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Why can't I craft anyting at the work bench? I can't craft anyting even though I have all the materials necessary to do so. I don't even have a blueprint for it.

Edited by Cyates
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On 5/23/2020 at 1:05 PM, Cyates said:

Why can't I craft anyting at the work bench? I can't craft anyting even though I have all the materials necessary to do so. I don't even have a blueprint for it.

Related:
After crafting ammo at the Ammunition Bench in Bleak Inlet's cannery (the one behind the passcoded door), I no longer have blueprints for crafting anything except  ammunition (rifle/revolver cartirdges, bullets, and gunpowder).  Even something as simple as tinder can't be made in the crafting menu.  For that, I have to go into the inventory, select an item (sticks, newspapers, or stacks of paper) and "harvest" them to get tinder.  Unfortunately, that doesn't work with other things which require more than one ingredient to craft, such as... well, almost everything else aside from bandages.

As you can see from the screenshot below, the "All Craftables" menu is selected - yet only the ammo components show up, and this is iout in the open in Forlorn Muskeg.  It should show the basic crafting blueprints for things like tinder, bandages, and stuff to make teas, but it doesn't have any of that.  This, unfortunately, is a game-breaking bug for me.  Thankfully, I'm only 36 days in on a new run, right now (and on Pilgrim, at that), so it's not a huge loss.  But still.

 

(This is mostly just an informative post, in case the issue isn't well known.  I've already submitted a bug report for it.)

TLD Blueprints Crafting Screen.PNG

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Well, then...

I never mess with the filter settings (probably why I didn't think to check that, in fact!).  Just how the ammo bench filter was turned on in the first place, I have no clue.  I know I didn't do it myself, which means that it must have happened "automatically" on using the ammo bench in the cannery.  Still a bug, but not as game-breaking as I originally thought!

Thanks for pointing that out to me!  Consider my part of the issue solved, haha.

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