Larryfine Posted April 18, 2022 Share Posted April 18, 2022 Lets hit em with the ideas! Any and All! I'll start. Imagine CH in layout. You have the ocean with a tad bit larger riken half sunk in the ice - a lootable tourist vessel. Bears and wolves pat the ice. There is a couple cabins or a forest service lookout near the bay on the beach to loot but the main attraction of the zone is a large open glacier with crevasses to cross and fall into. Weak ice mechanic and "slippery" ice near edges. Crampons would be a must have. At the top of the glacier there could be some camps of ice climbers or explorers and their belongings. Making it to the top of the glacier would offer goodies and give the player a reason to go there. Few of the crevasses could have ropes into them with ice caves copy pasted from HRV - wolves/bears/coal inside. The zone would have few trees but maybe burnables washed up along the shore and around the cabins - Balance wise one would need to bring in fuel to supplement the little that is there and really seek out the ice cave system/crevasses for coal and reclaimed. It would be more of an endgame/achievement zone not to stay for extended periods. I would be interested to hear the dev's take on zone creation. Bonus: Left of the train bridge in the ravine....not the tressel the other one past the bunny cave there is a waterfall. I want to go back there! There looks like a tiny path and I have always wanted to be able to get back there! 2 Link to comment Share on other sites More sharing options...
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