Morrick Posted December 12, 2019 Share Posted December 12, 2019 You need to find the code to gain access. That's okay, I like a bit of treasure hunting. It makes sense. Then you have to wait for an aurora for the security system to be powered. That makes sense too. But — unless I did things in a rush and missed something — there is only one way to reach the workshop in the first place. And that way is, shall we say, not linear. To me it feels too much like a platformer puzzle, and a bit 'out of character' for The Long Dark, if you know what I mean. I was curious to know your thoughts about it. (I still haven't accessed the workshop, as I went on exploring the rest of the region, but I wonder if maybe the Great Bear Island authorities are hiding a UFO in there, given how convoluted gaining access is, hahaha!) 1 Link to comment Share on other sites More sharing options...
Ice Hole Posted December 12, 2019 Share Posted December 12, 2019 Yes it is linear but still can be fun. When I first arrived and saw the red planks laid out over the trailers my goat beard started to prick up. Went all over the area and had not found where this path started. The graffiti hints were helpful and I realized that they are high lighting the route. Climbed the hill to get a better view. Even thought about taking this leap over to the cannery. Currently I am at the security door and waited two nights for an aurora to show up. Now thinking why I don't just burn my way through to the other side of this wooden building. 1 1 Link to comment Share on other sites More sharing options...
Morrick Posted December 13, 2019 Author Share Posted December 13, 2019 22 hours ago, Ice Hole said: When I first arrived and saw the red planks laid out over the trailers my goat beard started to prick up. Oh, I knew you would enjoy this. I would have probably enjoyed it more if my character's name were Mario or Sonic... 1 Link to comment Share on other sites More sharing options...
hozz1235 Posted December 13, 2019 Share Posted December 13, 2019 Granted, the walkway is a new mechanic to TLD, but it makes perfect sense, and I love it. Link to comment Share on other sites More sharing options...
Draxis Posted December 13, 2019 Share Posted December 13, 2019 Important, leave the workshop before you log out wile the aurora is on or you will be trapped inside, there is no keypad on the inside the and when you quit the door will be shut, (Signed a starving to death survivor) 1 Link to comment Share on other sites More sharing options...
Sceh Posted December 13, 2019 Share Posted December 13, 2019 6 minutes ago, Draxis said: Important, leave the workshop before you log out wile the aurora is on or you will be trapped inside, there is no keypad on the inside the and when you quit the door will be shut, (Signed a starving to death survivor) How did that happen to you? Once open the door with the keypad stayed open forever in my game. In fact, since the first aurora I have been in and out of the workshop a dozen times during the daytime, lugging materials back and forth. You should report a bug. 1 1 Link to comment Share on other sites More sharing options...
Fuarian Posted December 13, 2019 Share Posted December 13, 2019 I kinda liked it. Just wish you needed the aurora to enter every single time and once you made it in once, you could make a new, simpler path. Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 (edited) 2 hours ago, Draxis said: Important, leave the workshop before you log out wile the aurora is on or you will be trapped inside, there is no keypad on the inside the and when you quit the door will be shut, (Signed a starving to death survivor) It is supposed to stay open forever. Even Hinterland said so. So they've gotten a slew of bug reports on this. Including myself 5 minutes ago. (This seems to have become a thing only since the Hotfix) go figure. Edited December 14, 2019 by RossBondReturns Added reason in brackets 1 Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 1 hour ago, Fuarian said: I kinda liked it. Just wish you needed the aurora to enter every single time and once you made it in once, you could make a new, simpler path. Apparently there is a shorter path...once the door is open (forever) there's a ladder somewhere according to Raph...need to check his twitter again. Link to comment Share on other sites More sharing options...
Fuarian Posted December 14, 2019 Share Posted December 14, 2019 1 hour ago, RossBondReturns said: Apparently there is a shorter path...once the door is open (forever) there's a ladder somewhere according to Raph...need to check his twitter again. A ladder? You mean one you can climb or just walk across? Climbing ladders would be interesting mechanic in this game 1 Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 2 hours ago, Fuarian said: A ladder? You mean one you can climb or just walk across? Climbing ladders would be interesting mechanic in this game Since my only survivor is Locked in the Special Pier building with a bug...I can't look for the ladder...but yes apparently there's a ladder. Link to comment Share on other sites More sharing options...
ProsPex Posted December 14, 2019 Share Posted December 14, 2019 4 hours ago, RossBondReturns said: Apparently there is a shorter path...once the door is open (forever) there's a ladder somewhere according to Raph...need to check his twitter again. Let us know what you find out. Just checked after the 1.67 release and I don't see any type of ladder or anything I could activate to make an alternate path. Link to comment Share on other sites More sharing options...
MarrowStone Posted December 14, 2019 Share Posted December 14, 2019 4 hours ago, Fuarian said: A ladder? You mean one you can climb or just walk across? Climbing ladders would be interesting mechanic in this game Ladders should work similarly to car doors Imo. No animation needed. Speaking of ladders reminded me of how i got up to the top of Molly's barn where she shot the wolf using the planks in the hay. There's nothing up there 1 Link to comment Share on other sites More sharing options...
ProsPex Posted December 14, 2019 Share Posted December 14, 2019 6 hours ago, MarrowStone said: adders should work similarly to car doors Imo. No animation needed. Or the same animation/functionality as climbing a vine. Walk over to the ladder, select "climb", and away you go. 1 1 Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 Here's where I found out about the ladder drop down to shorten the trip back into the Cannery. Make sure you open the last repsonse from Raph...just a hint that you can...I'm gonna look now with my Stalker survivor since they fixed the door. Link to comment Share on other sites More sharing options...
Morrick Posted December 14, 2019 Author Share Posted December 14, 2019 Additional back-on-topic thoughts: maybe what bugs me the most about the way to reach the workshop (not the way to access it, which is fine by me), is that it feels contrived. In all my Survival Mode exploration, the world of The Long Dark has felt natural. The environmental obstacles to reach a place have always felt natural: e.g. I can't go straight there because a landslide has blocked the passage. Or: I have to find a rope if I want to climb down there. In this case, the environment — the Cannery industrial ruins — feels engineered, feels like a set of coincidences that are too bad to be true. It doesn't feel natural, but something that has been broken down here and there on purpose to make a place difficult to access. It feels like a game within a game. And this isn't The Witness or Portal. Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 (edited) 14 minutes ago, Morrick said: Additional back-on-topic thoughts: maybe what bugs me the most about the way to reach the workshop (not the way to access it, which is fine by me), is that it feels contrived. In all my Survival Mode exploration, the world of The Long Dark has felt natural. The environmental obstacles to reach a place have always felt natural: e.g. I can't go straight there because a landslide has blocked the passage. Or: I have to find a rope if I want to climb down there. In this case, the environment — the Cannery industrial ruins — feels engineered, feels like a set of coincidences that are too bad to be true. It doesn't feel natural, but something that has been broken down here and there on purpose to make a place difficult to access. It feels like a game within a game. And this isn't The Witness or Portal. Well you see I don't have a problem with it because it's clear that the new pathway, the one we use was put together by the workers themselves. Getting themselves up high, and then laying the board bridges where they were. Ideally I would like there to be a couple of corpses below that show workers that lost there balance setting the whole thing up. Other than that though it makes perfect sense. The last remaining workers saw the Timberwolves invading...and made a much higher path to keep much needed equipment available and keep them protected from Timberwolves. Eventually any that survived long enough ran out of supplies...and the code was forgotten...its only copy up at the radio tower...I forget codes all the time. So...they send out one to break through the Timberwolves and get the code...then another....finally the last guy makes it only to the boat below. Months later you come along, and making your way through it...you complain because it doesn't make sense. Edited December 14, 2019 by RossBondReturns 1 Link to comment Share on other sites More sharing options...
Morrick Posted December 14, 2019 Author Share Posted December 14, 2019 2 hours ago, RossBondReturns said: Other than that though it makes perfect sense. The last remaining workers saw the Timberwolves invading...and made a much higher path to keep much needed equipment available and keep them protected from Timberwolves. They could have killed the Timberwolves with their atrocious sardines, for that matter. Since I started playing The Long Dark 1 year and a half ago, the chance of getting food poisoning by eating Last Resort sardines for me has been 98%. Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 14, 2019 Share Posted December 14, 2019 1 hour ago, Morrick said: They could have killed the Timberwolves with their atrocious sardines, for that matter. Since I started playing The Long Dark 1 year and a half ago, the chance of getting food poisoning by eating Last Resort sardines for me has been 98%. Timberwolves know better than to eat sardines. 1 Link to comment Share on other sites More sharing options...
The Boy Posted December 21, 2019 Share Posted December 21, 2019 Some of you may find the route to the security door enjoyable. I don't. It's just plain tedious. As if sleeping in 2 hour shifts outside the door waiting for an aurora isn't boring enough. Link to comment Share on other sites More sharing options...
monsieur_cronky Posted December 21, 2019 Share Posted December 21, 2019 In response to the OP - while I agree the route to the Cannery Workshop is convoluted and not entirely 'natural', overall I think it's a good inclusion, for two reasons: 1. It was interesting and exciting - especially given that for my first journey, I had 5 or 6 vicious Timberwolves barking at me, just waiting for a false step. It was deliciously tense, and for me a landmark experience within Bleak Inlet. There's a saying 'never let the truth get in the way of a good story', and I think that applies here. But also - (see 2 below) 2. It's not entirely unnatural/contrived, given the note explaining that the workers had jerry-rigged the route through the cannery rafters specifically to avoid the Timberwolves. The part that does feel contrived to me is how rickety the route is, in several places, and the fact it's one-way. However I'm prepared to forgive this because of point 1 above! But - the thing I definitely don't enjoy, is having to traverse the same route over and over again. @RossBondReturns, you've provided some great info indicating there apparently is a shortcut, but so far nobody on the forums seems to have found it. I've created a separate thread dedicated to sharing the learnings about this famed shortcut (given this thread is really about the convoluted route, and what people think of it). If you find out anything more, please post at the other thread! Link to comment Share on other sites More sharing options...
Cr41g Posted December 23, 2019 Share Posted December 23, 2019 You have got to be kidding.... Link to comment Share on other sites More sharing options...
RossBondReturns Posted December 23, 2019 Share Posted December 23, 2019 39 minutes ago, Cr41g said: You have got to be kidding.... Yeah I hope they rewrite the note...but it doesn't really matter. Since come an aurora you just click the keypad...then click the door and it opens. Link to comment Share on other sites More sharing options...
GH1 Posted December 23, 2019 Share Posted December 23, 2019 Having waited for 40 (yes 40) days after getting the code and 8 batteries, there is still no aurora and I am getting really p***** off. Why am I stuck? I have used up virtually all the available firewood and killed/eaten 2 moose and 4 deer so far. Really, really fed up now. Any advice??? Link to comment Share on other sites More sharing options...
sarudak Posted December 23, 2019 Share Posted December 23, 2019 Has anyone found a way to create a shortcut? The cannery would be a really interesting base I think if it didn't take forever to get in. Link to comment Share on other sites More sharing options...
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