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Ok I’ll do one:  Don’t make a nighttime trek across Bleak Inlet during an aurora.  Them timberwolves are fierce!  I lost a 200+ day survivor like that...

Most threads here are about what to do. This thread is for sharing tips about what not to do (generally) in Survival Mode. I'll start this off: Don't try to climb Timberwolf Mountain or explore t

I have a few   Don't ignore the weather If it is windy and starting to snow, like @Ahatchstated in a previous post, you probably shouldn't head over to the muskeg. Likewise, if it's a clear,

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Don't fire a low condition (Less than 50%) rifle multiple times.

Instead, after every shot, reload the rifle. For me at least, it causes the rifle to jam when you reload instead of jamming when you fire it. This can be life saving, because if your rifle jams when you fire it at a bear, wolf, or other hostile wildlife that charging at you, it will cause you to be in a struggle (And potentially die from the struggle). I found this out when I was using a ~27% condition rifle, which I always reload the rifle after taking one shot (To prevent jamming while I fire it).

Don't sleep for long durations when you are sleeping outside (In a bedroll).

If you are in a cave then you should be fine with sleeping longer. However, if you sleep in the outdoors (On the snow ground, etc.), you for sure do not want to sleep longer than 2-3 hour increments. The reason being is that if you sleep for ~6+ hours outdoors and a blizzard comes out of no where, you will most likely die from hypothermia/damage from freezing. In the first place you should avoid sleeping directly outdoors (with a bedroll), however, sometimes it is inevitable. For example, if you are climbing a rope and you are almost out of fatigue (And you don't have coffee/a stim), you will most likely need to sleep on the ledge to get some of the fatigue meter back.

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DONT forget to check the ground after being attacked. Bulkier weapons like your bow or rifle are likely dropped after an encounter with a moose or bear. There will be some blood and your enemy is steps away, but some quick clicking can save your precious items!

DONT just pass time. Be smart! As previously mentioned, use time to repair/clean, etc. but keep in mind while outdoors, the weather can change fast! It may be an hour before your meat is cooked, and that extra reading is handy, but the wind can change and blow out your fire while you’re not looking. Especially in certain regions. Do shorter tasks if you can.

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  • 4 weeks later...
On 2/14/2021 at 4:46 PM, Glflegolas said:

Sounds like something that's possible, but probably not recommended. Given the amount of walking that's also required (especially if you go via Deer Clearing), it's a pretty heavy use of coffee.

I think the bedroll in the summit cave is a guaranteed spawn on any difficulty other than Interloper.

I love the summit push on Day 1 if I spawn high on the mountain.  It's an all or nothing roll that can leave the player well set up for the rest of the run or end the run by day 2... and then just start again.  With a little luck (i.e. finding some cloth), you can build a snow shelter on the way up to sleep once and you can mountain goat down without using any ropes if you don't find a bedroll on the summit.  It's very doable on any setting where baseline resources are not low and still possible to do on loper.  Heading down to the mountaineer's hut and out of PV is the easier route... but where's the fun in always playing it safe?

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57 minutes ago, UpUpAway95 said:

I love the summit push on Day 1 if I spawn high on the mountain.  It's an all or nothing roll that can leave the player well set up for the rest of the run or end the run by day 2... and then just start again.  With a little luck (i.e. finding some cloth), you can build a snow shelter on the way up to sleep once and you can mountain goat down without using any ropes if you don't find a bedroll on the summit.  It's very doable on any setting where baseline resources are not low and still possible to do on loper.  Heading down to the mountaineer's hut and out of PV is the easier route... but where's the fun in always playing it safe?

Yeah, a push for the summit is always an adrenaline packed adventure, especially when spawning right into TMW day 1 and all.  Just curious on how high up you gotta be to say "I'm going for it!" 
I just started a new Stalker run in TMW and spawned just before the log bridge on the way to Deer Clearing during the late night/early morning and debated doing just that.  As the weather was looking uncooperative, I choose to battle my way back to the Mountaineer's Hut instead.  I did finally make it up there, but not for some time after.  If I recall, there was a sleeping bag in summit cave next to the sitting corpse.  If memory serves, this bag spawns here all the time.  cant say if that's true on Interloper as I typically dont play that difficulty.

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44 minutes ago, piddy3825 said:

Yeah, a push for the summit is always an adrenaline packed adventure, especially when spawning right into TMW day 1 and all.  Just curious on how high up you gotta be to say "I'm going for it!" 
I just started a new Stalker run in TMW and spawned just before the log bridge on the way to Deer Clearing during the late night/early morning and debated doing just that.  As the weather was looking uncooperative, I choose to battle my way back to the Mountaineer's Hut instead.  I did finally make it up there, but not for some time after.  If I recall, there was a sleeping bag in summit cave next to the sitting corpse.  If memory serves, this bag spawns here all the time.  cant say if that's true on Interloper as I typically dont play that difficulty.

From that spawn, I always head to 3-way cave anyways.  Whether I go up or down from there depends on what I find there.  If I find clothing/cloth, I know then that I can make a snow shelter to sleep for energy to get up the last rope.  The hacksaw is the gamble... no hacksaw at the plane and the run is generally over.

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4 hours ago, piddy3825 said:

Yeah, a push for the summit is always an adrenaline packed adventure, especially when spawning right into TMW day 1 and all.  Just curious on how high up you gotta be to say "I'm going for it!" 
I just started a new Stalker run in TMW and spawned just before the log bridge on the way to Deer Clearing during the late night/early morning and debated doing just that.  As the weather was looking uncooperative, I choose to battle my way back to the Mountaineer's Hut instead.  I did finally make it up there, but not for some time after.  If I recall, there was a sleeping bag in summit cave next to the sitting corpse.  If memory serves, this bag spawns here all the time.  cant say if that's true on Interloper as I typically dont play that difficulty.

The bedroll doesn't spawn there on Interloper. You're welcome to edit my blog post for yourself, if there's an error in anything I wrote.

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2 hours ago, Stinky socks said:

How is climbing the summit while not prepared playing it safe lol?😁

That's the point - it's not safe, it's the ultimate gamble.  Playing it safe is going down to the Mountaineer's Hut and heading from there into PV. getting kitted out there and coming back prepared... But where's the fun in always doing that?  I find it more fun to take the risk... gamble the entire run on finding a hacksaw at the summit... if I make it to the summit.  When it pays off, I'm off to a really good start.  When it doesn't, it's always easy to start a new run... and chances are I don't get the same spawn again right away... so I can play it safe with that run.  All I have invested in the summit push is really only a few minutes of game play.  It's not like I've been playing that character for a month.

Edited by UpUpAway95
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6 hours ago, Glflegolas said:

The bedroll doesn't spawn there on Interloper. You're welcome to edit my blog post for yourself, if there's an error in anything I wrote.

You do generally get some coffee at the summit if you get lucky and get the hacksaw spawn there.  You can goat down to the Mountaineer's Hut without using any ropes, so being tired is not an unsurmountable issue at that point.  You will always get the distress pistol and are, therefore, armed early game... so that's the payoff that makes it worth the effort even in Loper especially if you spawn high on the mountain anyways.  If the run fails, it's only a few minutes lost and one can always start a new run.

The only thing I would say a player shouldn't do in this game is fall into the trap of playing it using "universal" rulesets that contain words like "never do that or "always do this."  There is a saying that pops up at the start that says something like the key to survival is being able to adapt.  IMO, staying alert and analyzing your situation and then adapting what you planned to do to the circumstances you actually find yourself in... IS the best way to play this game.

Edited by UpUpAway95
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7 hours ago, UpUpAway95 said:

You do generally get some coffee at the summit if you get lucky and get the hacksaw spawn there.  You can goat down to the Mountaineer's Hut without using any ropes, so being tired is not an unsurmountable issue at that point.  You will always get the distress pistol and are, therefore, armed early game... so that's the payoff that makes it worth the effort even in Loper especially if you spawn high on the mountain anyways.  If the run fails, it's only a few minutes lost and one can always start a new run.

The only thing I would say a player shouldn't do in this game is fall into the trap of playing it using "universal" rulesets that contain words like "never do that or "always do this."  There is a saying that pops up at the start that says something like the key to survival is being able to adapt.  IMO, staying alert and analyzing your situation and then adapting what you planned to do to the circumstances you actually find yourself in... IS the best way to play this game.

Exactly -- TLD is a strategy game, and the tips listed in this forum thread are very similar to chess opening theory. Killing a wolf by intentionally getting into a struggle with it (for an example) is akin to developing your queen early on in the game; it's generally not a good idea, but, under the right circumstances, it just might pay off.

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13 hours ago, Glflegolas said:

Exactly -- TLD is a strategy game, and the tips listed in this forum thread are very similar to chess opening theory. Killing a wolf by intentionally getting into a struggle with it (for an example) is akin to developing your queen early on in the game; it's generally not a good idea, but, under the right circumstances, it just might pay off.

Well, I wouldn't go so far as to elevate tips in TLD to conventions in chess myself... nor would I say that TLD is truly a strategy game.  It is a survival game whose RNG throws out unexpected twists and turns that you are expected to make adaptive decisions about.  The computer is not "plotting" towards an endgame the way your opponent does in chess.  Nor is there a point where your strategy is going to cause the game to "surrender" its king.

My point was more about keeping it fun rather than allowing the game to be rote repetition of "things to do" and rote avoidance of "things not to do."  At any point, the only thing you actually have to lose is the time you've invested in that run to that point... and starting again is always an option.

Edited by UpUpAway95
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Don’t post on a forum unless you know what you are talking about so that you Don’t give misinformation. If you don’t know or aren’t sure, you can help out the community by just keeping silent. 
  for example, don’t say “hunting animals and not harvesting them causes blizzards”. it’s absolutely untrue and in fact it’s a good strategy to develop your bow skill quickly.

   also- on interloper, don’t “save” your sewing kits. use them first and often because once you level up to higher levels in mending (which takes ridiculously, insanely long) using fishing tackle becomes much faster so you can just use fishing tackle without penalty and without limit in resources since gut and hooks are virtually unlimited. 
 

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2 hours ago, Schrodingers Box said:

Don’t post on a forum unless you know what you are talking about so that you Don’t give misinformation.

Ya, I'm 400+ days into a survival save, had a previous one that went for ~100 days, played some challenges, and beat the story mode (As of right now). No one here is spreading misinformation.

2 hours ago, Schrodingers Box said:

also- on interloper, don’t “save” your sewing kits. use them first and often because once you level up to higher levels in mending (which takes ridiculously, insanely long) using fishing tackle becomes much faster so you can just use fishing tackle without penalty and without limit in resources since gut and hooks are virtually unlimited. 

As I have mentioned, fishing tackle does not take much longer than a sewing kit, except for items like the Wolfskin Coat, etc. If you actually read my post, you would know. Here it is for you, as you clearly didn't read it for yourself:

On 2/19/2021 at 1:19 PM, The Orange Birb said:

For me personally, I only use sewing kits for two reasons: 1. An emergency situation where the item/clothes is about to break (Very Low durability items/clothes) and 2. for items/clothes that require a very long time to repair (Ex: Wolfskin coat, Bearskin coat, etc.).

Also, if you don't have enough supplies to create more fishing tackle and you need to repair something right away, then ya, the sewing kit is your only choice. However, each scrap metal gives you 3 hooks and each cured gut gives you 2 line, so you can create 6 fishing tackle with 2 scrap metal and 3 cured guts. Each fishing tackle will last for a good amount of repairs (And it will increase how many times you can use it depending on your sewing level) and with the low durability fishing tackle, you can use them for fishing at the same efficiency as a 100% condition fishing tackle.

Also, make sure you stop using the fishing tackle (for repairing) once it is a very low durability (Around 10% is the lowest). If a fishing tackle is at around 10% durability and you use it again for repairing, the fishing tackle will break/become broken, so it won't be usable again for either repairing or fishing.

On 2/19/2021 at 9:11 PM, The Orange Birb said:

Before having the level 5 fishing skill, your line will break pretty often. Before I got the level 5 fishing skill, I tested using both 100% condition and 10% condition fishing tackle for fishing and I got pretty much the same rate (Catch some fish, the line breaks, catch some more fish, etc.). It was most likely that your luck wasn't on your side on that day :/

Ya I completely forgot to talk about that point. While crafting/sewing new clothing (Wolfskin coat, moose-hide satchel, etc.), the fishing tackle is actually faster than the sewing kit. Also, when you craft new gear, it pretty much will shred through one whole sewing kit (It will also shred through fishing tackle but it's a lot better to lose durability on fishing tackle instead of a sewing kit), so it is pretty much a total advantage to just use fishing tackle to craft new gear instead of sewing kits.

And have you considered how fishing tackle is actually FASTER when it comes to crafting animal clothing? Using the sewing kit for that would actually make you waste a lot more time and use something that is more rare in the higher difficulties. To add on, in the beginning when your mending skill is lower, you will fail A LOT when fixing clothes. This will cause you to waste a good amount of sewing kits, which would be better to use in emergency situations, when every minute counts. Of course in the beginning you will most likely use a sewing kit, as you won't have guts nor scrap metal. However, once you do, it is a lot better to save your sewing kits when you are in a bad state (Very low condition clothing, causing you to freeze, etc.).

So no, I'm not spreading "misinformation," you just didn't read my post all of the way.

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2 hours ago, The Orange Birb said:

Ya, I'm 400+ days into a survival save, had a previous one that went for ~100 days, played some challenges, and beat the story mode (As of right now). No one here is spreading misinformation.

As I have mentioned, fishing tackle does not take much longer than a sewing kit, except for items like the Wolfskin Coat, etc. If you actually read my post, you would know. Here it is for you, as you clearly didn't read it for yourself:

And have you considered how fishing tackle is actually FASTER when it comes to crafting animal clothing? Using the sewing kit for that would actually make you waste a lot more time and use something that is more rare in the higher difficulties. To add on, in the beginning when your mending skill is lower, you will fail A LOT when fixing clothes. This will cause you to waste a good amount of sewing kits, which would be better to use in emergency situations, when every minute counts. Of course in the beginning you will most likely use a sewing kit, as you won't have guts nor scrap metal. However, once you do, it is a lot better to save your sewing kits when you are in a bad state (Very low condition clothing, causing you to freeze, etc.).

So no, I'm not spreading "misinformation," you just didn't read my post all of the way.

You are so incorrect. Once you learn the game you will understand. Master interloper - hell even try it once and then come back. 

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On 4/18/2021 at 8:26 PM, The Orange Birb said:

And have you considered how fishing tackle is actually FASTER when it comes to crafting animal clothing? Using the sewing kit for that would actually make you waste a lot more time and use something that is more rare in the higher difficulties. To add on, in the beginning when your mending skill is lower, you will fail A LOT when fixing clothes. This will cause you to waste a good amount of sewing kits, which would be better to use in emergency situations, when every minute counts. Of course in the beginning you will most likely use a sewing kit, as you won't have guts nor scrap metal. However, once you do, it is a lot better to save your sewing kits when you are in a bad state (Very low condition clothing, causing you to freeze, etc.).

Fishing tackle is not faster than a sewing kit for crafting - it just seems that way if you do not have a sewing kit in your inventory.  I think it's a bug, but it's been that way for a long time.  If you don't have the item (sewing kit or fishing tackle), the reported time is much higher.  Next time you have both, check the times, then drop one or the other on the floor, and check the times again.

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1 hour ago, MrWolf said:

Fishing tackle is not faster than a sewing kit for crafting - it just seems that way if you do not have a sewing kit in your inventory.  I think it's a bug, but it's been that way for a long time.  If you don't have the item (sewing kit or fishing tackle), the reported time is much higher.  Next time you have both, check the times, then drop one or the other on the floor, and check the times again.

Well now I'm confused. I saw with my own 3 eyes that fishing ta Klein is faster! I always thought it was the opposite!

 

Edit: I always thought sewing kit was faster until I saw it with my eyes.

Edited by Stinky socks
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On 4/18/2021 at 6:26 PM, The Orange Birb said:

Ya, I'm 400+ days into a survival save, had a previous one that went for ~100 days, played some challenges, and beat the story mode (As of right now). No one here is spreading misinformation.

As I have mentioned, fishing tackle does not take much longer than a sewing kit, except for items like the Wolfskin Coat, etc. If you actually read my post, you would know. Here it is for you, as you clearly didn't read it for yourself:

And have you considered how fishing tackle is actually FASTER when it comes to crafting animal clothing? Using the sewing kit for that would actually make you waste a lot more time and use something that is more rare in the higher difficulties. To add on, in the beginning when your mending skill is lower, you will fail A LOT when fixing clothes. This will cause you to waste a good amount of sewing kits, which would be better to use in emergency situations, when every minute counts. Of course in the beginning you will most likely use a sewing kit, as you won't have guts nor scrap metal. However, once you do, it is a lot better to save your sewing kits when you are in a bad state (Very low condition clothing, causing you to freeze, etc.).

So no, I'm not spreading "misinformation," you just didn't read my post all of the way.

Respectfully, there is a piece of misinformation here... You cannot craft or repair either a wolfskin coat or a bearskin coat or a bearskin bedroll with either a sewing kit or fishing tackle.  They require a knife, improvised knife or, IIRC, a hatchet or improvised hatchet can also be used (with the hatchets taking longer than the knives).

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On 4/18/2021 at 11:31 PM, Schrodingers Box said:

You are so incorrect. Once you learn the game you will understand. Master interloper - hell even try it once and then come back. 

Interloper is almost its own game, IMO, due to the extreme scarcity of resources forcing the player to use strategies that you'd almost never need to use in any other difficulty (not wasting matches, never leaving coal behind, only eating before sleeping, etc). With that being said, I'm ok at it, but certainly no master.

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