Dying is a little, anticlimactic?

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I tried out Escape The Darkwalker, and it was fun, for a bit until I figured out that it was basically just Slender. I gave up and set down a lure, to kill myself. I waited for like 15 irl minutes while passing several in-game hours, multiple times, and he took forever to get to me. And then when I died all I get is a black screen and some audio. The idea is really neat, this invisible predator, hunting you down. All you have to defend yourself is a can of spraypaint. This could have been really fun, but the execution was just lackluster. Anyone else agree? I am open to changing my opinion if people give good enough arguments.

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