francoisb Posted February 20, 2015 Share Posted February 20, 2015 In the real world, when you fail at a task, you gain experience. When you succeed (initially), you may not know what caused the success.In TLD, when you succeed at starting a fire, you gain experience. When you fail, you are severely punished. I believe this should be reversed. Succeed? Don't gain experience. Fail, gain experience. Failing already costs us: we pay time, energy and tinder/paper/book/whatever.Being a "normal" human being, failing five times, I should be able to understand what made me fail the other 5 times, and the 6th time, I should be better prepared to make my fire, no?The gain from failure should probably not be linear: the first 10 times you fail, you should learn more quickly. The 100th time you fail, you should gain very little experience.Cheers, and great game!François Link to comment Share on other sites More sharing options...
Sandra Posted February 20, 2015 Share Posted February 20, 2015 Good thinking!+1 Link to comment Share on other sites More sharing options...
BAC Posted February 20, 2015 Share Posted February 20, 2015 Voting for experience in both cases, experience is gained whether it is blind luck success or tragic failure. Maybe reduced gain like every 2nd or 3rd event just to keep the code simple. But I like the idea+1 Link to comment Share on other sites More sharing options...
RedToken Posted February 21, 2015 Share Posted February 21, 2015 This is a really simple idea that I think will go over well especially with newer players. Link to comment Share on other sites More sharing options...
littlefox1970 Posted February 21, 2015 Share Posted February 21, 2015 I have a suspicion that these new books (presently used for fire fuel) will shake things up a bit concerning this learning curve ... I look forward to seeing the contents.,, Link to comment Share on other sites More sharing options...
FoneBoneJay Posted February 22, 2015 Share Posted February 22, 2015 Agree OP +1 Link to comment Share on other sites More sharing options...
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