Struggle bonus description feedback


Double D.

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In the custom difficulty toolbox, the "Struggle bonus" option implies that you deal extra damage on high, and you get no bonus on the option "none". After testing them, it's the other way around - you get a bonus on "none" and you have to fill the entire bar on "high" bonus. This could be fixed to avoid confusion by changing the description or by reversing the way the options work.

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I also noticed that this affects default difficulties. On interloper difficulty, with no weapon I can easily fend off a wolf struggle. This might not be intended (unless there's a hidden bonus for struggles on the first few days)

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