Wood storage and some other simple structures.


AnotherColdDay

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It would be really cool, if you could build some simple structures.

Some examples:

- Wood storage. Needs 3 - 6 fir wood and creates a crate, that looks like a pile of wood.

- Line for hanging fish or meat. Needs two strings and two sticks of wood. You can place it inside a house and create dried fish or meat. During the drying process the food loses 30% of his calorie / weight value but is longer storable then raw or cocked meat / fish.

- Drying rag. Needs 5 - 10 fir wood and 20 Sticks. At this station you can  clamp cured deer hide and by using a knife you can craft from one deer hide 2x leather.

- Simple wood box. 3 - 5 cedar wood. For storing stuff.

 

Nothing fancy. I assume the character is not a carpenter. So no real furniture. Just items that can everyone make with a little common sense.

 

Edited by AnotherColdDay
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  • AnotherColdDay changed the title to Wood storage and some other simple structures.
1 hour ago, AnotherColdDay said:

- Simple wood box. 3 - 5 cedar wood. For storing stuff.

 

 

This is the function of the rock caches.  Since each of those cost 50 stones and a maximum of 5 can be built in each region, I suspect there is a reason (e.g. game performance or may coding issue) why Hinterland has limited them so severely.  Therefore, I doubt we'll see anything like this and certainly not something so cheap in the way of material cost.

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I think it isn't a performance issue at all. It is a simple asset like every other container in the world and the content of the container is simple database like MongooseDB for example.

The Unity engine can handle a lot more. Performance wise this game has a lot of room for additions with moderate hardware requirements.

More likely that this is for game design issues. If you make a storage every 500 meters, you would run never out of supplies and get in no risky situations.

Edited by AnotherColdDay
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58 minutes ago, AnotherColdDay said:

I think it isn't a performance issue at all. It is a simple asset like every other container in the world and the content of the container is simple database like MongooseDB for example.

The Unity engine can handle a lot more. Performance wise this game has a lot of room for additions with moderate hardware requirements.

More likely that this is for game design issues. If you make a storage every 500 meters, you would run never out of supplies and get in no risky situations.

However, you don't actually need storage to keep supplies wherever you want to have them.  Nothing but you disturbs anything you drop regardless of where you drop it... unless you drop raw meat specifically as a decoy.  When they updated areas of the old maps, the lost and found boxes even recovered stones that the player had previously dropped or thrown and 'lost."  Now, you can even get those "drop" sites recorded on the map by merely spray painting a marker in the snow next to place you dropped the items.

This game already has significant load screen delays and save lags.  Taking inventory of unlimited player-made caches may be an issue.

Edited by UpUpAway95
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16 hours ago, AnotherColdDay said:

What kind of load screen delay are u talking about? I play it on a PS4 Pro on a SSHD Drive and even there, i have no uncommon high loading times.

I'm on an Xbox One... I get lagging load screens all the time.  I also now get moments when my sound stutters and the "circle" during cooking or passing time, etc.  jumps and lags.  I've also noticed significant delays when harvesting cat tails or reshi mushrooms or rose hips before the UI will acknowledge that I've actually taken the item (or left it as in the case of cat tail heads).

At any rate, regardless of their reasons, they did limit caches and it isn't to prevent you from dropping/storing items all over the map since you can still easily do that without any sort of container.

Edited by UpUpAway95
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