nenquel Posted February 15, 2015 Share Posted February 15, 2015 As shown here the calculations don't really make sense.If we were to add all up we would get:-24-6+17+11 = -2If we assume that windchill values only work on each other we get:-6+11 > 0 => windchill = 0 (cant get windchill bonus if there is not enough windchill)-24+17+0 = -7How does the game get the value -4 ? Link to comment Share on other sites More sharing options...
joki Posted February 15, 2015 Share Posted February 15, 2015 For all we know, it could be calculate like if there is windchill clothing bonus "hang over" it is multiplied with a low multiplier and then added to the resuling "feels like". Or it could be a lot more calculated.Why is this a bug? You need not to know the interna of how this is calculated. I just reckon, if it feels below 0°C, i am getting colder, and if it feels above 0°C i am getting warmer in the game. Link to comment Share on other sites More sharing options...
nenquel Posted February 15, 2015 Author Share Posted February 15, 2015 Why is this a bug?I consider this a bug since the game's appearance makes it look like "feels like" is a sum of the values below. Even if it is not the sum there is no obvious way that the numbers add up to the "feels like" value.Since the game shows the player these values, but doesn't use them in an obvious/understandable (i.e. correct) way, it's a bug. Link to comment Share on other sites More sharing options...
Spottdrossel Posted February 15, 2015 Share Posted February 15, 2015 It could be a simple rounding issue.The bonus values from clothing are definitely not whole numbers, so the sum of all these values could be something like -3.7 and thus be shown as -4.Mixing precisions is also an issue with the weight of items in the new inventory UI. Link to comment Share on other sites More sharing options...
FoneBoneJay Posted February 15, 2015 Share Posted February 15, 2015 I've never understood what they were trying to show us having 4 values there. I like the data but I dont know what the hell to do with it. It has never been explained here. Link to comment Share on other sites More sharing options...
grimreefer24601 Posted February 15, 2015 Share Posted February 15, 2015 There's a temperature bonus for running also added to the calculation. Link to comment Share on other sites More sharing options...
harobed1156 Posted February 15, 2015 Share Posted February 15, 2015 I've never understood what they were trying to show us having 4 values there. I like the data but I dont know what the hell to do with it. It has never been explained here.I like to use the clothing bonuses as a quick reference for clothing condition and the need to repair or upgrade, and I think that's the only window where you see your bonus totals. So, if you're not sure cargo pants in fair condition are better than jeans in excellent condition, you can put them on and recheck the totals.The wind chill shows you changing weather conditions. For example, I had a character sheltering from the wind behind a rock during a blizzard when the wind chill started to fall rapidly (along with the "feels like" obviously). That's a tip-off that the wind had changed direction, so moving to another other side of the rock warmed up the character. In addition, if you take a quick step out the door to check the weather and see a chill factor like -27, you might instantly decide not to go out. Link to comment Share on other sites More sharing options...
elloco999 Posted February 16, 2015 Share Posted February 16, 2015 Windchill is calculated separately, -6 + 11 > 0. So windchill has no effect.That leaves air temp and clothing warmth bonus. -24 + 17 = -7.But there are also some warmth bonuses that are not shown here. Running for one. If you've been running for a while, you can get 2-3C warmth bonus from that. And hot food/ beverages also give a warmth bonus that is not displayed here (I think).I don't think rounding can cause such a large discrepancy. I think the decimal values of the different clothes are added first and then rounded, so this could only cause a 0.5C difference. Link to comment Share on other sites More sharing options...
TLDFAN Posted February 16, 2015 Share Posted February 16, 2015 It is hard to gauge it and it is further complicated by the fact that sometimes it is cold out -10 or -15 and it looks like a nice day, but then sometimes it is windier but not brutal windy, but warmer almost the fog condition or turns into the fog condition and then it is in the upper 20s? I don't mind the variety but the only gauge I really look at is the cold meter, and how many arrows. One arrow I know I have the best amount of time to wander and forage for wood, two arrows and I know I can't go to far and that I have less about an hour outside before freezing. Three arrows usually accompanied by wind and I know I have 20-45 minutes before I freeze and can forage but only for about a half hour or so. Not really travel weather unless it is critical. Link to comment Share on other sites More sharing options...
coryduran Posted February 18, 2015 Share Posted February 18, 2015 Windchill is calculated separately, -6 + 11 > 0. So windchill has no effect.That leaves air temp and clothing warmth bonus. -24 + 17 = -7.But there are also some warmth bonuses that are not shown here. Running for one. If you've been running for a while, you can get 2-3C warmth bonus from that. And hot food/ beverages also give a warmth bonus that is not displayed here (I think).^^ This right here. The whole -24 + -6 isn't right. OP's "feel's like" temperature seems correct for someone who has been running or something else that provides warmth recently. Link to comment Share on other sites More sharing options...
The_Hawk35 Posted February 19, 2015 Share Posted February 19, 2015 The reason I see for showing all 3 values is to help you understand what is happening.It's important to know the wind chill as higher wind speeds degrade your clothing faster.It's also important to know how much wind chill protection you have so that you can understand how that wind starting ti kick up is going to impact you. Link to comment Share on other sites More sharing options...
Subversion Posted February 19, 2015 Share Posted February 19, 2015 I had wondered about this myself, as I noticed that the numbers didn't always add up, but hidden bonuses from running and such could certainly explain the discrepancy. Link to comment Share on other sites More sharing options...
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