Game Crashes Outdoors - Unplayable


jamebesa

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Loaded a game I was playing a few days ago.

Was in a cabin so I left.

Game loaded environment.

I moved the camera a bit.

Game froze.

Crashed.

Started new game.

Game Loaded fine.

Moved camera around a bit.

Game froze.

Crashed.

System:

iMac Late 2012.

3.1 GHz Intel Core i7

8 GB RAM

NVIDIA GeForce GT 650M 512 MB

OS X Yosemite

On 3 Monitors

Here's the Console Player.log.

Native stacktrace:

0 libsystem_kernel.dylib 0x91d2269a __pthread_kill + 10

1 libsystem_c.dylib 0x9a16aeee abort + 156

2 libGPUSupportMercury.dylib 0x915169c2 gpumCreateComputeContext + 0

3 GeForceGLDriver 0x4825480a gldCreateDevice + 746

4 libGPUSupportMercury.dylib 0x91517f9c gpusSubmitDataBuffers + 491

5 GeForceGLDriver 0x4835a602 gldUpdateDispatch + 2893

6 GeForceGLDriver 0x4835a481 gldUpdateDispatch + 2508

7 libGPUSupportMercury.dylib 0x91518af6 gpuiFinishFence + 66

8 libGPUSupportMercury.dylib 0x9151d790 gldFinishObject + 60

9 GLEngine 0x968b5016 gleFinishFence + 113

10 GLEngine 0x967ea6c7 glFinishFenceAPPLE_Exec + 63

11 libGL.dylib 0x909c38d0 glFinishFenceAPPLE + 31

12 tld 0x0067e971 _Z16PresentContextGL12ObjectHandleI19GraphicsContext_TagPvE + 81

13 tld 0x0067cfa9 _ZN11GfxDeviceGL12PresentFrameEv + 25

14 tld 0x00697516 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 11334

15 tld 0x0069479f _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 79

16 tld 0x003b6aa1 _ZN6Thread16RunThreadWrapperEPv + 65

17 libsystem_pthread.dylib 0x96f06e13 _pthread_body + 138

18 libsystem_pthread.dylib 0x96f06d89 _pthread_body + 0

19 libsystem_pthread.dylib 0x96f04e52 thread_start + 34

Debug info from gdb:

=================================================================

Got a SIGABRT while executing native code. This usually indicates

a fatal error in the mono runtime or one of the native libraries

used by your application.

=================================================================

Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/Users/buildbot/buildslave/steam_rel_client_osx/build/src/tier1/fileio.cpp:4002

I'm also getting this over and over when a new scene is loading...

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Camera:INTERNAL_set_backgroundColor (UnityEngine.Color&)

at UnityEngine.Camera.set_backgroundColor (Color value) [0x00000] in :0

at UniStormWeatherSystem.UpdateParametersDay () [0x00000] in :0

at UniStormWeatherSystem.Update () [0x00000] in :0

(Filename: Line: -1)

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