The Long Dark Hotfixed to V1.77 [62748]


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We’ve released our v1.77 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

 

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THE LONG DARK v1.77 (62748) CHANGELIST
 

KNOWN ISSUES

We’re currently investigating an issue that results in some locations not appearing in the Journal, when viewing the Faithful Cartographer’s achievement progress. A full list of all locations can be found here.

 

GENERAL FIXES

  • [General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
  • [General] Cap on the Spray Can will now match the colour of the Spray Paint.
  • [General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
  • [General] Spray Paint will no longer clip through snow, when sprayed on picnic tables. 
  • [General] Added additional checks to ensure Players can not exit the game while a save is in progress. 

 

GENERAL ART FIXES

  • [Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
  • [Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
  • [Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.

 

USER INTERFACE

  • [UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen. 
  • [UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
  • [UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended. 
  • [UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content. 
  • [UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit. 
  • [UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
  • [UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons. 
  • [UI] Fixed overlapping UI when inspecting a Polaroid.
  • [UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map. 
  • [UI] Text size has been increased on warning messages as it was appearing too small. 
  • [UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
  • [UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
  • [UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear. 
  • [UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings. 

 

ALL GAME MODES

  • [All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book. 
  • [Audio] Fixed missing wind sound effects during a Blizzard. 
  • [All Modes] Surveying is restricted during low visibility weather, as intended.

 

Mac Only

  • [General] Spray Paint Markers will now appear correctly on the map.

 

### END OF CHANGELIST ###


 

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7 hours ago, Karl Grylls said:

You forgot to fix the issue that a sleeping bear can not be spray-painted

Yes. Not only allow us to spray paint a sleeping bear, but make that an achievement.

ACHIEVEMENT "TAG YER IT!" - Spray paint the danger symbol on a sleeping bear.

PS, I still want a "Fish O'Clock" achievement.

Edited by TheEldritchGod
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6 hours ago, TheEldritchGod said:

Yes. Not only allow us to spray paint a sleeping bear, but make that an achievement.

ACHIEVEMENT "TAG YER IT!" - Spray paint the danger symbol on a sleeping bear.

 

Oh yes an achievment for that is a must! :D

Edited by Karl Grylls
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Why the island is called Great Bear Island when there is only few bears but wolfs are everywhere.Some animals ,wolf's,deers respawn on cliff terrace and do not move anywhere,this is some kind of bug.Is there a option in future to remove this dead bodys of people ,i dont want to sleep with them near me or to see them every time indoor or outside....

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Question? The update said you fixed the caches in pleasant valley because none were being spawned..... does it fix it in saves that were already in progress ? Or does it only change in new games ? .... i went on and looked and no caches spawned still !

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2 hours ago, Ecvstrong said:

Question? The update said you fixed the caches in pleasant valley because none were being spawned..... does it fix it in saves that were already in progress ? Or does it only change in new games ? .... i went on and looked and no caches spawned still !

There should be at least one cache in Pleasant Valley even on old saves. Now however there will be one out of a possible nine caches. This only applies to new games, though even in older saves you should still have at least that one cache.

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ok thats what I thought I just can't find the one lol ... thanks alot and thank you for everything you guys do this game is great and its awesome how you keep adding to it but not get crazy  it really helped me get through this covid shutdown ... oh and I. Sti waiting for that bear spear lol 

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