Mistral Posted May 12, 2021 Share Posted May 12, 2021 (edited) Hope it's a bug anyway, as weird as it sounds... it's very annoying particularly early game when you must have couple of buffs ready to go even on shortest of travels/harvests Edited May 12, 2021 by Mistral Link to comment Share on other sites More sharing options...
mfuegemann Posted May 12, 2021 Share Posted May 12, 2021 3 hours ago, Mistral said: Hope it's a bug anyway, as weird as it sounds... it's very annoying particularly early game when you must have couple of buffs ready to go even on shortest of travels/harvests It looks more like an intended feature: GENERAL FIXES [Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long. Link to comment Share on other sites More sharing options...
Mistral Posted May 12, 2021 Share Posted May 12, 2021 7 hours ago, mfuegemann said: It looks more like an intended feature: GENERAL FIXES [Gameplay] Fixed an issue where liquids would not become “Burnt Dry”, when being cooked for too long. Yeah but technically that could be interpreted as meaning when the items are on the actual cooking slot, instead of ground (Wishful thinking ikr) I mean I guess through micromanagement you could still keep switching back and forth between the cold and warm buffs but it can make harvesting in particular a bit annoying if you are keeping some buffs ready in case the wind blows fire out Link to comment Share on other sites More sharing options...
mfuegemann Posted May 12, 2021 Share Posted May 12, 2021 Yes, I was surprised by that change too. Did like the former functionality... There even is a strange behaviour now. If You drop a prepared beverage next to a fire, it needs around 6 min to get warm. If You touch and move the cup, the time increases to 15 min or so. Link to comment Share on other sites More sharing options...
stratvox Posted May 14, 2021 Share Posted May 14, 2021 I'm pretty sure that this is a bug, and that liquids left next to a fire are not supposed to get burnt dry, but that liquids left on a fire are. Link to comment Share on other sites More sharing options...
UpUpAway95 Posted May 14, 2021 Share Posted May 14, 2021 5 hours ago, stratvox said: I'm pretty sure that this is a bug, and that liquids left next to a fire are not supposed to get burnt dry, but that liquids left on a fire are. I agree. I've noticed a few things with the teas that started with Hesitant Prospect. The first thing I noticed was that if I had left teas by a burned out fire from before the update and then relit the fire after the update, none of the teas would indicate that they were warming up, but when I picked them up after several minutes by the fire, they would be "hot" in my inventory. If left by the fire before this hotfix though, they would not burn up. Now they burn up... I think in trying to correct the first bug, they've introduced a new one. (I'm having a hard time breaking my habit of placing teacups on the mantels of the various fireplaces as a quick way of determining what I have in the way of medicinal teas when I come back to those areas.) Link to comment Share on other sites More sharing options...
Guest jeffpeng Posted May 26, 2021 Share Posted May 26, 2021 That tea stuff .... Not sure folks, but if you wanna set yourself apart from other studios you should start with not introducing game breaking bugs every once in a while. I know, for a fact, programming is hard. I know time is short. I know things do go wrong. But every few patches I end up with a version that introduces some game breaking bug. And no, I won't play this game in this state, despite some wonky workarounds. And please don't point me to the support page. Last time I (in exhausting length) explained a bug there the person working the ticket was like "naw that's a feature thx gtg bye" when it clearly wasn't. My other two submissions before that were simply ignored (and never fixed, either). So, maybe try this 3 step program to become a miracle unicorn game company: 1. Actually test your code. Meaning both unit testing and play testing. 2. Actually communicate if a bug is actually a bug, and if you plan on working on it or not. 3. Actually pay attention to the bugs people are submitting to you, and not just silently ignoring them or "nah it's fine"-ing them. I know all of this sounds silly, and nobody does this stuff. But hey, be wild. Try something radically new, and maybe it'll just work. Link to comment Share on other sites More sharing options...
Pyroxene Posted May 30, 2021 Share Posted May 30, 2021 Thanks for updating those features! Link to comment Share on other sites More sharing options...
zfp Posted June 7, 2021 Share Posted June 7, 2021 (edited) On 5/26/2021 at 7:12 AM, jeffpeng said: But every few patches I end up with a version that introduces some game breaking bug. And no, I won't play this game in this state, despite some wonky workarounds. And please don't point me to the support page. Last time I (in exhausting length) explained a bug there the person working the ticket was like "naw that's a feature thx gtg bye" when it clearly wasn't. My other two submissions before that were simply ignored (and never fixed, either). So, maybe try this 3 step program to become a miracle unicorn game company: 1. Actually test your code. Meaning both unit testing and play testing. 2. Actually communicate if a bug is actually a bug, and if you plan on working on it or not. 3. Actually pay attention to the bugs people are submitting to you, and not just silently ignoring them or "nah it's fine"-ing them. This is my experience, too. For me since the last update items from inventory/storage randomly disappear. Now I have a bled out animal carcass that is not visible but there're crows and feathers. I lost a bear-hide, pots and other not so hard to come by/important items. This makes the game unplayable. I've sent multiple bug reports, but haven't received any reply but the automated confirmation message. Edited June 7, 2021 by zfp 1 Link to comment Share on other sites More sharing options...
peteloud Posted June 7, 2021 Share Posted June 7, 2021 "This makes the game unplayable." No, it just makes a very, very minor aspect of the game irritating. It is still playable. 2 Link to comment Share on other sites More sharing options...
darkscaryforest Posted June 8, 2021 Share Posted June 8, 2021 IDK if items started disappearing in my inventory/storage that would be enough for me to stop playing until its fixed. Haven't had it happen to me yet 2 1 Link to comment Share on other sites More sharing options...
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