HESITANT PROSPECT Update Now Live


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The Long Dark’s Survival Mode has just been updated to a new version, HESITANT PROSPECT.

NEW REGION: ASH CANYON 

Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests. If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor. Just be careful when crossing the harrowing rope-bridges. It’s a long way down!

NEW GEAR ITEMS

CRAMPONS, left behind by an intrepid climber who ran out of luck. Wearing these helps prevent sprains, and makes it easier to travel over Weak Ice.

A TECHNICAL PACK adds a permanent capacity buff to your Survivor’s inventory, giving you a little more breathing room as you carry your life-saving supplies around on your back.

NEW CHALLENGE: DARKWALKER + FEAT

HESITANT PROSPECT also presents an updated version of the popular ESCAPE THE DARKWALKER Halloween event we launched this year. 

You are being hunted by a malevolent invisible force. Use special paint Glyphs to buy yourself time to escape. Time spent in each region counts down towards toxic green fog appearing which will slowly suffocate you. You must BANISH the Darkwalker before you run out of time!

Completing the Darkwalker Challenge unlocks a new Darkwalker Feat, which, when enabled in Survival Mode, gives you a stamina boost at night, while draining stamina during the day. 

NEW CUSTOM MODE SETTING: ENDLESS NIGHT

You can now set up your custom Survival games so that day never comes...

QUALITY OF LIFE IMPROVEMENTS

We’ve made some quality of life improvements to the game’s Front End, including the Region Selection menu. You’ll also notice that we’ve updated the game’s Main Menu in honour of HESITANT PROSPECT, and moving forward every major update to the game will come with a new Main Menu that reflects the latest new content.

 


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CHANGELIST v1.89 [69558]

HIGHLIGHTS
  • New Region: Ash Canyon
  • New Challenge Mode: Darkwalker
  • New UI: Region Selection Menu
  • New Gear Items: Crampons and the Technical Backpack


GENERAL FIXES
  • [General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active.
  • [General] Fixed a potential hang that could occur when launching the game. 
  • [General] Post Unity 2019 upgrade optimization.
  • [Audio] Fixed an issue that prevented wildlife audio from playing.


GENERAL ART FIXES
  • [Enviro] Fixed various floating or clipping objects found throughout the world.
  • [Enviro] Fixed numerous areas Players could become stuck on terrain.
  • [Enviro] Fixed misaligned texture on the Park Sign found in Milton.
  • [Lighting] Optimized indoor light volumes to help remove seams in dark areas.


USER INTERFACE
  • [Map] Improved how icons are sorted when in close proximity on the Map. 
  • [Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
  • [UI] New Region Selection Menu. 
  • [UI] Tuned the Crafting menu to approve the general quality of life. 
  • [UI] Update the States Menu to be more visually clear. 
  • [UI] Added more Loading Icons on the Load Screens.
  • [UI] Localization pass and bug fixes.
  • [UI] Improved the Russian description for the Hunted Part 2 badge.
  • [UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.


SURVIVAL MODE
  • [General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.


WINTERMUTE
  • [EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.


CHALLENGE MODE
  • [Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
  • [Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
  • [Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region. 
  • [Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
  • [Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
  • [Darkwalker] Added missing subtitles.
  • [Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
  • [Darkwalker] Ward fires now go out once the ward has expired.
  • [Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
  • [Darkwalker] Interiors now prevent players from placing a ward fire while one is already active. 
  • [Darkwalker] No longer able to remove a banish glyph, once placed
  • [Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
  • [Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.
  • PS4
  • [Enviro] Fixed an issue that caused some waterfalls to appear black.


KNOWN ISSUES
  • [Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game.
  • [All] Ash Canyon time explored is currently not tracked and does not appear in the journal.


### END OF RELEASE NOTES ###
 

 

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5 minutes ago, Mistral said:

¡Ya en, increíble!

Sin embargo, ya hay algunos problemas: todas las configuraciones (nota: literalmente todas) se han restablecido a los valores predeterminados. Además, cambiar las combinaciones de teclas no hace nada

that is normal because when making adjustments in the configurations these are set to default

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Excellent! Ash Canyon looks like a cosy romantic getaway retreat. Can't wait to take a gander! The technical backpack and crampons look like worthy additions too. My PC Steam version updated quick, so good work there. Has anyone's Switch version updated yet though, and if not, does anyone know when that rolls out? I fancy curling up on the sofa under a blanket later with a cuppa and playing on the handheld, but I can wait. :)

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[Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.

Seems like they fixed the bug that the bear would despawn in his cave after the player entered a building. This happened to a lot of players from what I've seen.

 

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11 minutes ago, yollarbenibekler said:

Definitely bugged. My 700 day run in PV is ruined, for now. Hope they'll fix it. And I can not go outside. When I go out, the game is stuck on the last screen (leave homestead)

 

All the furniture is gone too. And with it, all my stuff inside the cabinets too.

 

 

Please contact our Support Team at thelongdark.com/support and they can look into this with you.

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1 hour ago, yollarbenibekler said:

Definitely bugged. My 700 day run in PV is ruined, for now. Hope they'll fix it. And I can not go outside. When I go out, the game is stuck on the last screen (leave homestead)

 

All the furniture is gone too. And with it, all my stuff inside the cabinets too.

 

image.thumb.png.c3727f60f7c781de3b4e9180181a0a5c.png

 

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Fixed by DragonStayn (Twitcher/Streamer)

 

 

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4.png-- Must be English(American)

Edited by cyradivy
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Sweet! Thanks once again for the amazing update, I love that you guys and gals keep updating and improving good ol' survival mode! Much appreciated!

I'm assuming the backpack is available from Stalker downwards, right? I'm coming right in to check for Loper crampons, just need a long long trek to get there. 

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