Sherri

End game goal- helicopter rescue

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With survival mode having the only goal of survive as long as you can, then die. It would be awesome to have a happy ending option.

Players could choose a survival target of various # of days. At the target # of days, be at a given location on day 50/100/500/1000 and a rescue helicopter will pick you up.

So yay you get a happy ending. Or can choose 'endless' for the current open ended mode.

Would give Survival mode a new sense of purpose.

Could even have a 'radio for help' sub-goal. The radio gives you the pickup location.

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No helicopters will fly for you. Remember Will's plane?

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A helicopter coming to rescue you during an geomagnetic storm that shuts off all electricity? Not happening I'm afraid.  

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Hmm. Well a similar idea. Something to work toward besides death would be nice.

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2 hours ago, Sherri said:

Hmm. Well a similar idea. Something to work toward besides death would be nice.

That's the whole point of the game, though. You vs. Mother Nature, seeing how long you can survive. There is no end goal, just tomorrow.

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But is it really you vs nature... if only nature can ultimately win?

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I agree with the Helicopter rescue or something that makes sense in a geo storm. Because after 500 or 1000 days I think you've proved your point. When you're perpetually naked living on only rabbits and a magnifying glass and are still able and willing to go on then yeah... give the guy a happy ending and get his ass the hell out of there.

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No thank you, I am not in favor of this idea... setting aside the reasons given by the lore for a moment:

There is no "happily ever after" or "congratulations you win!" in Survival Mode, and I would argue there shouldn't be.  I really like that death is the eventuality, no mater what (regardless of whether it's because we've given up, or due to tragic circumstances - most often due to our own bad decisions). 

I really like the fact that once we are proficient in our survival tasks that it's really up to us to decided how we live in the world Hinterland has provided us and for how long. 

:coffee::fire:

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There could be a plane to land on ice

https://www.wired.com/2015/03/landing-ice-runway-less-crazy-sounds/

The problem is more you need to send a signal to the outerwould where you are and need rescue. This gives three problems to overcome. You need to craft a device that can give such a signal, or find one, like radio signal. This device should be immune to
magnetic storm CMEs (coronal mass ejection) so maybe build a Faraday cage for storing it using lots of scrap metal. Needs to be used when the CME is at its lowest so you need a device that can measure severity of magnetic storm which is meassured in teslas.

You could make such a device with inspiration from this video:
 

A non electrical weight can be found

Wires can be found, electricity in those wires are fueled by the sunstorm

Magnetics can be found

You dont need to be able to calculate the magnetic flux, just know when its weakest.

One more thing you would need is to read a book about all this so you gain knowledge about electricity and magnetism 😛

Edited by exeexe

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19 hours ago, ManicManiac said:

There is no "happily ever after" or "congratulations you win!" in Survival Mode, and I would argue there shouldn't be.  I really like that death is the eventuality, no mater what (regardless of whether it's because we've given up, or due to tragic circumstances - most often due to our own bad decisions).

I couldn't agree More with maniacmaniac. I don't think this idea makes any sense with the story of the game.

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On 5/22/2020 at 5:35 PM, ManicManiac said:

No thank you, I am not in favor of this idea... setting aside the reasons given by the lore for a moment:

There is no "happily ever after" or "congratulations you win!" in Survival Mode, and I would argue there shouldn't be.  I really like that death is the eventuality, no mater what (regardless of whether it's because we've given up, or due to tragic circumstances - most often due to our own bad decisions). 

I really like the fact that once we are proficient in our survival tasks that it's really up to us to decided how we live in the world Hinterland has provided us and for how long. 

:coffee::fire:

I agree to a point but I wouldn't mind seeing a custom option for a days survived victory or some other end. The reason is that it's fairly easy to survive long enough that it kind of stretches my suspension of disbelief and reminds me im playing a game.

Of course there is nothing stopping you from setting these sort of arbitrarily yourself and just stop playing and start a new run.Make up whatever happens afterward if you want a story...

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I like this idea but I would make a few changes. Change it to where you have to work for the ending. For example, have the objective be gathering a bunch of materials to make a boat and escape, or perhaps their could be a random, but guaranteed spawn of a piece of paper that tells you how to fix the radio at a location with a radio (signal hill, Carter Dam, etc.) Then you would have to travel Great Bear finding replacement parts and then repairing the radio and waiting for the aurora to come back. Of course you can turn off this feature before getting into a new run if you like endless survival. It would be a great idea to have something else to work towards other than death.

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