Gaining experience on failed attempts to start a fire?


Recommended Posts

In the real world, when you fail at a task, you gain experience. When you succeed (initially), you may not know what caused the success.

In TLD, when you succeed at starting a fire, you gain experience. When you fail, you are severely punished. I believe this should be reversed. Succeed? Don't gain experience. Fail, gain experience. Failing already costs us: we pay time, energy and tinder/paper/book/whatever.

Being a "normal" human being, failing five times, I should be able to understand what made me fail the other 5 times, and the 6th time, I should be better prepared to make my fire, no?

The gain from failure should probably not be linear: the first 10 times you fail, you should learn more quickly. The 100th time you fail, you should gain very little experience.

Cheers, and great game!


Link to comment
Share on other sites


This topic is now archived and is closed to further replies.