Multiplayer probably wouldn’t work but I think it’s a cool idea


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@Ogger

 

I think it could work, but having any kind of routine encounters with other players would destroy the atmosphere.  I would think maybe one or two other players on the entire map (all regions).

I would hope encounters with other players would be rare and terrifying.  Imagine tracking another player in the snow, or hearing a distant gunshot.  There's also room for sacking other players' home bases, or laying an ambush with your Enfield to kill the robber(s).  Snares! Mantraps!  All sorts of possibilities.

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Hinterland has said that they will not be adding multiplayer to The Long Dark, but with mod support, it's only a matter of time before a multiplayer mod comes out. 

There is already a mod (or more mods) out there for multiplayer, but it is not easy to set up and they probably break every time the game updates. It will probably be much easier once mod support is available. 

I would love to see multiplayer in a mod. It would be super fun. 

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I would love multiplayer coop but the biggest hinderance to implementing it that I forsee is any mechanic which advances time...be it cooking, crafting, mending or sleeping... both players would either have to advance in time... or.... the advance mechanic would have to be removed altogether... or a system setup where if a player was to do a time advance mechanic the other player would receive an onscreen prompt to make a button press to allow the mechanic.

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The only way I could see multiplayer being added was if a lot more indirect than the more traditional multiplayer. A good example of the this would be Subnautica's "Time Capsule" mechanic. A quick run down of what the Time Capsule in Subnautica was incase you don't know, when you complete the game, you are given the option to leave a Time Capsule for another player to find somewhere in the world. The Time Capsule would be filled with a few items, along with a message, and a picture to add a bit of personality to them. 

The Long Dark could have something similar. Perhaps in the world you can find an item called a "Empty Drop-off bag" There would only ever be one of these in a game world, and if you do find it, then when your character eventually dies, you are then given the option to use the Drop-off bag for another player to find. You can fill the bag with 5kg/11lbs of whatever you like. Along side this you could leave a message telling how you died, or leave an encouraging (or discouraging) message and a screenshot you took that life, or if you didn't take a screenshot, it could instead be a picture of the moment you died. The Players Drop-Off bag would then be left somewhere around where they died. So if they died in the Clearcut location in Mystery Lake, then the bag would be in that area.

Another thing is if you are playing on interloper, than you can't find Bags that contain items that don't spawn in interloper, such as firearms.

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On 1/15/2022 at 8:45 AM, APixelatedLemon said:

The only way I could see multiplayer being added was if a lot more indirect than the more traditional multiplayer. A good example of the this would be Subnautica's "Time Capsule" mechanic. A quick run down of what the Time Capsule in Subnautica was incase you don't know, when you complete the game, you are given the option to leave a Time Capsule for another player to find somewhere in the world. The Time Capsule would be filled with a few items, along with a message, and a picture to add a bit of personality to them. 

The Long Dark could have something similar. Perhaps in the world you can find an item called a "Empty Drop-off bag" There would only ever be one of these in a game world, and if you do find it, then when your character eventually dies, you are then given the option to use the Drop-off bag for another player to find. You can fill the bag with 5kg/11lbs of whatever you like. Along side this you could leave a message telling how you died, or leave an encouraging (or discouraging) message and a screenshot you took that life, or if you didn't take a screenshot, it could instead be a picture of the moment you died. The Players Drop-Off bag would then be left somewhere around where they died. So if they died in the Clearcut location in Mystery Lake, then the bag would be in that area.

Another thing is if you are playing on interloper, than you can't find Bags that contain items that don't spawn in interloper, such as firearms.

I really like this approach! It feels more indirect.

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