alone sniper Posted October 29, 2020 Share Posted October 29, 2020 So, How about instead of " all the houses door in TLD are open " we could have some random house with locked door. ( Like the ones in story mood.) And instead of trying to find a key, A new item would be added.Lockpick : Works like prybar but it is more common ( Like two or three per region. ) And it is skill based (e.g. level 1 : you have no special skill. Chances of opening lock : 40% . level 5: you are the master of lockpicking Chance of success 100% ) And If you failed, you'll break your lockpick So, What do you guys think? ☺️ 1 Link to comment Share on other sites More sharing options...
odizzido Posted October 29, 2020 Share Posted October 29, 2020 I think I would just break the windows or break the door down in the situation we are in in the game. Unless I wanted to stay in the place of course. Link to comment Share on other sites More sharing options...
Cr41g Posted October 29, 2020 Share Posted October 29, 2020 breaking a window.....100% of the time Link to comment Share on other sites More sharing options...
Karl Grylls Posted October 29, 2020 Share Posted October 29, 2020 breaking a window makes a lot of noise and inside it will get cold. So the warmth bonus will not be as good as before. At least it should be like that in case this feature makes it to the game Link to comment Share on other sites More sharing options...
ManicManiac Posted October 29, 2020 Share Posted October 29, 2020 I like the prybar just fine. I just don't think adding a lock picking mechanic would really add enough survival gameplay value to warrant all of the time, resources, tuning, re-balancing, and debugging it would likely require to implement an entirely new mechanic... (especially when considering the same effect is already taken care of by way of the prybar - the effect being the ability to open locked things). Link to comment Share on other sites More sharing options...
Boneviolin Posted October 30, 2020 Share Posted October 30, 2020 Now, I’m fine with opening Locked doors with a lockpick that needs skill. It would bring some new challenge to the game, but then theres the opinion to just crank that thing open with stenght. but what I’m more interested in, is the mechanic of unlocking small unaccessable containers that arent very capible of being opened with force. This mechanic is’nt exactly necessary for the game, and I would be all fine without it, I’m just opening this concept up. Link to comment Share on other sites More sharing options...
oplli Posted October 31, 2020 Share Posted October 31, 2020 if we can still open up doors with prybars i am not against. It would reward us after if we use the lockpick when our skil will be high enough we will no longer need to carry a heavy prybar Link to comment Share on other sites More sharing options...
panda_gamer87 Posted November 10, 2020 Share Posted November 10, 2020 I don't recall encountering a lot of locked houses in survival mode. The farmhouse in Milton spawns locked, however, I've been able to locate the key. If anything, houses tend to spawn boarded up. I figure you should be able to hatchet your way in, but it probably take a long time and your character would have hypothermia after doing all that work. Safes don't really need to be lockpicked. If you're patient, you can open those via trial and error. The gas station in Milton spawns locked and you can open it with the prybar. I suppose a lockpicking function would be reasonable, but there would have to be some nice loot in a locked house to make it worth while, since I'm sure some of your lockpicks will break and I can't imagine that the game would let you spawn a ton of them. Link to comment Share on other sites More sharing options...
k0s0ff Posted November 10, 2020 Share Posted November 10, 2020 🎆Shot in the lock. Why bother?🤣 Link to comment Share on other sites More sharing options...
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