dahemac

Timberwolf mechanic great, please also fix it.

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I quite like the timberwolf mechanic. I can see that it would be frustrating on difficult modes, but the way I play it adds variety and makes me have to be more careful. However there are elements of the mechanic that are broken.

This was most evident for me when I first arrived at the Cannery in Bleak Inlet. I had already been harassed by two groups of timberwolves on the way there and the cannery group gave me a very bloody welcome. But I drove them off. Then I started the platforming to get to the workshop and the wolves agroed again. Except that they could not get me. I made it out to the workshop front door and started my wait for the aurora. I was there for more than a day, possibly two plus days, through at least two blizzards. And all the while, the timberwolves were going nuts, running around in circles barking and growling. Hour after hour in killing weather, without food or rest. I was just barely clinging to life from exposure and they were going strong endlessly. This is pretty immersion breaking. Basically irritating. I finally attacked two of them just to make them shut up.

Timberwolf attacks should time out. There is no way they could keep that up for long periods of time. If you get where they cannot get you, they should give up after 45 minutes or an hour. Even that would be a long time.

The wolves should also not run around like supercharged lunatics. I think this must be intended to waste player’s resources. But again, it is immersion breaking. It is the quiet realism, the absence of improbable mad tireless zombies that makes TLD great. So the timberwolves should not be mad tireless zombies.

Edited by dahemac
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Have to agree , at least make them maybe go off a short distance and patrol perhaps and get reset if you move within range again. 

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15 minutes ago, Ahatch said:

Have to agree , at least make them maybe go off a short distance and patrol perhaps and get reset if you move within range again. 

They could just reset with a cool-down. Then take another go at you if you provoked them again.

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@dahemac

I disagree, I don't think there is anything to fix.

The fact that they are tenacious and will stay on your trail until dealt with is one of the things I really like about them.  It requires us to both be more careful and a need to come prepared.  I say leave it as it is.

:coffee::fire:
Their tenacity is what makes them such a wonderful and genuine threat...

Edited by ManicManiac
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They can be tenacious and not leave you alone WITHOUT barking and growling endlessly while doing it.

Having them stalk you over long periods of time is OK, but they shouldn't bark for 2 days straight.

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On ‎1‎/‎28‎/‎2020 at 3:28 AM, Kayosiv said:

but they shouldn't bark for 2 days straight.

:D You know… that's a fair point. :D 

:coffee::fire::coffee:

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2 hours ago, ManicManiac said:

:D You know… that's a fair point. :D 

:coffee::fire::coffee:

Spoken like someone who's never owned a yappy dog. 🐕‼️🔊📣

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16 minutes ago, Jimmy said:

Spoken like someone who's never owned a yappy dog. 🐕‼️🔊📣

oh but that's the thing... I have had a yappy dog and I very much thought it shouldn't do that. :D 

:coffee::fire::coffee:

Edited by ManicManiac

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On 1/21/2020 at 7:04 PM, ManicManiac said:

@dahemac

I disagree, I don't think there is anything to fix.

The fact that they are tenacious and will stay on your trail until dealt with is one of the things I really like about them.  It requires us to both be more careful and a need to come prepared.  I say leave it as it is.

:coffee::fire:
Their tenacity is what makes them such a wonderful and genuine threat...

Gonna have to argue with this.

It doesn’t matter how tenacious or angry an animal is, they know to take shelter during a blizzard. 

 

I agree with OP that it does seem really ridiculous that a pack of wolves would continue running in circles and screaming for three straight days during an absolute white out blizzard, trying to get to a person they haven’t even been able to see in three straight days...

 

while the survivor is camped out with food and water and a fire, the wolves are only wasting energy and freezing to death while getting zero sustenance.

 

they still need to survive too. They would be forced to find other means of food after a certain period of time. And, like I said, they should also need to sleep and find shelter too. 

 

I know they’re not supposed to behave exactly like normal wolves but should they be immortal? 

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@tinyfenix

It's not about matching reality (you're correct in that)… I think it is however, about the experience.  You may argue it if you like, and that will have to just come down to a difference of opinion. :) 

I happen to appreciate the Timberwolf pack behavior... others would like them to break off after awhile so they can just hide and not have to deal with them.  I get that, I really do.

:coffee::fire:
I can see both sides of it... however I'm of the opinion that:

On ‎1‎/‎22‎/‎2020 at 4:34 AM, ManicManiac said:

The fact that they are tenacious and will stay on your trail until dealt with is one of the things I really like about them.  It requires us to both be more careful and a need to come prepared.  I say leave it as it is.

:coffee::fire:
Their tenacity is what makes them such a wonderful and genuine threat...

 

Edited by ManicManiac

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1 hour ago, ManicManiac said:

@tinyfenixothers would like them to break off after awhile so they can just hide and not have to deal with them.

I certainly do ‘deal’ with the timberwolves. The pelts are piling up and the only one who survived me finally attacking them, to shut them up, at the Cannery is still terrified every time she sees me much later. It is derisive to suggest that people who you disagree with are ‘hiding’ in game. It is possible to like the timberwolf mechanic and rather than seeing it as some a scary threat to hide from, appreciate that it can become a nuisance when it gets stuck in a mechanical loop for days. The timberwolves would be much more engaging if thwarted they broke off and came back at you again when you were vulnerable. If they will never stop running around under the pier until you kill two of them, that is just a turkey shoot.

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@ManicManiac

I’m with you on not just having a simple timer so that people can easily just wait them out for a few minutes and call it a day. 

But i do think there should be a mechanic involved during torrential blizzards where no animals are out there at all. 

This could kill a desperate player that needs to hunt to find food adding an extra element of danger to bad weather. 

And/or they could even make it so that right after a bad blizzard that wolves are out in droves due to being hungry after not being able to hunt during it. 

I just think that if you’re in a location that’s completely inaccessible to the wolves, they would be smart enough to give it up after a time especially during bad weather. 

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15 hours ago, dahemac said:

I certainly do ‘deal’ with the timberwolves.

I wasn't meaning to imply anything towards you personally (which is why I used general terms).  I was just discussing the idea from the far edge of the spectrum that seemed to arise as a reaction to the timber wolves in general... as in the cross section of the player population who found the addition really jarring and didn't like it as a result.

5 hours ago, tinyfenix said:

I just think that if you’re in a location that’s completely inaccessible to the wolves, they would be smart enough to give it up after a time especially during bad weather.

And I think that's a fair point... and if the Hinterland team wants to incorporate something like that, then fine.  Though I'm good with it being the way it is now as well.  Mainly because it puts a focus on either being more careful to not be detected in the first place or being suitably prepared to take them on, as opposed to hiding out until they go away.
 

:coffee::fire::coffee:
I just find these kind of "curve balls" to be really interesting challenges, and I like having to learn to overcome/adapt to them. :) 

Edited by ManicManiac

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On 2/4/2020 at 3:10 PM, tinyfenix said:

I just think that if you’re in a location that’s completely inaccessible to the wolves, they would be smart enough to give it up after a time especially during bad weather. 

I have read somewhere that pack of wolf when find some inaccessible bigger prey, they left one or to to guard it while rest is hunting around. And they take turns so guards can hunt and feed themselves. But I cannot verify the information.

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I haven't seen the timberwolves yet but this thread made me laugh. I can just see a pack of wolves running around screaming non-stop in a 72 hr long blizzard. @tinyfenix man your post was funny.

Anyways the devs have plenty of time to see how things are working and what might work better, if they wish. I think it's great that they're introducing new stuff to see how it goes as they're making the game. Finding the right mix can take time, and they can modify or add or remove things to get a better final result as they see how things work and feel in the game. They also have all these people playing around with the new content and seeing how things are going too.

Anyways I fully support trying out new ideas and seeing what fits/works and what doesn't. Adding them into the new region only means it's a choice to interact with it and I think it's perfect.

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