Xtreme_Banana Posted December 27, 2020 Share Posted December 27, 2020 Hey y'all. Dunno if it was suggested but don't you think it would be cool to have a total calories count in your inventory besides total weight count? It would quickly give the general idea about planning your course of action. What is more, isn't there already a total calories count mechanic, as in quests? I'm no programmer, but could it be just added to the inventory? Just a quick suggestion 2 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 27, 2020 Share Posted December 27, 2020 Yes please. This would be a great addition. Link to comment Share on other sites More sharing options...
Avril Posted December 27, 2020 Share Posted December 27, 2020 I like this idea. Link to comment Share on other sites More sharing options...
ManicManiac Posted December 27, 2020 Share Posted December 27, 2020 I'm fine with the inventory setup the way it is, mainly because I think the weight is more critical to know than the total calorie count. Also, I don't find it that hard to do a little rounding in order to keep an easy approximate tally in mind. Though, there has never really been a situation where I felt it was at all necessary to know how many total available calories I had on hand. Generally speaking, I just do a little mental math to make sure I had enough food for a day or two... the rest of the time I'm just stockpiling things at my various encampments that I setup as I explore the various regions of Great Bear Island. So to me, it's far more useful to know the weight (which is already the metric we have for each inventory tab, as well as the over all total) than it is to know the total calorie count. Link to comment Share on other sites More sharing options...
Schrodingers Box Posted December 27, 2020 Share Posted December 27, 2020 calorie count is only important on early game interloper. other than that, weight is the critical stat. on all the easy levels calories are never an issue so calorie count is really irrelevant. 1 Link to comment Share on other sites More sharing options...
UTC-10 Posted December 27, 2020 Share Posted December 27, 2020 (edited) Typically, calories on hand is not so murky that one cannot know or figure it out in a moment. Now if the game was structured differently, like the character would eat constantly out of available food stores (or drink out of consumable liquids carried) like I recall my old Everquest character could do, then having a count of available calories (and water) might actually have some value. At least if the character starves (or goes thirsty) it will be because the player was not paying attention. Then it might be cool to have an easy reference. Otherwise, it serves no purpose. Edited December 27, 2020 by UTC-10 repeating myself. 1 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 27, 2020 Share Posted December 27, 2020 (edited) 6 hours ago, ManicManiac said: I'm fine with the inventory setup the way it is, mainly because I think the weight is more critical to know than the total calorie count. Also, I don't find it that hard to do a little rounding in order to keep an easy approximate tally in mind. Though, there has never really been a situation where I felt it was at all necessary to know how many total available calories I had on hand. Generally speaking, I just do a little mental math to make sure I had enough food for a day or two... the rest of the time I'm just stockpiling things at my various encampments that I setup as I explore the various regions of Great Bear Island. So to me, it's far more useful to know the weight (which is already the metric we have for each inventory tab, as well as the over all total) than it is to know the total calorie count. It may not be an important stat, but I don't really understand why there appears to be some objection to them just adding it as a convenience for those players who just want to know at a glance rather than doing the mental math to figure it out. It's not like the important stats like total weight would get taken away to add in this one. Where I think it would come in handy is for meat... which all looks the same regardless of whether it's a 1.00kg piece that contains 800 or more calories or it's a 0.02g piece that contains 15 calories. It would save players from thinking they're carrying around lots of calories when they're actually carrying a bunch of small tail ends of meat that don't represent many calories at all. Yes, the total weight of the inventory might be a clue, but I think it would also be handy at times to have a visual of the total calorie count in one's inventory. Alternatively, partially consumed tin cans already show as having been opened. How about making the image for any meat less than 1kg different (smaller and maybe with a bite out of it) from meat that is 1kg. Conversely, since partially drinking medicinal teas is an exploit... I think that any partially consumed liquie other than water should disappear (as sonas do now if you're not thirsty enough to drink all of one). Edited December 27, 2020 by UpUpAway95 2 Link to comment Share on other sites More sharing options...
ManicManiac Posted December 27, 2020 Share Posted December 27, 2020 (edited) 11 minutes ago, UpUpAway95 said: save players from thinking they're carrying around lots of calories when they're actually carrying a bunch of small tail ends of meat I think just paying attention to our what's in our inventory accomplishes that already. Which is why I don't see any necessity for this particular change. The information is still available to the player, at most it just requires the player to pay a little more attention... which I think is a good thing. Edited December 27, 2020 by ManicManiac Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 27, 2020 Share Posted December 27, 2020 (edited) 4 minutes ago, ManicManiac said: I think just paying attention to our what's in our inventory accomplishes that already. Which is why I don't see any necessity for this particular change. The information is still available to the player, at most it just requires the player to pay a little more attention... which I think is a good thing. No, it requires mental math... as you stated in your first post... and since all sizes of meat look the same, it requires opening each up to see how many cals each one has individually. Edited December 27, 2020 by UpUpAway95 Link to comment Share on other sites More sharing options...
ManicManiac Posted December 28, 2020 Share Posted December 28, 2020 (edited) @UpUpAway95 Yes, and I also said that the information is already available to the player (and it is). I'm not going to argue around in circles about it. I just wouldn't be in favor of this particular player convenience. Some would be in favor of it... it just so happens that I'm not in favor of it. We don't agree... and that's okay. Edited December 28, 2020 by ManicManiac Link to comment Share on other sites More sharing options...
Schrodingers Box Posted December 28, 2020 Share Posted December 28, 2020 (edited) When I was a beginner yeah - I didn’t understand why I was getting no calories from a piece of meat. after figuring it out like 2 hours into playing, I can’t imagine there is a player on the planet who struggles with that anymore. You simply check your inventory and it tells you the weight of the meat. No need for any “improvements” here. Edited December 28, 2020 by Schrodingers Box 1 Link to comment Share on other sites More sharing options...
UpUpAway95 Posted December 28, 2020 Share Posted December 28, 2020 (edited) 57 minutes ago, Schrodingers Box said: When I was a beginner yeah - I didn’t understand why I was getting no calories from a piece of meat. after figuring it out like 2 hours into playing, I can’t imagine there is a player on the planet who struggles with that anymore. You simply check your inventory and it tells you the weight of the meat. No need for any “improvements” here. Why the objection? Why don't we treat weight the same way as calories then. Take away the total shown and the even the visual bar that shown how close a player is to being overencumbered and make the people who obsess of over do the mental math required to get to a total? It's the same math. Heck , players doing the addition to get their total weight would even have the advantage of being able to sort everything by weight. Why can't we at least sort food by colories so we can more easily tell what to drop to bring get to the calories we want to carry with the most efficient weight/calorie ratio. Edited December 28, 2020 by UpUpAway95 Link to comment Share on other sites More sharing options...
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