New Game Mode/addition - Increase Replayability


Bearly Alive

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Two possible new game modes or additions.

1) Treasure hunts - Maybe this is an additional option to regular survival. You get a picture of an area in the game when you start. The area can be anything but not easily recognizable. The developers pick one out maybe 50-100 possible areas that would randomly be chosen at the start. When you start survival you get a picture of it with a clue on the back. I think the item you get will need to be something unique. Maybe its a special Hinterland axe that needs less sharpening, or two water containers that are the same weight as an empty can but hold twice as much water. This may be asking too much, but a rope ascender would be nice. An ascender lets you get up ropes much easier with less energy by simply standing up with your legs as it locks onto the rope at the bottom.

2) Rescue mode - This would be like a race against the clock kind of mode. You start out at a random place and your goal is to rescue somebody. You get the area and place that you need to get to. The game gives you an appropriate time limit. This is kind of like the Hopeless Rescue challenge except more locations.

Edited by Bearly Alive
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Just now, Bearly Alive said:

Two possible new game modes or additions.

1) Treasure hunts - Maybe this is an additional option to regular survival. You get a picture of an area in the game when you start. The area can be anything but not easily recognizable. The developers pick one out maybe 50-100 possible areas that would randomly be chosen at the start. When you start survival you get a picture of it with a clue on the back. I think the item you get will need to be something unique. Maybe its a special Hinterland axe that needs less sharpening, or two water containers that are the same weight as an empty can but hold twice as much water. This may be asking too much, but a rope ascender would be nice. An ascender lets you get up ropes much easier with less energy by simply standing up with your legs as it locks onto the rope at the bottom.

This is a great idea you had there. i would like  to develop a little bit your idea. maybe it could be a polaroid that is not shown on the map when looted. you can only look at the picture and the text to guess where it is and find the loot. the loot spawns only after the polaroid gets looted so we cannot find it before.

maybe there could be a level of damage on the polaroid. the loot will be dependant of the polaroid condition. if the picture is damaged and we dont see a lot, the loot will be better than if we see the picture more. 

maybe there could be one polaroid in every maps with a random spawn. it could be in any drawer any body any metal boxes. it can spawn anywhere... if it spawns in ML the loot will be in ML. there could be like 7 polaroid in pilgrim, 6 in voyager 4 instalker and 3 on interlopper for example. 

what do you think about that ?

Just now, Bearly Alive said:

2) Rescue mode - This would be like a race against the clock kind of mode. You start out at a random place and your goal is to rescue somebody. You get the area and place that you need to get to. The game gives you an appropriate time limit. This is kind of like the Hopeless Rescue challenge except more locations.

as a challenge ABSOLUTELY. but not as a survival mode option. in sandbox we are alone and we stay alone all the time thats the concept.

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...what you've described is essentially covered in the various Challenge Modes (as well as the "treasure hunt" style being sort of covered in Story Mode - with the Local Legends, Forest Talker Caches, Secret Bunkers... that sort of stuff).  Some of the more particular details might make for some interesting new challenges as well.

:coffee::fire::coffee:

Edited by ManicManiac
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Just now, ManicManiac said:

...what you've described is essentially covered in the various Challenge Modes (as well as the "treasure hunt" style being sort of covered in Story Mode - with the Local Legends, Forest Talker Caches, Secret Bunkers... that sort of stuff).  Some of the more particular details might make for some interesting new challenges as well.

:coffee::fire::coffee:

totally agree with you on that point there are some interesting hidden secrets in story mode but thats not the same thing. the treasure hunt idea will influence the gameplay with some new gameplay mechanics and new items. it is not the same thing than story mode.

 

fore rescueing someone in story mode it is not really a challenge it is just part of the story. and if you want to only rescue someone you dont want to wait until you get to that point in the story. this is why i would like to see the devs dig deeper in that gameplay mechanic. i do not think that the idea is bad on the contrary it gives some new ideas for the future and new mechanics for more complex challenges. why not following the tracks of someone that you need to save and then once you found him you heal him etc etc (only an example. it is to show that we can do multiple things with that mechanic not just stick with what already exist in story mode) i hope my message is clear english is not my primary language so it is hard when writting long texts :) .

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2 minutes ago, oplli said:

there are some interesting hidden secrets in story mode but thats not the same thing.

Yes, which is why I mentioned that the particulars of the two ideas being discussed could be interesting as new challenges (I was more or less agreeing with that part of your previous post).  :)


:coffee::fire::coffee:

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1 hour ago, oplli said:

This is a great idea you had there. i would like  to develop a little bit your idea. maybe it could be a polaroid that is not shown on the map when looted. you can only look at the picture and the text to guess where it is and find the loot. the loot spawns only after the polaroid gets looted so we cannot find it before.

maybe there could be a level of damage on the polaroid. the loot will be dependant of the polaroid condition. if the picture is damaged and we dont see a lot, the loot will be better than if we see the picture more. 

maybe there could be one polaroid in every maps with a random spawn. it could be in any drawer any body any metal boxes. it can spawn anywhere... if it spawns in ML the loot will be in ML. there could be like 7 polaroid in pilgrim, 6 in voyager 4 instalker and 3 on interlopper for example. 

what do you think about that ?

as a challenge ABSOLUTELY. but not as a survival mode option. in sandbox we are alone and we stay alone all the time thats the concept.

I was thinking a random ledge or overhang...something that wouldn't be noticed normally. I was thinking you get the polaroid when you start a survival mode. Could be in an area where you start or maybe not. The loot can be something that makes life a little easier or less tedious, something that fits in with the game already. I think it would also encourage people to explore more area during survival. That sounds good, maybe more loot on voyager and less on interloper. 

The main point with the treasure hunt idea is to get people exploring more and provide a goal that changes every time you start survival.

You're right on rescue mode, it pretty much fits as a challenge. But challenges have the same goal every time. Hopeless Rescue was probably my favorite, so it would be nice to something similar but with different destinations.

Maybe rescue mode can be its own thing, not considered a challenge...hence the re-playability factor with different destinations. 

Edited by Bearly Alive
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I think that in the survival sandbox the onus should be on the player.

I've been playing this game pretty consistently for about 6 years now.  I've never felt bored, and I like that once I got proficient in my survival tasks... it was up to me to find creative ways to just live on Great Bear, and for how long.  I've never needed the sandbox to prompt/force me to do things or to go exploring...  (other than

This is why I think the idea's discussed here would be best suited for dedicated challenge modes (just like Whiteout, The Hunted, As the Dead Sleep, Hopeless Rescue... and so on)... but I think the Survival Sandbox should stay a sandbox.


:coffee::fire:
I think that in the sandbox, tending to our character's four basic needs & overall condition (of the character, as well as gear and tools) should be the only driving factors... the rest ought to be up to the player.

Edited by ManicManiac
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Just now, Bearly Alive said:

I was thinking a random ledge or overhang...something that wouldn't be noticed normally. I was thinking you get the polaroid when you start a survival mode.

well that part my friend i have to disagree with you, i do not think that spawning with a polaroid is goig to make us any good. if like you said the loot is special like a light axe for example. having the polaroid directly a the start will make the game easier. and this would mean that there is only one polaroid in the whole save. wich wont make us explore more when we will found the special loot.

 

Just now, Bearly Alive said:

The main point with the treasure hunt idea is to get people exploring more and provide a goal that changes every time you start survival.

it would definitely change the start of survival but if i get a special item for almost no effort i dont want that in the game. i would prefer to be able to find multiple polaroid that are well hidden and then IF i find one ill be rewarded.

Just now, ManicManiac said:

I've never needed the sandbox to prompt/force me to do things or to go exploring...

well there is already things like that existing in the game think about the polaroids (the ones that exist at the time we speak). they force you to go there and update your map.

the misterious signal fire force you to find its emplacement to get great loot and so on... so i dont see how finding rare indications for a loot that is hard to find will make the experience less "true" to the survival mode...

Just now, ManicManiac said:

I think that in the sandbox, tending to our character's four basic needs & overall condition (of the character, as well as gear and tools) should be the only driving factors... the rest ought to be up to the player.

at those hidden spots it is gear and tools that you will find nothing else... theres nothing else to find :D 

Edited by oplli
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