luckymarki Posted December 21, 2020 Share Posted December 21, 2020 this item must can be repaired, i love them to use for protection but when a wolf attacks me it loses %5 7 Link to comment Share on other sites More sharing options...
odizzido Posted December 21, 2020 Share Posted December 21, 2020 If our character can repair a freakin' firearm and make bullets at a machine shop they can easily repair or make crampons. 10 Link to comment Share on other sites More sharing options...
LoneWolf5841 Posted December 23, 2020 Share Posted December 23, 2020 You can't repair them? Surely that is a bug or oversight if not that makes them completely worthless, why have them if they'll eventually break? 2 Link to comment Share on other sites More sharing options...
odizzido Posted December 23, 2020 Share Posted December 23, 2020 They wouldn't be useless, they would be useful at the start of the game as a temporary buff when you're trying to run around and get set up. Whether they're easy to get at the start of the game, or even worth going for, is another issue. Link to comment Share on other sites More sharing options...
LoneWolf5841 Posted December 23, 2020 Share Posted December 23, 2020 1 hour ago, odizzido said: They wouldn't be useless, they would be useful at the start of the game as a temporary buff when you're trying to run around and get set up. Whether they're easy to get at the start of the game, or even worth going for, is another issue. I wouldn't be inclined to get them if they aren't repairableb as it's just extra weight, so I'll probably end up leaving them behind till patched. 1 Link to comment Share on other sites More sharing options...
UTC-10 Posted December 24, 2020 Share Posted December 24, 2020 The word I heard was that the non-repairability was part of the devs continuing assessment of how the crampons should be handled in the game. The game is centered a lot about making decisions so that may make good sense. I'll still pick them up when I finally get to Ash Canyon but I avoid climbing as much as possible anyway so that is not as big a draw and I go to the trouble of marking safe paths in areas of weak ice. I just don't leave useful gear behind. I may leave them behind in a base, like I do most flashlights, in Ash Canyon, or maybe the Mountaineer Hut or the farmstead in Pleasant Valley, where I can get at them relatively easily but I hate climbing and try to be careful around weak ice so as a utility item it is kind of marginal. Repairable or not. 1 Link to comment Share on other sites More sharing options...
Schrodingers Box Posted December 24, 2020 Share Posted December 24, 2020 pretty simple solution: the developers should make them repairable at the milling machine. plus it finally gives a valid reason for visiting bleak inlet on interloper. problem solved and a game improvement at the same time. 5 2 Link to comment Share on other sites More sharing options...
hozz1235 Posted January 27, 2021 Share Posted January 27, 2021 Just repaired them at the BI Workshop milling station! 4 Link to comment Share on other sites More sharing options...
UTC-10 Posted January 28, 2021 Share Posted January 28, 2021 Sounds good. So it was not a hopeless situation about keeping the crampons in good repair. Just a long trip to the other end of the world (I am in Ash Canyon). 😄 Link to comment Share on other sites More sharing options...
ManicManiac Posted January 28, 2021 Share Posted January 28, 2021 For me, I think I would have preferred they had stayed a limited use item... Link to comment Share on other sites More sharing options...
Dan_ Posted January 28, 2021 Share Posted January 28, 2021 22 hours ago, hozz1235 said: Just repaired them at the BI Workshop milling station! That's amazing, thanks for sharing! I've been hanging to the crampons but only wearing them when climbing ropes to avoid struggle damage, this removes the need for micromanaging gear and gives a buff to the protection bonus. I'm 100% happy to trade the earmuffs for more defense. Great job HL! Link to comment Share on other sites More sharing options...
Stinky socks Posted February 15, 2021 Share Posted February 15, 2021 On 1/28/2021 at 12:29 PM, ManicManiac said: For me, I think I would have preferred they had stayed a limited use item... You can use them 20 times and drop them somewhere:) problem solved! Link to comment Share on other sites More sharing options...
ManicManiac Posted February 15, 2021 Share Posted February 15, 2021 (edited) @Stinky socks It's not a problem for me... I just commented last month that I would have preferred they had as a limited use item. If that changed, that's fine. Once Hinterland makes an official change I don't gripe about it, I accept it. I'm all for player choice. I'd already settled on (like three weeks ago) using them till they wear out, then getting rid them. However, since I only use them for beachcombing I can use them a whole lot. In all my sprints out on the ice, they haven't even decayed by 1% yet. Edited February 15, 2021 by ManicManiac 1 Link to comment Share on other sites More sharing options...
odizzido Posted February 15, 2021 Share Posted February 15, 2021 (edited) Personally I like when the game makes sense so I am glad they changed it to be repairable. Edited February 15, 2021 by odizzido 1 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted February 15, 2021 Share Posted February 15, 2021 Both points are valid. That is why I am happy they can be repaired at a milling station and not just everywhere. Since there is a long trip involved in repairing them, you have a choice as a player. Those, who want to keep using them only till conditition runs out, can do so and it wont tempt anyone to repair them out of convenience. 1 Link to comment Share on other sites More sharing options...
Stoutlander Posted February 16, 2021 Share Posted February 16, 2021 I'm wondering if they no longer degrade? I don't use them often, but have used them many times for short periods and they have yet to degrade any amount. Link to comment Share on other sites More sharing options...
Stinky socks Posted February 16, 2021 Share Posted February 16, 2021 A little off topic, but not: If they get wet, do they lose effectiveness or give you frostbite easier? It appears they dont dry out very easily.. Link to comment Share on other sites More sharing options...
Juicebox Posted February 19, 2021 Share Posted February 19, 2021 On 2/16/2021 at 9:53 AM, bladerunner900 said: Just tried that in my Interloper run and got no option to repair my 90% crampons. Same. No option at the milling machine to repair my 44% crampons on Stalker. As of today, I can't find any way to repair them. Link to comment Share on other sites More sharing options...
Stinky socks Posted February 19, 2021 Share Posted February 19, 2021 On 2/15/2021 at 10:16 PM, Stinky socks said: A little off topic, but not: If they get wet, do they lose effectiveness or give you frostbite easier? It appears they dont dry out very easily.. In case any one is interested in the resolution, but I've read and tested. The wetness metric does not get updated. After drying thoroughly it will still say same amount of wetness as before. You have to put them on for a few seconds and they become instantly dry. It looks like the metric gets updated after you wear them again after letting them dry. Now regarding the repair option, there seems to be contradictory results. Some were able to repair, while others have no option. Is there limit on how much damage they get before being able to repair them maybe? Or difficulty being played, or maybe repair skill level? 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted February 20, 2021 Share Posted February 20, 2021 (edited) So I spent about 5 hours today to try and go through the whole bit of getting the Crampons and opening the Bleak inlet workshop entirely for the purpose of testing out two things. One of them being the ability to repair crampons. I can as of right now safely say that it is not possible to repair crampons at the milling station. Either it was possible before and was changed in last update, or the claim about it, being possible to fix Crampons on a milling station, was a lie. I am now going to purposedly try to ruin them, to see if it is perhaps possible only if they are ruined. Time for me to go fall through ice many times The other thing I wanted to test out was if repairing guns on milling station increased the gunsmithing skill as I saw some people claim, and I can confirm this to be true. I should add that this is on Pilgrim difficulty with the crampons being at 96% condition right now. EDIT: Nevermind that, falling through ice does not damage the crampons. I guess I would have to be wearing them non-stop for them to be ruined, or have them get damaged in animal attack. I might try to go take a bunch of fall damage with clothing tear proccs. EDIT 2: They do not take the damage of "torn clothing" affliction either! This means you literally HAVE to wear them long enough for them to become ruined. Took several purposeful tumbles down the stairs, only wearing boots and crampons. The boots took damage every single time, the crampons did not take a single 1% durability hit in every jump. I am not willing to go jump from higher up, as it is very difficult to gauge a jump that would not kill me instantly in TLD. Edited February 20, 2021 by Mroz4k 3 1 Link to comment Share on other sites More sharing options...
Stinky socks Posted February 20, 2021 Share Posted February 20, 2021 Just now, Mroz4k said: Time for me to go fall through ice many times For science! 😂 1 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted February 20, 2021 Share Posted February 20, 2021 (edited) For the non-believers and doubters - I of course took screenshots. Here they are: Edited February 20, 2021 by Mroz4k 1 Link to comment Share on other sites More sharing options...
Old Hermit Posted February 21, 2021 Share Posted February 21, 2021 5 hours ago, Mroz4k said: EDIT 2: They do not take the damage of "torn clothing" affliction either! This means you literally HAVE to wear them long enough for them to become ruined. Took several purposeful tumbles down the stairs, only wearing boots and crampons. The boots took damage every single time, the crampons did not take a single 1% durability hit in every jump. I am not willing to go jump from higher up, as it is very difficult to gauge a jump that would not kill me instantly in TLD. But they take damage from wolf struggles. I suffered 2 wolf attacks, while using the Crampons on the exterior slot, that together dropped the Crampons durability to 84%. And i was constantly monitoring it's use, so there is no other way to have taken that tamage. I still didn't try to go at milling station to repair it. 1 Link to comment Share on other sites More sharing options...
hozz1235 Posted February 22, 2021 Share Posted February 22, 2021 (edited) On 2/20/2021 at 1:59 PM, Mroz4k said: was a lie. I am the one that was able to repair them. I would have no reason to lie. I cannot provide proof of past repair but I will attempt to do it again (although it may take me some time to damage them enough) and post my results. <edit> At this point, I would have to venture a guess that it could have been a temporary oversight on HL's part to allow it. I do mod, but I don't think any of the mods I use have mentioned this "fix". Edited February 22, 2021 by hozz1235 1 Link to comment Share on other sites More sharing options...
Mroz4k Posted February 22, 2021 Share Posted February 22, 2021 (edited) 1 hour ago, hozz1235 said: I am the one that was able to repair them. I would have no reason to lie. I cannot provide proof of past repair but I will attempt to do it again (although it may take me some time to damage them enough) and post my results. I know you reported repairing them. I guess I forgot to mention, that I dont believe this was a lie because there was no reason to lie what-so-ever. What I actually believe is that it was intended to repair them on milling station and its possible that we no longer can repair them as a part of a bug in the newest version of the game. But, for the purpose of clarity, I wanted to prove that it is not as of now possible to repair them on a milling station. I highly believe that it was meant to be repairable this way as it makes the most sense. Althought, that may not make sense with the fact that the hotfix for TLD came out on 19th of January, and you reported repairing it after it came out. I wonder - do you update the game as soon as the hotfixes come out or do you take some time to wait for the update to be stable before updating? Edited February 22, 2021 by Mroz4k 1 Link to comment Share on other sites More sharing options...
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