MrWolf

Interlopers beware. Timberwolves are ridiculous.

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I kind of stated my problem with these new wolves in this thread as well. 

 

That being said, I find it to be a very fair warning you issue. I know I will be avoiding this region with Loper and Custom survivors unless they've very well geared and maybe not even then unless I need resources or get bored and think it's time for them to fade.

After kicking the bucket with a new challenge (it's a super fun one even if I didn't last long and I LOVE it!) I ended up creating new Loper survivors (certainly glad I didn't bring any Loper well established ones to the zone). I wanted to explore the area, but 4 times that I started as a new Loper, three times I got dropped onto the map in the middle of the night and once it was daytime but horrendous fog where my left foot couldn't see my right one. It was actually very fun to re-live 'I'm a newbie and have no clue which way I should be heading' moment, but the point of exploring went void because none of those survivors have lived to see the light of day to start building a picture of the area in my mind. :D

This map certainly drives a hard bargain; heavy artillery had to be used. In order to explore the zone, I ended up bringing Rambo, my 220 day voyager survivor. I used her to explore all the previous maps, including HRV. Spent a couple of days leaving the Railroad where she was established in the hunting cabin and had to check every Muskeg cave until I found that entrance. Funnily enough I haven't ran into any Timberwolves yet, only saw a couple of packs from the distance. :P I'm sure they're waiting right around next corner!

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On 12/10/2019 at 6:09 PM, MrWolf said:

How are we supposed to deal with timberwolves in Interloper?  I started a new run and I'm not going anywhere near the new region in Interloper again.  Probably.

I hope I'm not the only person finding this hilarious. :D

Dev Team: Here is a new zone, designed specifically for Loper and Deadman players!

Every Loper and Deadman survivor: Runs out of the zone screaming and doesn't want to go back in. 🤣

🤔

 

Edited by tulkawen
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I have a small question , I know in story mode you could drop the odd timber wolf but can they be harvested like other wolves? 

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@Ahatch Yes, they can be harvested like a normal wolf.  You get the regular wolf pelt.

@tulkawen I agree and that's been a consideration that I haven't liked in that the area will just be either totally avoided or at minimum when fully kitted up.  I think though they will eventually be on more regions so there is sort of a meta reason to visit the region and learn how to deal with them - at a point when you have less time invested.

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I could see the region maybe scaring a few folks away in Interloper for sure. But I know players that never go to the Riken to forge , always the Spence Farmstead  either . It all depends how bad you want the loot. I wouldn't go there myself without level 5 archery though to deal with the timber wolves. 

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> I'm very intrigued at what the possibilities would be of having wolves and timberwolves be both competitors and cooperators... wolf takes down deer, timberwolf intimidates wolf away from deer, that sort of thing. For instance, having a group of two to three timberwolves and four to five wolves cooperate to bring down a moose would be totally awesome to behold. Also having them have the possibility of turning on each other as groups could lead to some interesting entertainment for the player from a distance ("Let them fight!") as well as opening up some exploitable behaviours; for example, leading a group of timberwolves to a wolf feeding on a deer or rabbit  could lead them to zeroing in on the wolf and deer as easier prey and leaving the player alone.

 

That would be wonderful.

An intriguing post. Cheers.

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11 hours ago, stratvox said:

basically having the possibility of using it to swipe whichever wolf is coming in for a taste and doing a block on the attack, while costing some morale, based more or less on the "hatchet > hammer > prybar > knife > fist" sequence where the fist is pretty dang inconsequential.

Seconded.

11 hours ago, stratvox said:

a big upgrade on the animal AI and interactions would be extremely cool

That would warrant an entire update for itself. But yeah, that would be indeed cool.

6 hours ago, Ahatch said:

But I know players that never go to the Riken to forge , always the Spence Farmstead  either

Funny. I came to prefer the Riken over the Farmstead for a couple of - to me clearly obvious - reasons.

 

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My Interloper character is at day 520 and ive just explored the whole region so here is my 2 cents

There wasn't a single pack of matches in any of the locations ive found yet

Very little by way of food.  There's a bear spawn and a moose which basically kept me alive.  I suppose you could use fishing but there isnt enough coal to keep a fire going for long enough to keep this up.  I found 1 deer i think and a couple of rabbits

All the clothes are wrecked and the food is ruined but you can eat this as long as you are level 5

Best course of action ive found with the Timberwolves is to lure them then sprint backwards and take shots at them with the bow when they charge you.  A couple of direct hits are all you need but its a very risky strategy.

No point going to the Cannery - its totally infested and very little loot.

The cold is mental as well - I found this zone far worse than any other and had to sprint from location to location.  Blizzards were lasting 2 days for me too

I managed to avoid the wolves on the way out as i need to get more matches, arrows and repair my clothes before going back

Apart from the fun of exploring a new zone i cant see any reward in interloper players going there.  I guess if you've run out of birch or maple then a loot of the area will reap rewards.  Avoid the cannery though.  Did i mention avoiding the cannery?

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All I can say is that based on the asshattery antics of the timberwolves in Episode 3, I won't be heading to BI in survival mode ... and once they spread out to other regions I may end up uninstalling TLD.

From their arrival in Episode 3, the timberwolves (to me) have felt like Raph and Hinterland punishing the playerbase for not previously playing the game according to some never released playstyle guide, or for using loot tables, or Whiteberry's maps, or whatever.  Nothing I've read in this thread changes that opinion.

Sorry Raph, but you shot way wide of the mark with the timberwolves - all punishment and no reward.  HRV was bad enough with it's confusing layout that led to my character's death everytime I spawned there or tried to visit with an established survivor (even on Pilgrim mode), but from what I'm reading - BI and the timberwolves could be what costs TLD a lot of its playerbase.

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5 hours ago, Gazbeard said:

Sorry Raph, but you shot way wide of the mark with the timberwolves - all punishment and no reward.

I kinda agree at least on interloper difficulty I know there are some people who I'm sure love timber wolves being added @stay puft I'm sure thinks this is amazing but most of us aren't able to live 3000 days and kill 500 wolves in one run so whats the reward for average loper players to go fight them? from what I've seen nothing it's seems the new region and timber wolves are put in simply to punish the best of the best (on interloper) and I'm just not that good at killing wolves(using PS4 controller) to want to risk a long term character for almost no reward so to be honest I don't think I'll be going into the new zone for awhile. If ever lol    

Edited by StoneyWolf
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I plan on going into the bleak inlet on Saturday. Looking forward to new areas and challenges, but I am very attached to my current character (they are almost 2 years old in real life) so I'm hoping the lessons are too brutal to be helpful.

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Sometimes I wonder: maybe instead of annoying wolf packs, it would have been better to introduce a new predator (e.g. Mountain Lion or whatever fits The Long Dark's habitat), whose appearance is scarce, which is hard to kill, but rewarding in that if you craft clothing from its skin, it acts as a deterrent with other predators. I don't mean full immunity, but a greater chance to be left alone when you go your way and stumble onto a wolf, bear, or moose. Just thinking aloud here.

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29 minutes ago, Salty Crackers said:

We have the Wolfskin Coat that does exactly that.

I know. The Mountain Lion cape would assume its function. And being harder to get, it would make for a more satisfying reward. Just my two rifle shell casings. 😉

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So there is no pistol in Interloper I take it so need to visit the milling machine then??

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11 hours ago, Ahatch said:

So there is no pistol in Interloper I take it so need to visit the milling machine then??

It has been shown several times on livestreams by different players that Interloper does contain revolvers - the most consistent discoveries being at the HRV mysterious signal fire ... but reports are also surfacing of finding one in Coastal Highway, Pleasant Valley, and now in Bleak Inlet too.

 

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Wow that is a game changer for the new region for sure. :D Awesome stuff 

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I made huge mistake taking my to 500 days loper character. Good thing I came through the ravine entrance because the cliff is much more hospitalable then the rest of the map. I managed to deal with  one pack, but the best course of action is to avoid at all costs. The industrial area proofed to be a problem. The first problem: 7 timberwolfs. The second problem: those wolfs have an iq higher then 15. 

I liked the notes and the "puzzle" tough the local resident of the main building did a number on me. Now my character is on the verge of death. As soon as I recover im getting the hell out of Bleak Inlet.

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On 12/12/2019 at 9:24 PM, LkP said:

Can't wait to see timberwolves around the farm in PV... 6 to 8 of them roaming in an area... 😛

That would instantly kill interloper mode.  Did you try Bleak Inlet on loper ? 

The timberwolves need works before beeing srpead in the rest of great bear.

Morale ? Weird management. One kill ? His buddies don't care.  2 kills one wounded ? The fourth still there.

Last standing ? Still there is the morning after 8 hours sleep in safe tower.

Why would I go to bleak inlet in loper ? Waste arrows, waste bow, waste health,  waste emergency stim, waste cloths and skins for bullets without a revolver that is a poor defensive device anyway.

Timberwolves are great but it still need work.

 

 

 

 

 

_tld_tw1.jpg

_tld_tw2.jpg

_tld_tw3.jpg

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I fought my way to the cannery, wounding shed-loads of timberwolfs in the process, only to almost die once I got inside the locked door because of “spoiler”.

I stayed for a few days healing, mending and crafting. The morning I decided to leave (flee) the area, I woke to an evil blizzard.

“Great”, I thought, “a break from murder wolves”. So I set out passing about a dozen wolf corpses on the way, they were everywhere. I was feeling kinda bad about it as I don’t usually kill stuff unless I need to and prefer not to waste the resources...until the red bar appeared again. Chased me onto thin ice and wrecked me some more before I eventually added two more corpses to the battlefield.

I really like the new area but, entering Bleak inlet is like leaving TLD and walking into a different game. 


Fun though!

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Can't wait to meet the first Timberwolves. To be afraid again in this game, ah... the pleasure.

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1 hour ago, Daymo said:

entering Bleak inlet is like leaving TLD and walking into a different game

That's probably the most fitting description I've read so far. Indeed it is.

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Safe paths in BI without timberwolves was mentioned in another thread. Perhaps someone has a good overview of the timberwolves patrol areas in the region. If so please share :) We're missing out on some otherwise excellent content. 

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Man, you can't just reverse the meaning of a quote.
Using the same strategy :

6 hours ago, JMK said:

Timberwolves are great

what ? did you ever play in interloper ?

 

P.S.: I wonder what ( 😛 ) means...

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