Animal, Mountain Lion, and its craftable clothing

30) Surviving 15000 days (41 years and 25 days) gives you the 'You Peacefully Died of Old Age in Your Sleep' death screen. Congratulations, you won!
This screen requires button input to continue to the journal screen.

31) Bring back condition % display on the character status screen

32) Premium Arrows, only spawn out in the world, not containers. Much more durable than Simple Arrows, slightly more damage and faster bleed out time.

33) At level 3+ fire starting, tinder adds 5% start chance. Tinder can also be used as fuel (not for starting) to increase temperature and duration of half a stick.

34) Move the Buff popup on screen half way up, so its easier to see the middle of the screen.

35) Option to empty lamp oil without needing to harvest the lantern

  • Upvote 6
Link to comment
Share on other sites

2 hours ago, diggity said:

Nice list.  23 is disturbing, but rational enough (they did it in Alive the movie).  However the wolves would have consumed them.

I don't even want to consider how much real time 30 would take...

For 23, it would be nice to no longer have to share the camp office with a dead guy (for example)

As for 30, It would be awesome if Hinterland gave a special validation of some sort for players who manage to survive for so long!

Link to comment
Share on other sites

19 minutes ago, Frantic_Dan said:

For 23, it would be nice to no longer have to share the camp office with a dead guy (for example)

The game already has animations for picking up and carrying bodies, so it would make sense for them to be used in survival mode. 

  • Upvote 1
Link to comment
Share on other sites

4 hours ago, Frantic_Dan said:

1) Weight rebalance for the following
- Stick 0.12kg
- Empty Can 0.1kg
- Bandage 0.05kg
- Old Man Dressing 0.05kg
- Bear Hide 2.5kg
- Torch 0.25kg
- Rose Hip 0.005kg

Also, as a fellow weight rebalance worshipper I can't help but ask, why those weights exactly? 

Link to comment
Share on other sites

30 minutes ago, Ghurcb said:

Also, as a fellow weight rebalance worshipper I can't help but ask, why those weights exactly? 

I feel sticks are a little too heavy.
I've weighed an empty can IRL and they weigh about 0.07kg
A 0.1kg cloth makes 2 bandages
The resources to make a dressing weigh 0.03kg into a 0.1kg item
Bear Hide is rather light for their size, plus the coat you craft weighs nearly double the total weight that is put in, also Moose hide is 5kg
Torch feels a little too heavy for their size
You need 0.24kg of rose hips to make 1 prepared 0.05kg, I've never seen them IRL but 10 grams each feels rather heavy for their size, 5 grams feels more realistic (could be wrong though)

Link to comment
Share on other sites

1 hour ago, Frantic_Dan said:

I feel sticks are a little too heavy.
I've weighed an empty can IRL and they weigh about 0.07kg
A 0.1kg cloth makes 2 bandages

Fair enough

1 hour ago, Frantic_Dan said:

The resources to make a dressing weigh 0.03kg into a 0.1kg item

Okay, but where would the 0.02kg come from then? That's why I think it's better to increase the weight of lichen, rather then decrease the weight of the dressing. Otherwise, you'd be able to carry 20 wound dressings like it's nothing.

1 hour ago, Frantic_Dan said:

Bear Hide is rather light for their size, plus the coat you craft weighs nearly double the total weight that is put in, also Moose hide is 5kg

Fair enough, although I'd prefer a round number like 3kg.

1 hour ago, Frantic_Dan said:

Torch feels a little too heavy for their size

Actually, it's too light. If you add up the weights of all the crafting ingredients, it's supposed to be 0.65kg. Even if sticks weighed 0.12kg instead of 0.15kg, it would be more then 0.5kg.

1 hour ago, Frantic_Dan said:

You need 0.24kg of rose hips to make 1 prepared 0.05kg, I've never seen them IRL but 10 grams each feels rather heavy for their size, 5 grams feels more realistic (could be wrong though)

Fair enough

 

By the way, have a list of my own, with a big pat of it being about weight changes. You can check it out here 

Also, welcome to hinterland forums. It's nice to see new faces here.

 

  • Upvote 1
Link to comment
Share on other sites

@Frantic_Dan

These are all good ideas, though I would go with @Ghurcb’s suggestions to balance the weight of items.

12 hours ago, Frantic_Dan said:

26) When lighting a torch, don't consume a match until the circle is 1/3 filled. To help prevent accidental use

This one, in particular, should be put into the game. Many of my matches have gone to that big matchbox in the sky, sacrificed in an attempt to pick up a stick!

  • Upvote 1
Link to comment
Share on other sites

18 hours ago, Ghurcb said:

Okay, but where would the 0.02kg come from then? That's why I think it's better to increase the weight of lichen, rather then decrease the weight of the dressing. Otherwise, you'd be able to carry 20 wound dressings like it's nothing.

Well to be fair, the same could be said about the Rabbit Mittens, where does the extra 0.4kg come from?

 

18 hours ago, Ghurcb said:

Actually, it's too light. If you add up the weights of all the crafting ingredients, it's supposed to be 0.65kg. Even if sticks weighed 0.12kg instead of 0.15kg, it would be more then 0.5kg.

I always see it this way, you don't use the full amount of the items in a recipe, for example, the Moose-hide Satchel only weighs 0.25kg from a 5kg moose hide :D

  • Upvote 1
Link to comment
Share on other sites

  • 4 weeks later...
On 10/1/2022 at 1:47 AM, Pencil said:

All of those are great ideas! I love them all; however, when you reach 15,000 days, some might not appreciate being killed for no good reason. 

Well, to be fair, if anyone manages to survive 15000 days, they should officially be recognised for their amazing feat by Hinterland themselves. And their journal saved by Hinterland for others to read.

Though, with the recent announcement, only time will tell to see how many of these will be added. The cooking recipes seem to be a thing, so there's that! :D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now