Katnip

Some new animal ideas

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Hey peeps im new to the forum but the other day i thought of some things that would be cool to have in the long dark so here they are.

 

-Bison

Rarely found in herds, acts much like a moose, will stamp their feet if disturbed and if player doesn’t back off they will charge player resulting in a cut scene like a moose and result in broken ribs. If managed to be killed offers 50-65kg of meat and hide can be used for a cloak and pants.

 

-Pheasant

A type of prey that can be shot and eaten, once it is shot it may be picked up (much like a rabbit but heavier) then harvested. Offers more meat than rabbit but less than a wolf (maybe 3-4kg of meat?) Then can be plucked for feathers that can be used for arrows(?)

 

-Boar

Will charge at player if disturbed but flees from fire and gun shots. Being charged results in small loss of condition and torn clothing. Offers more meat than wolf but less than deer (6-7kg?). Hide cat be made into a hat (not as warm as rabbit hide hat) and tusks can be used to craft a makeshift knife.

 

-Fox

Avoids player and flees when played is detected, will steal dropped meat. Small burrow can be found and accessible by crouching, dead rabbits and scavenged meat may be found inside. Foxes will bring spare food to their dens and if player is caught too close to their den or interrupts fox eating they will growl and if player doesn't back off they will pounce on player resulting in a struggle (like the wolf struggle), small loss of condition and possible blood loss along with torn clothing and risk of rabies. Foxes kill rabbits and scavenge meat from deers. Fox hide can be used to make gloves (warmer than rabbit hide mittens).

 

-Elk

Acts the same as deer but slightly more rarer. Offers more meat than deer (10kg?) And it's hide can be used to make elk hide boots and pants which are slightly tougher (better defence and wind protection) than deer hide but not as warm. 

 

-Little brown bat

Can be found sleeping in caves or mines at day, if disturbed (player gets too close or lights a lantern/flare) they will fly at players face giving rabies risk then leaving. If player is holding a flare than the bats will just fly off. Might be seen flying at night.

 

-Racoon 

A relatively rare animal that avoids the player and will steal items in outdoor containers on occasion (e.g. fishing huts) if killed it can offer a small amount of meat (3kg?) And it's hide can be used to make a fashionable hat that offers little warmth but not as warm as the rabbit hide hat.

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First off I would love to see more animals in TLD but I'm also happy with it as it is. However, for rabies, the vaccine only helps prevent it from taking hold. If it does, it's almost always fatal. The incubation time can be years as well, So nope to rabies. And just to throw another two cents in, I'm way more afraid of boars than wolves. :D

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Guest kristaok

I made a post a while back myself, I would also like to see more animals make it into TLD. I have never thought about Rabies though. :P 

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I think I've suggested at leas the boar in the past, they seem to be quite the invasive species in the southeastern United States. I think even posted an article stating that they are making their way into Canada as well.

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Bison seem kinda unneccessary  and i dont think they live where tld takes place.

Pheasant idea was nice but i dont think pheasants live where tld takes place.

Boar idea is good but i dont think it fits the tld setting. (Also boars are quite big should be closer to 15kg meat)

Foxes would be nice (-the rabies idea) and i would like to see them implemented.

If you are using "elk" to refer to wapiti it could be cool to see them, (they are quite big would probably be closer to 25kg meat)

Bats seem kinda unnecessary.

Raccoons are also quite unnecessary and there would be no reason to hunt them if the hat was not good.

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Skelegutplays,

thanks for your input but i searched it up and all those animals do live in Canada which is where the long dark takes place. Also although the raccoons loot would be unnecessary i think it would be interesting if there would be a consequence with food left outside, hence the raccoons stealing it. Just thought id clear that up :)

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3 hours ago, Katnip said:

thanks for your input but i searched it up and all those animals do live in Canada which is where the long dark takes place. Also although the raccoons loot would be unnecessary i think it would be interesting if there would be a consequence with food left outside, hence the raccoons stealing it. Just thought id clear that up :)

IIRC raph had stated tld takes place somewhere off the coast of vancouver island.  I thought the foxes would steal meat but yeah it would be better if there were raccoons too.

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On 11/5/2019 at 3:25 AM, Skelegutplays said:

Foxes would be nice (-the rabies idea) and i would like to see them implemented.

 

This serious disease. And not only foxes are carriers. The problem is that in a TLD it is a guaranteed death. Developers will not go for it. Just because there will be a lot of dissatisfied because of the complexity. Although it would be fun to get infected from a bear or a wolf. But to find out about it in a couple of months.

Not to be unfounded here are a few quotes from a reliable source)))

"Rabies is a viral disease that causes inflammation of the brain in humans and other mammals.e."

"Once symptoms appear, the result is nearly always death. The time period between contracting the disease and the start of symptoms is usually one to three months, but can vary from less than one week to more than one year."

"All warm-blooded species, including humans, may become infected with the rabies virus and develop symptoms. "

"Most animals can be infected by the virus and can transmit the disease to humans. Infected batsmonkeys, raccoons, foxes, skunks, cattle, wolves, coyotes, dogs, cats, and mongooses (normally either the small Asian mongoose or the yellow mongoose) present the greatest risk to humans."

"The virus is usually present in the nerves and saliva of a symptomatic rabid animal.The route of infection is usually, but not always, by a bite. In many cases, the infected animal is exceptionally aggressive, may attack without provocation, and exhibits otherwise uncharacteristic behavior.This is an example of a viral pathogen modifying the behavior of its host to facilitate its transmission to other hosts."

"After a typical human infection by bite, the virus enters the peripheral nervous system. It then travels along the afferent nerves toward the central nervous system. During this phase, the virus cannot be easily detected within the host, and vaccination may still confer cell-mediated immunity to prevent symptomatic rabies. When the virus reaches the brain, it rapidly causes encephalitis, the prodromal phase, which is the beginning of the symptoms. Once the patient becomes symptomatic, treatment is almost never effective and mortality is over 99%. Rabies may also inflame the spinal cord, producing transverse myelitis."

Whom little here is the reference.

https://en.wikipedia.org/wiki/Rabies

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Rabies infection in wilderness is endgame. You dead.

Probably excellent rage generator in long term Interloper runs when implemented. Because this gameplay mechanism has no treatment, there is no point to add it to game.

But here in Central Europe (CZ) rabies infection is basically non existent. Most infected species coming from Poland and its happening rarely. Hunters mostly shoot foxes on sight and bats and other species are treated with fly-spreaded medicine, or vaccinated decoy.

Edited by Moll
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