Acheivement Suggestion


Rusty

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If new acheivements are being considered, I'll suggest something like the converse of Living Off the Land: an acheivement for not using any natural foods or crafted items for the first 25 (or whatever) days.  Call it "Mainlander," since it's more or less the opposite of the improvisational self-reliance culture of GBI.  You could even do a version where the player doesn't increase any survivial skills past 1 for the first XX days, just lives off whatever they find - no mending, no cooking, no nothing.  Call that one "True City Slicker." 

 

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