Well that was intense - Bleak Inlet battle


DaveMcD

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Well last night I had the most intense gameply I've ever had in The Long Dark. I went in to Bleak Inlet with my +65 day Interloper (actually a naked challenge loper - no prefab clothes allowed). I'd avoided knowing anything about the zone beforehand as much as could so the only info I knew was what was in the teasers and a minor spoiler I picked up from the episode titles of some people's youtube channels.

Suffice to say I did get my  butt handed to me but it was pretty epic by my usual careful & methodical standards. The real fun starts just before the 30 min mark for anyone who wants to skip to the pain.

* caution spoilers galore in the video *

 

 

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I watched the video expecting a huge fight with the timberwolves, honestly, but I agree that the experience was intense and nerve-wracking nonetheless. The constant growling gave me anxiety and at the same time made me want to have a grenade launcher to concoct a quick wolf stew. :D 

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5 hours ago, Morrick said:

I watched the video expecting a huge fight with the timberwolves, honestly, but I agree that the experience was intense and nerve-wracking nonetheless. The constant growling gave me anxiety and at the same time made me want to have a grenade launcher to concoct a quick wolf stew. :D 

Battle of wills maybe? ;)

In the previous episode I went toe to tow with them on the ice which also went about as good as you might expect. I've got a lot of arrows to find if I live long enough to go get them.

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3 hours ago, Serenity said:

There is a trailer in the courtyard you could have gone into. Warm and safe in there :)

But good job on finding the "secret" path right away. And making it out there alive in that state :o

Cheers, I thought there must be somewhere to get into but was panicking a little bit. I almost ran past the rope till the tool tip came up. I was thinking there would be some stairs or something I could climb up but as I was running about I was like "of course! this place is meant to be a trap"

The game was trying very very hard to kill me, I did make a lot of mistakes and now that I have a little understanding of the map I would've done a bunch of things differently that might have made it easier on ym resources. I dont think I'm going to be so wasteful with my arrows for starters :)

 

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9 hours ago, Morrick said:

I watched the video expecting a huge fight with the timberwolves, honestly, but I agree that the experience was intense and nerve-wracking nonetheless. The constant growling gave me anxiety and at the same time made me want to have a grenade launcher to concoct a quick wolf stew. :D 

I'm thinking with the ability to make gunpowder surely an exploding arrowhead would be the logical conclusion ;) or maybe at least be able to make a firecracker and throw it at the wolves to scatter them for a minute.

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32 minutes ago, DaveMcD said:

I'm thinking with the ability to make gunpowder surely an exploding arrowhead would be the logical conclusion ;) or maybe at least be able to make a firecracker and throw it at the wolves to scatter them for a minute.

You might be on to something.

 

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12 hours ago, DaveMcD said:

I'm thinking with the ability to make gunpowder surely an exploding arrowhead would be the logical conclusion ;) or maybe at least be able to make a firecracker and throw it at the wolves to scatter them for a minute.

Ooh, that would be nice. Like, combining a spent flare with gunpowder… (I'm not a pyrotechnician, though, I don't know if it's possible).

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13 hours ago, DaveMcD said:

I'm thinking with the ability to make gunpowder surely an exploding arrowhead would be the logical conclusion ;) or maybe at least be able to make a firecracker and throw it at the wolves to scatter them for a minute.

Both terrific ideas. 👍

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11 hours ago, UpUpAway95 said:

Both terrific ideas. 👍

Even though I suggested it I was only half serious and tbh I can't really think the dev team would be interested in adding crafting explosives.... however I think having some sort of functionality for the gunpowder for interloper would be good, so perhaps I'll revise my idea to be that we could be able to craft flares (both red and blue ones) out of gunpowder. That way you have a somewhat renewable source of blue flares to protect you at least from the timberwolves. I did see one spoiler somewhere that the tool bench might have some extra alure for repairing so there might be some incentive for Lopers to venture into Bleak Inlet beyond the desire to explore or go thrill seeking.

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9 hours ago, DaveMcD said:

Even though I suggested it I was only half serious and tbh I can't really think the dev team would be interested in adding crafting explosives.... however I think having some sort of functionality for the gunpowder for interloper would be good, so perhaps I'll revise my idea to be that we could be able to craft flares (both red and blue ones) out of gunpowder. That way you have a somewhat renewable source of blue flares to protect you at least from the timberwolves. I did see one spoiler somewhere that the tool bench might have some extra alure for repairing so there might be some incentive for Lopers to venture into Bleak Inlet beyond the desire to explore or go thrill seeking.

I don't really put a firecracker designed to make a little spark and noise to scare a pack of wolves in the same category as "crafting explosives."  I"m serious... I still think it's a great idea.

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