jamebesa Posted March 9, 2015 Share Posted March 9, 2015 Loaded a game I was playing a few days ago.Was in a cabin so I left. Game loaded environment.I moved the camera a bit.Game froze.Crashed.Started new game.Game Loaded fine.Moved camera around a bit.Game froze.Crashed.System:iMac Late 2012.3.1 GHz Intel Core i78 GB RAMNVIDIA GeForce GT 650M 512 MBOS X YosemiteOn 3 MonitorsHere's the Console Player.log.Native stacktrace: 0 libsystem_kernel.dylib 0x91d2269a __pthread_kill + 10 1 libsystem_c.dylib 0x9a16aeee abort + 156 2 libGPUSupportMercury.dylib 0x915169c2 gpumCreateComputeContext + 0 3 GeForceGLDriver 0x4825480a gldCreateDevice + 746 4 libGPUSupportMercury.dylib 0x91517f9c gpusSubmitDataBuffers + 491 5 GeForceGLDriver 0x4835a602 gldUpdateDispatch + 2893 6 GeForceGLDriver 0x4835a481 gldUpdateDispatch + 2508 7 libGPUSupportMercury.dylib 0x91518af6 gpuiFinishFence + 66 8 libGPUSupportMercury.dylib 0x9151d790 gldFinishObject + 60 9 GLEngine 0x968b5016 gleFinishFence + 113 10 GLEngine 0x967ea6c7 glFinishFenceAPPLE_Exec + 63 11 libGL.dylib 0x909c38d0 glFinishFenceAPPLE + 31 12 tld 0x0067e971 _Z16PresentContextGL12ObjectHandleI19GraphicsContext_TagPvE + 81 13 tld 0x0067cfa9 _ZN11GfxDeviceGL12PresentFrameEv + 25 14 tld 0x00697516 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 11334 15 tld 0x0069479f _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 79 16 tld 0x003b6aa1 _ZN6Thread16RunThreadWrapperEPv + 65 17 libsystem_pthread.dylib 0x96f06e13 _pthread_body + 138 18 libsystem_pthread.dylib 0x96f06d89 _pthread_body + 0 19 libsystem_pthread.dylib 0x96f04e52 thread_start + 34Debug info from gdb:=================================================================Got a SIGABRT while executing native code. This usually indicatesa fatal error in the mono runtime or one of the native libraries used by your application.=================================================================Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/Users/buildbot/buildslave/steam_rel_client_osx/build/src/tier1/fileio.cpp:4002I'm also getting this over and over when a new scene is loading...NullReferenceException at (wrapper managed-to-native) UnityEngine.Camera:INTERNAL_set_backgroundColor (UnityEngine.Color&) at UnityEngine.Camera.set_backgroundColor (Color value) [0x00000] in :0 at UniStormWeatherSystem.UpdateParametersDay () [0x00000] in :0 at UniStormWeatherSystem.Update () [0x00000] in :0 (Filename: Line: -1) Link to comment Share on other sites More sharing options...
Jeremy JPOW Powell Posted March 9, 2015 Share Posted March 9, 2015 Could you attach the log to to a post or PM it to me please just so we can look at the whole thing.Jeremy Link to comment Share on other sites More sharing options...
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